Tuesday, 23 August 2011

Mount & Blade: Warband

Mount & Blade: Warband
Mount & Blade will keep their promises. Open-world role-playing game, which was a bit 'rough and ready for the mainstream audience, when he arrived in 2008, has taken a leap forward as a Platoon alone expansion. New multiplayer modes supported by the MOB fierce battles are great to do here, along with some solo experience improvements, including delicacies such as the new wing and updated graphics. That is still not satisfied with the game, where the single-player campaign more open and above all free of background color is typically used to attract the role of a medieval castle kingdoms. But the multiplayer is addictive and exciting, quite happy to give you the fuzzies that you can not help but be more patient with the shortcomings in the campaign.

The multiplayer mode is a great way to take the mount and blade free, as it is excellent against the naturalist before the game and the center. The eight modes of frenetic level, with a maximum of 64 players warrior, archer classes / archer and horse riding (official names vary among the six factions available, but is essentially what you get to play with) hacking and cutting each other battles without lag. Each class can also be customized with armor and weapons equipped with a swimming pool bought dinars opening and improved during the games with the extra money earned for the kill. Games take place in a limited number of cards that describe the typical parameters of the Middle Ages, as the besieged castles, quaint villages in the north, the coastal villages of snow facilities, etc. Each of several parameters was dressed with a few attractive scenes that greatly improve on the canvas, dark brown, which dominated the original game.

The various multiplayer game modes are standard staples, which are standard multiplayer staples, including Deathmatch, Team Deathmatch, Conquest and Capture the Flag, among others. As in the original game, fighting hand to hand most of the time, consisting of face-to-face skirmishes where you swing swords, axes, spears and their many friends in medieval clicking the mouse while moving the mouse in the direction you want to start your attack. And swing downwards and down, push you forward while you click. To pass from the right, you slide to the right, and so on. This is an intuitive control that also allows much of the adaptation and experimentation because of the physical battlefield precise and detailed. No two battles ever play the same.

Chaos is a large drawing card here. You never feel totally responsible for what you do. But it is not because it is difficult to control, or something. On the contrary, are so natural and fluid, moving and reacting, and will never be able to script the action, or be expected to share a hack-and-slash grooves. This adds a sense of despair and realism to the battles that just do not often find in games. That said, this style of combat has been acquired taste. If you are used to attack a mouse click in most other action games, you struggle with a learning curve to begin with. Start early frustrating as you can manage to get used to these controls, you may end up moving the camera all over the place, as you move the mouse back and forth to make attacks. Rating is not the players or the server is, inevitably thrown to the wolves, and you are more experienced opponents slaughtered at the beginning.

Yet the basic combat moves in Warband is so natural that you quickly get used to them, and soon begins to run through enemies like a good medieval knight. Battles here are incredibly addictive, even when you feel just about as the great anarchy is crazy fun, no matter how intelligent you are - no matter how many times you get killed. Just experiment with many different weapons are entertaining all on their own, like to see how you can swing a long pike remote and remove the dead at close range with a sword. When you develop an ability to melee, you can also turn to play archers and mounted knights. They offer very different challenges and the fight which is more demanding. Archers, for example, are difficult to handle because you need time to attack due to recharge and extend the concerns of default view. Just fire away continues to lose a lot of nuts and get killed.

The only persistent problem with Warband is the lack of attention to campaign solo. It is very similar to what was the original Mount and blade. Calradia the world is as you left it, with the addition obviously only be a new territory and a new faction called the Sultanate Sarranid which is based on real medieval Arab kingdoms. They come with the Mameluke cavalry style murderer, but otherwise they fit perfectly with the existing factions. None of this has been seriously extended - at least to a level compatible with the epic role-playing game popular in the line of Oblivion and Dragon Age. You, however, given a few more career options and search, such as becoming a king, the subjects of recruitment, or even marry. But always start his life almost meaningless. NPCs are the repositories of information bored with very distinctive.

Even if you do not bother with the single player campaign is Warband worth buying for the excellent multiplayer alone. The games are addictive and exciting, with lots of people crowded on the servers. While the core of Mount & Blade is still relatively primitive because of its underdeveloped player campaign and some limitations with the graphics, there are a lot of charm here. The simple pleasure of smashing skulls with spades and loaded into a gang of enemies atop a fine Arab charger really makes this game stand out in a world of cookie-cutter RPGs.

You can also exit from the trench to install a galloping horse charging attacks, or crossbow to play or sit and Archer sniping enemies from a distance (at least until the bad guys notice that the bolts came and took the time knew that).

Playing the cavalry of the process is even more due to the speed of horses and the need for perfect timing attacks to hit enemies at a gallop over. It 'a lot of fun in the opinion, but especially when you begin to master the attacks at the right time, and begin to lay the Smack Down unfortunate enemies on foot.

The terrain is mostly barren and boring, because the images date have improved only slightly altered textures, and embellishments such as HDR lighting. Although you can do almost anything you want in this sandbox Medieval roaming around as a mercenary army commander of the troops of karting around products as a trader pulling dinars, the background is lightly sketched may be difficult to maintain interest . Anyone looking for drama or color of the usual medieval role-playing game will be disappointed by the lack of history and motivation here.

Beat Hazard

Beat Hazard
It 'a good chance you've already played the game as a danger Beat. This dual-stick downloadable shoot-em-up, you maneuver a spacecraft around the small screen, blasting asteroids and other ships, before they turn into dust in space. Countless games have used this as a formula more and more popular, but differs from the Hazard: Complete the game takes shape the rhythm of the music tracks to import. The resulting diversity leads to an interesting and challenging work, and make an interesting way to enjoy your favorite music artists. This unique feature is not completely out of the game in small sins - underwhelming sound effects and the lack of facilities and types of enemies. Danger beat, though, Simple Gifts offers a lot of energy and enthusiasm, which makes it an attractive value, even the full price of $ 9.99.

Beat the works of danger with many traditional audio file formats, even though we had no luck with the files protected by strict digital rights management, or forget about working with protected songs downloaded from iTunes or the Zune store. We had no problems with any unprotected audio files, however, and the game features a large, soundtrack button. Rhythm pattern your ship firing button, and all traces of the results of Chorus Line and space rocks, projectile-spewing boss, and the ship badly. Like most games of this type, you fly around the screen using the left stick and aim and shoot right. The keyboard and mouse is also functional, although somewhat more difficult to resolve.

Recorded music with strong beats variety produces the best action, so you might want to let Brahms and Beethoven in their graves, and stick to something more current. When the music heats up and you take the few power-ups that appear, beef up your ship laser levels incredibly strong, it will also be the screen is filled with the incredibly large number Meanie. The resulting chaos seems remarkably smooth, with your ship lights neon lights and explosions fill the screen, so vivid and colorful, they look like they may explode from your screen. Background colors and morphing visualizations look pretty chaotic, but rarely it is difficult to say what is on screen. The only drawback is the visual flashy strobe effect that intensifies as the track progresses, hard mode, the flash will be uncomfortable, so if you have sensitive eyes, you may need to rest from time to time.

There is not many ways to experience Beat Hazard can be customized to the shooter to the old. You can play through a single track individually (a pleasant diversion) or take on a whole album in Survival mode (a difficult challenge to cook). For this question, there are a few different types of enemies, so do not expect the variety to a game like Geometry Wars 2, allowing several different modes and strong-willed enemies. But the way the game is draped around the music that you import provides its own form of black, and there's nothing like taking on a new melody for the first time because you never know how things will play . There is also a mechanism for leveling up that rewards you with new ranks while you play, and lets you compete against your friends on Valve's Steam service.

Without their years of grace notes, the risk of stroke is just another dual stick shooter, but how the game turns your favorite music gives you the impetus to excel in a crowded genre. It's also fun, frantic and striking - the equivalent of a viewer interactive music class. There is still room for improvement here, but Beat danger is great fun and a new cool way to experience your music library.

The sound effects are disappointing surprisingly weak, with an attractive, vibrant graphics. Shooting guns make no noise, and explosions are strangely muted. Perhaps the developer of the cold beam, games wanted to avoid an overload of music, but only minimal sound effects to make it look as if something important is missing.

A rule at the bottom of the screen provides updates on the progress of their friends, and you can compare the total points and the overall progress with players around the world with online leaderboards.

Out of the Park Baseball 11

Out of the Park Baseball 11
Out of the Park Baseball is a little better each year. The Cadillac of text-based sports Sims is now in its 11th season this spring, he stresses a long list of subtle enhancements to its unique take on big-league baseball. At first glance, it looks like a must-have suite, as owners of the game last year could probably live without the MLB minor improvements here and lists of the box, a redesigned interface and improved simming history. But many of these additions and changes really grow on you, better gameplay in so many ways as long as you soon will not be able to manage without them.

OOTP11 the center of the simulation is the same Major League Baseball, which is published every year, more or less from the late 90's. You can access the beginning of the career management of the club selected ball, then drive through the corners there are many seasons as you like, either alone or as part of the League of multiplayer online game. All important decisions are yours to do - setting formations on a daily basis, choosing between the pitching rotation, trying to understand the structure of the Bullpen, shops, the renewal of this, giving a star free agents, picking up young talent in nature, and so on. This is perfect for a baseball universe where you can do just anything that Buzzie Bavasi aspiring to do in real life on a daily basis around the majors.

New enhancements to the interface makes it very easy to navigate, though. This is the friendliest OOTP again. Although you spend much time studying the dense lists of notes and statistics of players, the game takes almost by hand, you on the opening day by asking all for you. It is almost impossible to get lost, because the indicators are generously distributed. The display head has been completely reworked with icons for the main features and even a calendar of events showing big team in the coming days. The menus allow you to access all functions with just one or two clicks. Monitors can bookmark so you can immediately make your way back through the menus, you will find yourself using on a regular basis. Immersion has been enhanced with new foods customizable, while the addition of new updates to the league and the messages on the screen simulation allows you to keep in touch with what's happening around the league when simming games.

Other new features are brighter than interface tweaks and new statistics followed. The addition is the inclusion as a genuine great baseball players in the league and team names. Now, instead of having to replace the fiction of the franchise and brush with big-name team in the league and the line lists provided by the modders, you can get the right to a good approximation (the game does not have logos teams player and photos) of the 2010 MLB truth, not easily. It's a long way from perfect - see skinny white in the CIP the player page CC Sabathia will be a little intimidating for Yankees fans Hurler enormous - but still an improvement for those who want to experiment without tinkering with MLB lists by default. Support for historical reproduction allowed into baseball history at some point between 1871 and 2009 has been improved, too, because a new historical play mode that optimizes the player scores depending on whether you play a season or a career.

You can customize how players are evaluated at the end of the year and time, you will be able to use the core engine OotP development, the creation of how the development of the players performed in real life, or off the development of all . So if you're worried about the fact that the 1927 will to hurt Babe Ruth hits 20 home runs and 0250 lives his bow career, you can opt for the latter to cancel this path back to the rating are based on what the Child is not in the real world during a season full of events. It is a kind of magic reset button to compensate for potential problems with the simulation, but it must be to develop a career path for those who want to replay the exact consecutive seasons. That said, the opportunity to kill the fun of an element of fantasy in OotP historical period in which you are perfectly free to write the record books.

If you already have last year's game, OOTP11 is not a must buy. That said, the game this year do not stay long with many progressive steps forward. The interface is so easy to use than ever, the MLB players of the box is a great addition and improvements to historic season for more exact repetitions than ever before offered by an OOTP game. So even if you do not need this then you probably want, and for fans of baseball most of the kitchen will do.

Or you can even go further and take less league teams in North America, as the game supports any organization imaginable development of rookie ball league all the way to the AAA International League. The only catch is that all this depth is transmitted via a HTML text as you browse the same way that you use a Web browser. You see, there may be a bit jarring for those coming in the console game of baseball as MLB lavish: The Show and MLB 2K series. There is no visual chrome here. The closest you even get "graphics" is in the manual simulation screens, where you see the game played on a diamond rudimentary and follow the action by reading textual play-by-play.

If you want to ditch some of the tasks, you can always transfer bench bosses as well as major and minor. Time zippiest sim yet, so you can plow through a week of activities more than a few seconds and then roar throughout the season, a few minutes. This is far from being a little OOTPs' slow in the past. Some knowledge of baseball is obviously useful to leave here because this is a very detailed game. For more puzzled by the stat abbreviations only, because the game is now to an esoteric area, such as ERA +, OPS +, and FIP. But there is no need to walk, to talk about the Hall of Fame fanatical resolve quickly and start building a pennant winner. All you need is an interest in the national pastime, and the desire to learn.

The money is also correct in time for the economy forward, just like they did in the really big companies.

Some of these fantasies is dead on arrival, too, that the illusion of going back in time is a bit shaken by the manipulation of information baseball league news network in the 19 th century, players, given the number even decades before the practice began (and the Bambino with the number 38 is bad), and a modern baseball stadium in the background with clips of Ozzy Osbourne in the PA when manually simming games.

Tom Clancy's Splinter Cell: Conviction

Tom Clancy's Splinter Cell: Conviction
Sam Fisher is angry - and after playing the PC version of Splinter Cell: Conviction, you may feel a bit 'too irritated. Sam says, a conspiracy conviction based on the story of a brilliant way, and the construction of an oil slick moves are fun to do, especially in cooperative play. Unfortunately, these strengths have tarnished the cutting edge is a set of questions, which is the PC players feel like second-class citizens. Co-op that made the Xbox 360 version of the winner was seriously injured as a result of this startling omission of text and voice chat, and precision of keyboard and mouse to control a lot of tension melts in a short campaign to to produce. Glitches and bugs, some of which are related to network security copy Conviction rigorous, even under the best will in the game memorable moments of inspiration. All this white noise obscures a good game lurking around, so last Conviction console port on a PC, the platform does not do it justice.

Sam Fisher is the protagonist of gravel of expression that is as much a part of the identity of Splinter Cell such as eyeglasses and guns. The murder of his daughter Sarah has channeled away hope and joy in the life of Sam and he's back with one goal: to find his killer. An old friend put Sam on the track but the track is not a simple (is it ever?), And Sam soon finds himself entangled in a conspiracy much larger than it appears. You encounter a few surprises along the way legitimate, although the story is not as exciting as the way it is told. The text of your current mission is stretched over the walls and angles of the pipes in place, which are simple signs of the emotional state of Sam ("Repentance" is displayed for the "guilt", according to a second.) Black -white flashbacks take place on some surfaces, such as television Sams all thoughts through old film projector.

This was evident when Sam through Basic. Sam can still slink Crouch and, of course, but the conviction of the Stealth has focused on its cover system. You can take cover and press against any vertical surface with ease, walls and sidewalks for vehicles and files. You can then slip quickly to the next coverage point, assuming a visual indicator on the phone to the next place by zip. It 'an intuitive system, and can be used to move quickly all the right ways, often so that you can watch a guard wandering head, he goes without being seen his crime cohorts. You can get a good user interface tools that will help you get the bearings when you try to stay out of sight. If you are dark and invisible enemies, everything becomes black and white, put away the goals and environmentally important sites.

But do not spend the time you have done in the belief shadow in previous games. Sam is still vulnerable, you can not just walk in a group of mercenaries in broad daylight. But Conviction, Sam, to do business on their own terms and is therefore much more aggressive than before. To this end, you can choose from a number of enemies at once (up to four, depending on what weapon you are packing and have it installed) and then run in a single move. Bring out the character-and-run maneuver, you must first close-run killing. Once you've taken down the original target, the implementation is complete, and as long as each of your goals is not obscured region around an object or another (you know when you go on the label marked in red), all you have to do is press a single button.

Conviction is trying his hand at other times explosive, but they do not come together dramatically. Sometimes you can use objects in the environment, such as Tools of Destruction - shoots a chandelier, it falls on the head of an enemy, or take a huge tanker explosion, for example - but the rarity of these options are the existing scattered seem like a tease. More than a tease, they make you carry out interviews of key witnesses. In these scenes very scripted, you take your goals and to respond to bash him scrambling in the objects of the environment clearly waiting to be splattered with blood. Unfortunately, to perform the first interrogation - a bloody bathroom Beatdown - is the best in the entire game. In the rest. The invisible walls that you hem and "Hey, look at me" character of three or four conveniently placed controls make queries more predictable than provocative

Many of the levels do not give you a welcome flexibility in how to tackle the task at hand. You can Shimmy on the pipe, throwing Remote Camera (one of the few gadgets that you can use), to attract the guards nearby and detonated it - always a good way to get two or three opponents off the road. Or maybe you hang on the edge and use a silenced pistol thin the crowd with a couple of good shots to the head. The flexibility is nice, but Splinter Cell: Conviction is incredibly easy. Although mouse smoothing impatient, which makes the camera movement seems a little 'lag, keyboard and mouse to pinpoint than the Xbox 360 controller. If you're playing the normal difficulty, you will breeze through most levels, so you could easily forget that gadgets and alternative routes, because they do not need them. The hardest difficulty setting offers more of a challenge, but even then, Conviction does not produce as much excitement as would be expected, because the pedigree of the series.

Splinter Cell: Conviction comes out of his way to take in other forms of black, and fortunately it hits more than he is missing. Many levels, as a former model in a mansion filled with art, colorful look and can be approached in several ways. A trip through an amusement park, a secure checkpoint surrounded by innocent bystanders, and a tour of an aerodrome are also special attention because they offer plenty of space to sneak around and get ready for some executions . Others do not work so well that the level flashback that eliminates most of the elements that make a single sentence and is played more like an awkward third-person shooter. Level at the Lincoln Memorial includes a sequence exciting fighter - but also too long listening session involves a lot of boring dialogue.

This integration of the environment is remarkably effective, updates to radio and emotional states as if they were burned in his soul and then etched directly onto the retina. Actor Michael Ironside is still a good job as Sam, and some scenes are thick with her despair and indignation. The supporting cast keeps with him, making it easy to identify with old friends who have your back.

If you see a ghostly image of its shape will remain at its last known position, and the AI ​​will turn his attention there. The alerts and sound if they are captured or are in immediate danger of being caught. The black and white effect can mask a bit too much sometimes, but overall, they are elements of the interface that important information is taken sensible driver distraction.

Time slows down a bit ', the camera will zoom in on each enemy in turn, with the swoosh thin, and squeeze the victims of the country, can not compete with trained killing machine with a chip on his shoulder. And 'some' of confusion when the target moves behind the wall during construction, and their bullet clips through it, but the camera moves for the most part smooth, and audio signals to make it fun to pull out the executions. In fact, most of the best moments of the campaign come from a clever tactic used to run. For example, a room full of guards may be aware of the presence to support its position. Some quick note, a man dancing with the murder of a man and a zoom zoom zoom execution is an effective way to eliminate the threat.

Would be more interactive, they could be random, but they are violent, but the shrug-worthy.

And without tension, making even the most qualified versions do not offer much of a rush as you want. You can connect an Xbox 360 controller, of course, but you have to use the wired variety, because the button configuration on the wireless controllers are broken and can not be adjusted.

However, most campaign missions to play through the careful design of the levels and enemies that are quick to side when you have identified, and quick to spread when you do that puts pressure on you. AI is not always spot-on, your opponents are sometimes slow to react to grenades thrown directly at their feet, for example. But quotas are always unpredictable security and adaptive, if not downright threatening.

Serious Sam HD: The Second Encounter

Serious Sam HD: The Second Encounter
Although the series Serious Sam is near the top of every list of the best shooters ever made Gonzo, HD remakes and games do not get off to a good start last fall. HD Serious Sam: The First Encounter steam obtained a great splash in the month of November because of the tons of mistakes, which made the game impossible for some users to play, let alone enjoy blasting enemies to bits. But the run-and-gun madness is back at Real HD Serious Sam: The Second Encounter, an improved version of the original 2002, which is considered by many as the highlight of the franchise. What we should have six months ago, the developers will donate Croteam and digital. It is a perfect re-creation of the classic to the presence of graphics and new multiplayer modes.

As with the remake of the first meeting, take the second game does not mess with the original core. Not much of a story, and no character development or fighting a bit with the vehicles. All we have is Sam "Serious" Stone, an action hero in the race around a T-shirt, jeans and sneakers. He joked, as Duke Nukem and great heavyweights six shooters fire a gun directly from the war of 1812. A surreal plot followed the movement of madness Overlord Sat insidious fear with foreign armies in ancient South America, Babylon, and a sinister medieval town (which does not match the archaeological theme of the series but it looks very cool). However, the game is basically all about mass battles with thousands of strange monsters. Robotron is a person first on the roids, incredibly challenging and exciting, with many mice break times of extreme hardship.

The handling is composed of 11 in the second game, with all that extra. There are a couple of very useful new weapons including a chainsaw that cuts the evil in a gray body anatomy section of Los Angeles (the book, not the TV), a flamethrower to the ability to make crispy creatures, a sniper rifle that can fire one-shot kills, and even a smart bomb-like severe bomb that can handle all of the battlefield, leaving nothing in its wake, but the blood smears . New enemies have also been thrown into the mix. Some changes are made to old friends as foreign soldiers who fire science-fiction Blasters, while others are hilariously inventive freak-show monsters. This includes the pumpkin Cucurbito, crazy chainsaw wielding in denim overalls with a flaming Jack-o'-lantern for a head, and the Gunslinger Zumb'ul fists Planet Nykredit Ad-Ras, which was inspired by Clint Eastwood, but looks like an alien Sat Yosemite.

The levels are tuned. In addition, the standards battle arenas from the first game, where you can bog down in the valley to the outside or inside a sort of death trap, and the killing of hundreds of monsters before they can go, all kinds of special rooms , which are crazy things with special effects. Wind blows, as you try to navigate in the box peak. Resilient flooring and walls to bounce you around the place where you are attacked by the now iconic franchise bombs screaming headless monster on your hands. And so on. It can be a bit 'too often, with enemies that keep coming and only the second repeat to drive to take a break. It does not seem to have some padding here, especially in South America, part of a Body Count is also too few spots for a game Serious Sam. Many levels have also topped the key to the puzzle, you can pick up an item or two, such as statues, to open the door.

Of course, this is all about what Croteam released in 2002, until the music is catchy and the atmosphere much more than I could expect from a Bloodfest but has not really changed at all. The same goes for sound effects and signs of phrases Sat The game is very similar to the severe Engine 3. You can really see the difference here between old and new graphics, much more than the HD version of the first meeting. This is the level of various parameters such as the grass of the Central American jungle and snow medieval. Even the bright sunlight of the guns is more realistic, as the effects of shade when the sun begins to set in later levels. All this combines to make the campaign more effective.

New multiplayer game is another point, as it is reinforced with several new options for more of The First Encounter HD. Co-op can now play the Classic, Survival (bad for the waves as a team), and the slots (only three of the battle of life) for businesses, ranging from a handful of Pals explosion with 16 players total chaos maximum. Versus Play now more than a simple deathmatch old and the HD version of the first meeting, too. Traditional multiplayer games such as Capture the Flag and Last Man Standing was added as a single structure arcade-ish. For example, Beast Hunt sees you competing to earn kills, Instant Kill is a dogfight with a sniper rifle shot to death, and my burden is the demolition of the players over weight, which is automatically awarded points to the carrier. But although there are a lot of exciting, fast, multiplayer game here, not many people are playing.

Yet, while HD Serious Sam: The Second Encounter is nothing more than a relatively ambitious remake of a game almost ten years, it is very different from most modern shooters, and certainly offers enough content to justify its price of $ 20. This is a significant improvement over the 2002-classic shooter, and as such it has a host of wacky fun for everyone who wants to see the game, and certainly recommended for fans of FPS who do not benefit a unique experience at the back today.

Connecting to scare a game in cooperative and competitive modes usually run many servers empty.

The Whispered World

The Whispered World
Traditional point and click adventure is alive and well in the world quietly. But this is good and bad for Daedalic Entertainment surrealist fantasy of a sad clown and the end of the world. While the game certainly fascinating German history and memorable characters who have adventures so endearing classic also has dozens of puzzles to the illogic of age who wants to break the hair a lot of dialogue and detailed action slows to a crawl. It's one of those experiences that makes it right in terms of storytelling to be kissed, but not to ask why you are wasting your time.

The protagonist of this strange tale is Sadwick the sad clown, a sad sack guy in a clown costume. It is much like Eeyore, Winnie the Pooh depressive donkey mate, the tail of his hat is a little too crazy long floppy ears. Sadwick is as low as Eeyore, but with good reason - it is the human cannonball and resident scapegoat for a small family circus. Grandpa can never remember his name. Ben can treat it as a kind of slavery and the insults used his artistic ambitions to write poems or make the legitimate theater. And he is constantly having nightmares about the end of the world, which in this case is a kind fantasy land of magic and distant realms. The only creature who loves this clown is his pet "Caterpillar" Spot, a green ball-shaped figure resembling the Shmoo of the 80 cartoons on Saturday morning which can also be transformed into different forms like beads on request .

Most centers Sadwick story about looking for adventure. After spending the first few minutes of the game being scolded by his reflex of a brother and grandfather senile, he wanders into the woods and run into a goblinlike messengers of the kingdom far away from Corona. The king is ill and the kingdom may fall to a race of creatures called Asgil, so the only hope is to have a magical element called Whispering stone to the castle quickly. A kind viewer named Shana is apparently the only one who can help get the stone, but when Sadwick find it, it goes into a trance and told him he is destined to destroy the world ... Just the kind of thing that all clinically depressed clowns wants to hear. Sadwick can not bring himself to tell her that when she wakes up, but then he is and said it actually predicted it would save the world. At that time, she gives him some tips on how to do this the waves, and the hunt begins in earnest.

Unfortunately, you feel like you've done all this before. The Whispered World can be loaded with history and atmosphere, with amazing painted backgrounds, animations of the characters directly from a great cartoon, and a haunting piano / flute theme, but everything is exaggerated. Some of the charm of this fairytale dream is lost because there is no dialogue as well. Each stone comes with comments Sadwick Bush, and most of the talks indefinitely, thanks to what appears to be a dozen or more options in the branching dialogue trees. Originally, the script in Florida history. An hour later, listening to all the complexities Jibber-jabber boredom built as needed to analyze the lines and click through them as quickly as possible. Quality voice acting in the dark, too. Some characters are very soft, while others are overworked, and at regular intervals, an error causes the voice to go silent until you restart the game

The puzzles are very derivative. This is an old adventure, like Sierra and LucasArts used to do, if you have to take everything that is not nailed no matter how stupid it sounds. Common sense has been stepped on a lot of time. The Sadwick just no reason to take some things, like his grandfather, a crusty old handkerchief, but make them do anyway, because you know that you're finally able to MacGyver a series of key gadget from the smallest piece of waste. In fact, to solve the many puzzles are also almost impossible, because the jumps incredible logic to figure things out. At one point, for example, you need to get some pants stuck high on the wall. You have a scale. Simple, right? Not really.

In short, The Whispered World is the most beautiful, but treacherous. Although the game has many strengths in the history dreamlike, beautiful art painted and detailed script loaded with dialogue, it is too servile imitation of the form of old adventure game to be quite nice two decades after the peak of the Sierra and LucasArts. Go Retro is one thing, forcing adventurers to quarrel with the pixel hunts and puzzles that you have no chance to find without a walk-through is another matter.

Spot cuteness to let speak for itself, is silent on the whole game except for odd squeak. He's really more a tool for investigating places Sadwick can not escape any form of adventure companion.

This is not necessarily a bad thing, but because the Sadwick intranasal complain about (again, like Eeyore), which makes me want to slap him. The atmosphere conveyed by major art collections is also a bit 'too much, because it is so detailed, that the elements blend into the background. Every country is full of tiny details, all full of crap trailer Sadwick of the throne room of Crown Castle. So, even if it is just great to gawk at all of this art, it is not so great, that highlighted a series of clickable objects on each screen to hold the space bar to change the annoying pixel hunting game.

Instead of simply climb the ladder, you must close a door to see a mouse hole in the wall behind her, a delusion of the mouse on a sock, catch the mouse, then swinging by its tail on the top-wall the pants, which caught the little rodent said baggy pants with his teeth. The human puzzle ball is even more insanely, forcing you to do ridiculous things like making a sculpture in resin, wood, stone turtle, false teeth grandfather, and bear claws to scare your brother to give up his complaints to your flight (seconds) pairs of pants and a red ball juggling. Your head hurts just thinking about it here. At least the handful or two of setting puzzles involving and challenging, although they mostly rely on old standards like that. These include sliding tiles moving chess pieces, and mix chemicals to make meals and drinks.

Split/Second

Split/Second
Speeding down the runway of an airport in a shiny red sports car is cool, slide down a runway with an airplane out of control thundering towards you is crazy. It's the idea behind the Split / Second, an arcade game where your opponent is ruined by activating destructive hot spots scattered on the track. The frequent explosions, falling debris and the resulting tug of war between the riders are certainly a challenge, at least for a while. You cry with joy when demolishing four opponents at once passing through a gas station and complain loudly when a concrete beam crushed his car falls like a can of beer. These spasms are electrifying, but they are not durable. Once you learn the tips and tricks, the excitement dies. Then you realize that on the ramps and the shooting is a solid runner, but a dimension that is based almost entirely on a single mechanic.

This mechanism is not sufficient to stimulate Split / Second to the head, but still a fun racer with a lot of speed and lots of sparks.

Split / Second is all about power plays. As the 11 tracks zip (12 councils empty space to the possibility of downloadable content to come), you get the power drifting, drafting, and let in air. Once you gain enough energy, the icons appear, indicating the possibility of opposition by the activation of a destructive event. Pressing a button, a helicopter can lower metal pipes in the course, a crane can go sliding on the ground and rocks and stones may break a canyon wall. Otherwise, you can trigger a bridge that is lowered or raised to a door, opening a temporary shortcut. If it triggers a series of two power levels after completely fill the power bar, the devastation is even more dramatic. A piece of the road could collapse, changing the entire section of the course, which may cause the plane to huge barrel in danger on the track. Just be aware: You may be victim of its own power Thurs

The first time you unleash your new power on an opponent is impressive. The explosions and the screams are strong and unpleasant, and if you're driving a car lighter, stronger shock could send out of control for a while. You will not always prevent problems, however. Depending on your location and time of play to the strength of your opponent, you can not escape this huge obstacle in front crashes. If you've ever cursed the inevitable blue shell Mario Kart series, the key events in Split / Second would be bored. However, getting smashed rarely frustrating for several reasons. Firstly, causing power play are cleverly arranged, so it is not likely to get trapped in an inexorable chain of accidents. (It may come in the middle of more devastation and ruins immediately, but the provocations are rare.) Second, the game allows you to resume quickly after the race you have an accident.

Single-player campaign is structured around a reality TV show, where you have a competitor. Split / Second, there is little of the premise (which does not satisfy any of Peek slimy TV producer or bloodthirsty spectators), but each episode and the introduction of the credit sequence is produced so well that we look forward to what courses opens the next. Periods, and special events are the usual races and elimination matches, all eight participants. There are a few other states, however, worthy of note. In Survivor mode, you earn points by performing a series of semitrucks time circle. And 'fine print, however: These cars are explosive barrels down the road. Other trucks pass without destroying, the faster you accumulate points. Revenge in the air mode, you must avoid a helicopter missile attack long enough to trigger a power play that diverts the missile towards the bad behavior of the chopper. None of the characteristics of environmental destruction mode, which makes the Split / Second stay outside, but form a fun hobby and anarchic, however.

And third, to stand behind the package is not really a bad thing because it allows you to bust up the competition.

Guns of Icarus

Guns of Icarus
Close your eyes and imagine a future where giant airships Steampunk roam the air guns are old and rusting in abandoned villages flooded with light. Now open them and take the hard truth: You've already imagined something more spectacular than Guns of Icarus can provide. This action game in the third person is history midbattle signs may suggest such a time and place, but the game itself is a redirect with a note that his advice with the whole hand within minutes of starting your first through Thurs. As there is a rudimentary version of the game, you can already play for free in your web browser. The full version downloadable throws in additional weapons, weather effects and patterns of enemy attack (do not let the false promise of extra "levels" on the developer's website fool you), but these additions provide little value.

If you can find three others to join you in Guns of Icarus "online co-op game, you might have some 'fun, but not enough to make this a little' purchase value.

The first game and all the subsequent fighting, however, plays in the same way. You spawn on a blimp faster to the next destination on his trade route. There are six rounds of the ship: a leading one in the back and two on each side. Swarms of planes screaming down on your boat and you have to man these towers that shoot at you bomb squads with bullets.As different parts of your ship is damaged, you must not only deal with buzzing hordes, but also repair the damage before taking a dip ardent Terra Firma. Are your engine damage, move more slowly to your destination, which prolongs the fight. If your property is damaged, you will receive less reward when you finally reach your port of call. These awards are updated armor and weapons more effective than you can use to replace less powerful Gatling guns, where you started.

You may use guns, rocket launchers, and even a Tesla gun that launches a flow of electricity to distant targets. But even with more powerful weapons at your disposal, Guns of Icarus never developed or developing. Each match consists of scampering repair your Zeppelin and other parts of your ship between sessions of the tower personnel. This can be difficult - you need to manage your time and choose wisely to man the turrets right at the right time. But alone, it gets old very quickly. You will encounter different patterns of attack, a pair of opposing airships and various weather effects that affect your visibility, as you move through the countryside, but these changes can not thin compensate for the lack of variation. There is only one airship design so you can run (even if it feels more like floating) on ​​the same low level in every game.

You can enter up to three friends and boredom share, but co-op games are an independent business, without even the minimal growth of offers single-player campaign. It's good to share responsibilities and Gunning repair with others, but ultimately feels almost useless. The game summed up the game and a point total, and a synopsis of each player how many planes shot down and the number of seconds that he or she spent repairing the ship. However, no reward for continuing to win, and not in the game chat. (If you buy the game through Steam, you can use a chat program, if an imperfect solution.) Production values ​​also contribute to the sense of weapons of Icarus is a mere shadow of the game should have. The soundtrack gives it a futuristic texture discordant superposition of horizontal lines that give the game a crude, but very interesting.

The disadvantages would be easier to stomach if Guns of Icarus remained a simple browser game, but the whole enchilada costs $ 8 if you buy from the developer's site and $ 9.99 on Steam. With so many imaginative games from independent developers to choose from, spending so much money on one who harbors no surprise after the first five minutes of play just does not make sense. If you want to support the scene Indie Game development, spend your money on a game with more creative energy and sustainable value.

Finally, coming to a showdown last season, but hardly a highlight, it's just an endless battle in which combatants flooding to inevitably crash and burn.

But the thick texture does not obscure the plain appearance of guns, the effects of fire bad, gross and animations airship design simple.

Blur

Blur
Blur answers the question long considered: What if an acceleration of Renault fell on a mine in front of a Nissan 130 mph winner? The answer is, of course, a mass casualty, but Blur is only now that merged the real life cars of PGR with guns on top more often in the cartoon series of Mario Kart that these issues can finally be buried forever. This strange combination paves the way for an exciting racing experience with an absolutely relentless pace, but there is another element taken from a popular franchise makes it more difficult to put down the pilot. An experience system similar to that worked so well in Call of Duty 4: Modern Warfare has been integrated into the missile at the corner of the action, which gives it a healthy flow of awards for successful conduct specific maneuvers. The exciting race was hit hard a couple of moments, however.

Drift is a little too hard, and the level cap in a single player can be achieved much before the end of his career. But once you get a handle on the wheel, nothing can stop their fun in this exciting racing.

Despite all the rewards of fantasy and weapons of Blur, the most important aspect is still driving, and luckily, it's a blast from the road. It's a fast game where quick reflexes are essential for success, and the controls are rarely in the way of your chance of getting the checkered flag. You can easily slip between the competitors, the Dodge mines and missiles without any concern, and make tight turns at a higher speed - at least a little practice. Drift is a bit expensive and may take a little finesse to guide you through the corners without hitting the wall. This rigidity can be mitigated by selecting a vehicle with more grip, allowing you to remain totally in control of the curves at the expense of speed. But once you get a handle on the time needed for a perfect travel is a race to mourn in a corner in style.

The first manifestations of the single player campaign that is easy to learn to drive on the fly, but the challenges become more rigid, once you delve into the game. There are 63 events to attend, who won nine customers who are not very happy that tries to snatch the crown race from them. There are three types of events: the checkpoint of the race, and destruction. In racing, to test their mettle against up to 19 other drivers, screaming at the corners and free arms to claw their way to the top. Since arms control and eliminate competition and the game is so fun when it focuses on driving smoothly, with nothing to distract you from the road. Destruction invests around this idea, forcing drivers to send as many anonymous before his time is up. With three different types of events, not a lot of variety, but the action is so attractive and fun, because no matter what your overall goal does not change much.

a lot of fun comes from the secondary objectives that you must complete. Any action you take in Blur are monitored and recorded, and the rewards are awarded when you reach certain milestones. The rewards include new cars and passive changes to give you much control over your strategy on the track. The game gives you all sorts of extra powers to play with, which is the turbo boost at the start of each game and equip your car with a laser sight to shoot the weapon easy. There are also mini-challenges in any case if you can win more fans, which unlocks more cars having enough. Each track has a challenge checkpoint where you must drive through a series of markers within, but there are specific challenges and to keep running smooth.

This includes opponents hit with a missile while drifting or achieve a certain high speed, and it's great to struggle to achieve these goals while trying to overcome the car first. The only strange thing is how quickly you reach the maximum level of the fan limit. In solo mode, is 25 the highest level possible, and you can reach them long before you finish all the events. There are other rewards to be achieved, but it is disheartening to realize your limits and the fan be left to fight for free at the end of the match.

The weapons were mainly inspired by Mario Kart, but well balanced and provide a satisfactory way to defeat your enemies. The assortment of missiles, landmines and cluster of call are expected inclusions, but most of the elements which uses multiple strategies that make it a little more. For example, his attack at once can push an enemy near a wall or directly on the course, but can also be used as a defense mechanism. Time the button on the right, and can destroy a missile homing in on the tailgate. In addition, unlike Mario Kart, none of these weapons are overkill. Lightning can send three electric clouds after the leader of the pack but are quite easy to avoid that drastically alter the balance. Because the defense is as important as crime, the mirror is incredibly useful.

You must have the brass neck to counter dams offensive or precision fire missiles back, so you must learn how to protect your butt while focusing on where you go.

Alpha Protocol

Alpha Protocol
Playing Alpha Protocol is like a puzzle with 500 pieces 5,000 pieces missing, you have an idea of ​​what the picture should have been, but the end product is still incomplete infuriating. This intriguing role-playing game offers a highly flexible plot, where the choices have real consequences in the story and gameplay. Unfortunately, almost all other elements have been spared, resulting in a mixture of gameplay elements never come together clumsy staggering. On paper, Alpha Protocol sounds interesting: You can go into each mission with guns blazing, sneak up on enemies to kill them before they see you coming, or mix and match as desired methods and computer hacking and lock picking to discover hidden secrets of the enemy. In practice, none of these mechanisms work well. Terrible AI, an angle of the camera very close, and other inconsistencies annoying stealth route to feel unsafe and unsatisfactory.

These questions, and the reliability and the system covers a range of bugs and imbalances makes shooting weapons feel just as awkward. It is easy to appreciate Alpha Protocol for its high ambitions, it's just not much fun to play.

The game begins with a bang - or more precisely, a terrible explosion. Given a model of contemporary political climate in the early scenes, to describe the collision missile with a commercial airliner. Soon the game will meet the main character Michael Thorton, who is introduced in a top-secret government agency of the United States called Alpha Protocol. His first assignment: to travel to Saudi Arabia and to investigate the terrorist group responsible for the attack. Of course, nothing is ever as it seems, and the first task of Mike ends as it began - with the very purpose of the missile exploded. So Globe-hopping journey through Russia, Italy and Taiwan as it follows Mike sifts through the information it gathers and controls the necessary result. The story sounds more or less the period of 24, although in this case, you decide how to proceed towards the last hour.

Alpha Protocol greatest asset is the work of large complex at the origin of the plot progression. Conversations with other characters bring with them a wide selection dialog. Most of them boil down to one of three positions: aggressive, professional or suave. Different people react to you differently depending on the approach they value most. A sweet, other agent can take advantage of your good-natured flirting, for example, while an outspoken Russian Vixen can not be so enamored. These signs can be neutral to you, or they can take a taste (or dislike) for you. If the person is the dealer - who is your guide to mission - you can receive a bonus perk, as a boost to your level of endurance. In other cases, a faction allied to fight alongside you in battle or to give access to weapons that you would not know otherwise.

Unfortunately, the narrative overthrown by his own ambitions. What with all the complicated intrigues, the game is not much heart, which in turn makes it difficult to feel invested in its development of the plot connection. At some point, you can get an in-game e-mail from a female character who refers to the sexual tension, you have apparently changed, but history shows that sufficient tension, just e-mail as a complete surprise. You can even get the possibility of some sexual banter at the end of the game, but because the story is not based on these questions, these scenes seem forced and mechanical. By the time you reach the last mission, you have the impression that developer Obsidian Entertainment had no idea how to finish the story.

As history, character development offers a good range of options to allow you to advance as you like. You decide what skills to focus on what weapons to take into battle, and gadgets to equip it. You choose a specialization to Mike before, which is equivalent to choose a class or profession in any other RPG. This discipline will then determine the depth of your skill trees, ranging from pistols and machine guns for stealth and endurance. As you might expect, every time you level up, you can then use the points in these different disciplines, making the actions more effective and associated unlocks new abilities. For example, upgrading your tree up gun scanning capability space, which adds a critical KO for each shot, improving the skill tree in martial arts fury adds that improves your hand to hand performance. Changes armor and weapon, and a healthy variety of weapons, ammunition, and gadgets that allow further customization.

The flexibility that results is incredibly impressive.

Unfortunately, the basic mechanics of the game to avoid a lot of options to get the justice they deserve. It 'clear now, when you move Alpha Protocol that something is wrong. Mike you control a third person perspective, but often the camera is zoomed in very close to him, which is an obstacle to taking in your surroundings, next to the ski or surf. If you fold down the camera retreats a bit 'and have a better picture, but as Crouching scuttles when Mike is ridiculously embarrassing. As the game progresses you will find the camera can cause a slight headache anyway. For some unknown reason, going down a ladder or jumping off the ledge (in action context, never free to check one) lead to a dip in the camera at the top and stay there, which is unnecessary and confusing.

At other times, you can pop up from behind cover to take a hit, only to have the switch inoperable camera position or even get your body get in your way. These gaffes seem strange, considering most games developers seem to have worked with these fundamental obstacles years. You get used to them, but these problems make the simple act of moving from one place to ease.

Tropico 3: Absolute Power

Tropico 3: Absolute Power
The absolute power of expansion Tropico 3 is a welcome addition to the original game, throwing in a major new campaign full of eccentric targets, a number of new buildings to enhance and develop aspects of the mechanics of the basic game, edicts more creative to impose on farmers and a lot of little frills. Haemimont Games developer has built a better simulation banana republic dictators have to appease the virtual rig a couple of choices and kills several gangs of insurgents.

To play the basics have remained almost intact. You can still play the role of El Presidente, Latin America during the tropical island Decision mahtimaa warmest years of the Cold War, from 1950 to 1980. But a lot of little things have changed. Right off the bat you notice the advanced tutorial, which is insufficient to complete, short of the original game's economy. It 'a good way to address a gap, even though you might think that anyone buying this expansion would have been 3 Tropic and understood all this stuff. There are more options with in-game avatars hours as well, such as the voodoo guy called Pizzaman it seems that just stepped off the set of Live and Let Die. Personality traits, backgrounds, and new costumes have been added, so you can play the guy with the green thumb, is installed above the crowd, which likes to wear a suit of fat Elvis. Or not.

Not quite new is the new campaign of 10 missions. See that island in the Caribbean island of dictatorship to another, as in the original game, but they are now more outlandish. While the former scenario focused on the lower ground targets, such as agricultural production has increased, making a killing out of oil, and so, here you do things Zani, an island rich in anti-industry hippies that farmers believe the existence of the Chupacabra, facing a rift in time and space, and even investigate the unsolved mysteries of the creation of a secret police unit known as the Alpha files. These targets out there soaked in what they are based on the same mechanics city-building/political that have always been at the heart of Tropico games, although they provide a more involving story of each mission. All you are now more focused, rather than a weakness, as many scenarios of the original game.

Although you might deal with Rastafarians and even strangers to absolute power, you continue to focus on maintaining their own and rinse citizens happy by building farms, factories, churches, police stations, and casinos and play with politics as in any other game Tropico. But things have been enhanced with several options at all levels. A new political faction called loyalists were added to the mixture of old capitalists, communists, militarists, and their other comrades. They are not very loyal, but unless you do things that inevitably comes up against almost everyone, such as construction of a museum in your size and cancellation of elections. Fractions are easier to manage because of the lists of major and minor requirements now included in the interface to keep you from guessing what you need to build to a certain group happy.

The new buildings were thrown into the mix, more choices and correction of small errors in the original game. Garage has been reduced so they are easier to spot. Production of electricity from wind turbines can be cheap to get your juices flowing early in the tasks without spending U.S. dollars on a huge power plant. Schools can increase the intelligence and the kiddos to indoctrinate the loyalist faction. Expensive nuclear program can not fight circling the U.S. and Soviet warships. You can try to please environmental activists with the construction of a landfill, which will be recycled alternatives. The satellite dish, you can hunt for aliens and super powers to spy. Entertainment and tourism have been renovated with Ferris wheels, marinas and a hot air balloon ride over ancient monuments like the pyramids. Giant monuments to satisfy your ego.

Ten additional rules were introduced to you unleash on the poor, unsuspecting farmers. As above, there is nothing here that could be considered shocking. But it is good to have additional opportunities to examine the time to cling to power or happiness of citizens trying to goose up a few percentage points. Faction Outlaw is useful when you need to take a group out of the picture and have a strong military ready to handle the inevitable outpouring of support to the rebels. Printing money gives you $ 20,000 right away, at the expense of a crime of high inflation, but it can be useful when you need cash to fill a win scenario and not worry about the long term. If you click on the National Day observance is inexpensive and explosions of fireworks on the island each year. Kill Juanito not be silent deejay brawlers, but it eliminates insurgent attacks for three full years. This is useful when you are sort of the army and are worried about an uprising.

Absolute power has three parts Tropico. Nothing revolutionary here can be found when it comes to game design, but all the news out of the ordinary island, new buildings, and other extras do an excellent job of expanding and improving the basis of experience. There is plenty of content on the stages of the long-term campaign that must occupy the virtual dictators at least 20 hours - which is not all positive, since it exposes period of absence of new music and the rudiments of the new small talk radius of a revolutionary named Betty Boom weeping. However, even with the melodies and repetitive dialogue, consider this expansion a must for anyone who enjoyed the original game to the tropical tyranny.

The whole interface is really improving the information is relevant, what little tips like the above and keep you informed, even immaterial, as the number of months until the harvest of the neighboring farm.

If you have money, you can build an eternal flame awesome people fear respecting the beloved leader, a huge statue of Christ overlooking Rio as yourself love of religious faction or even a huge golden statue of himself one of Nero, in favor of Republicans. The industry has not changed much, although you can make some money for the metal in the military factory in new weapons. These changes are not huge, but they opened several scenarios in subtle ways. Soon you will wonder how you can without them.

In the same spirit, the rebels start fighting Lure obnoxious people immediately, so you can fight for their choice.

Runaway: A Twist of Fate

Runaway: A Twist of Fate
As a romantic comedy, Runaway: A Twist of Fate works pretty well. As an adventure game, not really. Chapter Pendulum Studios' end of the trilogy recounts the tribulations of the lovable fool Brian Basco and his former girlfriend, Gina Timmins, game sacrifices much history in this largely traditional and adventure games. While you may enjoy this flick-girl romp imitation as an animated film with two cables of excellent friendly dialogue is windy and not so funny as he thinks he is, and the puzzles are thin and predictable. Not a good way out of this series charismatic, and even veteran fugitive may feel left flat.

The story is a bit off, especially when you have finished the previous game, Runaway: The Dream of the Turtle. This game took place in a tropical paradise and ended with a brutal "forward" the conclusion, while its follow-up begins in New York with Brian died in a psychiatric hospital after being convicted of a murder he did not commit. Apart from the characters, not directly connected with the last game immediately. You should wait until after the middle of the road before things start to connect, which is frustrating for those who have followed the trials of this couple since 2003 and I want to win more immediate. The only good thing about this new beginning is the way it allows newcomers to jump on board with the new game and not feel as if they missed something.

Personality: A Twist of Fate follows in the footsteps of the previous two games Runaway. Lush production values ​​remain the highlight. Exaggerated faces and backgrounds gives the game a unique look that blends perfectly with the mood of the narrative cartoon Nothing is taken seriously, even an alleged murder and the time spent locked up in the hospital happy Dale (where motto is "you'd be mad to go elsewhere.") In a game like this, it's perfectly natural for a boy like Brian pretty dumb to have big eyes in the upper jaw lantern, by the minions of silly cartoon appearance by Steve Buscemi and Elvis impersonators and Gina fat rock the look brave heroine armed with eyebrows and lips of Sophia Loren.

Voice acting is so lush. Each character has an excellent, if deliberately corny, spoken dialogue. But you can have too much of a good thing. Most of the talks lasted for long, you need to play lots of games of unnecessary words. Worse, the lines are often the center of the scene, much less funny silly jokes that the writer thought they were. The only exception is crazy boyfriend Brian Gabbo, who has many strange tics, such as how yells "Bananas!" in the middle of sentences for no reason. Even the music is a highlight, with the air that perfectly reflects what is happening on the screen and adding to the atmosphere of interactive movie.

Almost everything is at least somewhat complicated, so you must use adventure game logic. When the failure of Brian from his tomb, for example, Gina has to go through a sequence of local actions, such as flash freezing and a glove to translate a manual assembly-esqe Ikea coffin with the help of a Swedish death (of Indeed, half with a twisted Sweden-English). That is until the local hardware store in a deck. But even if you have outrageous leap of logic, there is little evidence sufficient places in the game is never difficult to understand things. Trial and error will receive a snap through, even when Sherlock-ian deduction. And even if they move in some way to get really stuck, you can fall back into the game hint system (although some of their advice is more enigmatic than the real puzzle that claim to help solve).

Runaway: A Twist of Fate is an adventure for those who just want to enjoy the ride. It's a story with interesting characters and quite a lot of good graphics, even if the dialogue goes beyond all limits of patience, at times, but the actual gameplay of this adventure is very poor. There is much challenge, and innovation in what developers like Sierra and LucasArts have made more than a decade, if an animated movie of a game.

Tom Clancy's Splinter Cell: Conviction - Deniable Ops Insurgency Pack

Tom Clancy's Splinter Cell: Conviction - Deniable Ops Insurgency Pack
Splinter Cell: Conviction first full size to download add-on is good, but unfortunately still the main problem online gambling to reduce its value. Matchmaking broken to find a match in any way - and all over the map - a long dispute, and it is still too often are server errors when entering the multiplayer menu. These problems are overwhelming and undeniable that the insurgency Operations Pack is a good bit of downloadable content. The four missions are even better than those that are included with the main game, filled with many nooks and crannies to hide, routes winding corridors and useful support and the opportunity to kill your enemies dramatic voice. These enemies may occasionally be confused dull in these complex environments, but only a little bewildered soldiers to soften the impact of these levels.

It is unfortunate that Splinter Cell: Conviction has gone online as easily flaws get in the way, but it is an add-on quality that you can enjoy even if you play without a companion in tow.

As the cards come with the game, the insurgency actually package was extended to three levels can be used in Face-Off, Hunter, and modes of decision. (And in the main game, you can explore the past two player modes, as well as the two players together.) Cards their distinctive American cities - San Francisco, New Orleans, Salt Lake City and Portland, Maine - and four do an awesome job of bringing the spirit of the cities of stealth / action game condemns. For example, the last stage of the map of San Francisco held at the Bayside dock cranes crowded, the boxes and pulleys, a site that could reasonably be expected that banks in this city. Map of Portland opens with a description of the lighthouses of Maine at night and stay in a courtyard and into the bowels of a prison.

Just do not rely on high Condemnation of matchmaking to connect with others. It is almost impossible to find opponents, and only in the online menu may cause connection errors. If you want to experience these levels in cooperative play, which should coordinate corresponds with friends. If you can find a partner to accompany you, you will see just how competitive conviction, face to face, shines in these new cards. Here you can lose the delight of the cooperative - Teammate double executions chokeholds rescue - but the complexity of these cards increases the tension when you have another player to hunt. Because there are so many places where you can escape, heading toward the ghostly image of his opponent showing the last known position could turn the tables: he or she may well be waiting for the ambush, use the ghost as a decoy.

It is unfortunate that the disastrous devaluation of online questions, which would have been of great value to fans of Splinter Cell. However, you always get $ 9.99 four quality levels that are fun to investigate, even if you only have to complete the mission. It's a bit much to ask to play online as annoying, but the cards are still good enough to make the insurgency Operations package certainly worthy of consideration.

These areas and others (New Orleans, and the mausoleum of Salt Lake City laboratory, in particular standouts) are full of dark shadows, twisting pipes, stairs and the spaces Vice creepy. Belief is fundamental for the co-operative flexibility. These maps are more complex than you might expect, leaving plenty of room to decide how to take your enemies. You can jump on top of containers, and shimmy around the level of San Francisco, for example, or hidden in the huge truck and drive down your enemies one at a time. This flexibility, along with the voice chat feature added last patch and cause tensions in the two at the right time to run, or a narrow escape from a tense showdown.

Unfortunately, if you play alone or with a cohort of your computer opponents seem to have a harder time in this complete configurations. Sometimes you can use points to shock defeat the enemies one by one as they barrel down time, oblivious to the growing pile of bodies directly in front of them.

The Sims 3: Ambitions

The Sims 3: Ambitions
While in the old game The Sims, you send a little computer people's work was a simple process: carpool drove up and said goodbye to a digital self, which later earned Simoleans Invisible Invisible by some tasks in the workplace. The Sims 3, you can use the little control, but Sims' work activity was safely hidden under the hood. The Sims 3: Dream Job changes. Now, with the addition of occupations - as opposed to a career - you no longer need to wait patiently for your Sims to return to work before you can set a bad (or altruistic) plans in motion. The activities are now integrated into the daily lives of your Sims, the city will send you to perform tasks such as solving puzzles, fighting forest fires, and capture the ghosts. This extension will add more candies to the main game, the new government a lot of new hobbies.

None of these extras are unexpected changes or additions to the game that first expansion The Sims 3, the World Adventures, but you should not sell this short extension. Ambitions of changing from moment to moment the game fun and refreshing ways, and Sims fanatics will need more than tinkering with their dollhouses want to pick it up digitally.

The most obvious way to improve the ambitions Sims 3 is with the professions. Instead of choosing a career, you'll have your work-related tasks of the appointed day you do to earn Simoleans. These objectives are usually funny and intelligent tasks typical of smile-inducing kind of writing RPG, and a touch of strange. Take Ghost-hunting profession, for example. Paranormal investigation refers to absorb the spirits in a vacuum portable ghost, even if the game progresses, you meet a wide range of jobs. If the extra money you can sell your soul to collect a local laboratory, but if you look at these ghouls moaning with kindness, you might want to set them free near the cemetery. If you prefer to continue the more earthly personality, you can always be a scientist.

If you want to make your day even more free-form, can you describe yourself as self-employed and benefit from other aspects of The Sims 3 economy. Dedicate yourself to gardening, fishing, or World Adventures tasks such as nectar-making, and selling the fruits of your labor for a living. Even better, you could soak in some new activities: to invent and sculpture. Inventor requires you to collect scrap metal, you can buy or collect in a landfill. First inventions are good to sell in the store new party, or a bit of home decoration. But there are also new opportunities related social so you can earn a reward suitable to many toys and donate them to a nearby school. Finally, you make time machine (just wait and see what you can do with it), and devices ghost prisoners. Just be careful: invent a dangerous hobby, so having a fire extinguisher on hand for your brilliant inventor died a horrible death flamboyant.

The sculpture is a bit 'safer, and at the same time, each sculpture, tend to have more time to implement a specific invention, which will bring more art into the batter, and seems more comfortable in a session pool. This is a hobby, is also well integrated with other parts of the game. If you like throwing parties, and you want to improve their social status, influence your guests to ice sculptures. Choose a medium - be it clay, wood, or something else - and chip away. You can copy the previous creations with ease, but is much more fun to set the phone to work on something new, because it is a pleasure to see what might be interesting to create the spring back and forth in a difficult start. But if you spend your day putting out fires and rescue trapped neighbors, friends and family when a new hairstyle or something using the washer dryer laundry appliances and just added, you have to smile all the time.

All these new businesses and leisure come with new animations and sound effects to brighten the mood, and they are as good as the fans await the show. The way your sim investigator wave of undergrowth in front of his face as if to hide behind the camouflage is not realistic, but it's absolutely charming and hysterical. Your digging the inventor by the garbage to the local landfill is just as funny as he throws on the side channels. Anyone who loves Sims personality are highly exposed, what with the beautiful Ghostbusters type of music you hear when you take the poltergeists and intelligent design inventions and sculptures you can sprinkle the house and yard. Unfortunately there are still errors and performance problems, and you may run into some glitches with the ambitions that you have not run in previous years. We met many years of saved Thurs bugs that have performed during the main game, and the factors that have refused to update regardless of the ongoing interaction.

The Sims 3: Dream Job, no later than outwardly dramatic world of The Sims, and the technical problems could get in the way of your enjoyment. Yet, this is a careful expansion and wonderful, full of spirit and character, and gives you better control over the daily lives of your Sims'. If you like the election (or antagonist) of these avatars incredible that was told to empty their bladder, then added the ambition to play center is a sure way to show your logical ability.

Your first missions are fun and fun for customers who can interview to inform you that an enemy of just talking to some internet forum or mouthwash some have disappeared. As you move up the hierarchy, dust for fingerprints, computer hacking, police reports and write deep in the garbage of their neighbors. Although you should expect to do a job of low growl police station early, you can set your own office of investigations. You could be an architect, a designer, a firefighter, and more, but no matter where you choose, you enjoy meeting customers and the achievement of its objectives. City Council may even have some substantial benefits in store for you for a job well done.

Or maybe a sim partner can come to your rescue in case of fire to extinguish the fire before the Grim Reaper comes to the matter of death.

As we have seen, your Sims do not always lead a blameless life of bourgeois intimacy of dreams and ambitions makes the standard work day more enjoyable as you might hope.

In addition, pop and stuttering can also be the occasional eyesore, especially when the camera moves across the map.

Plain Sight

Plain Sight
A simple view is a set of self-destructive robots hitting each other in the low-gravity fashion after the tapes, pirate ships, and pocket watches. And if that does not pique your interest, consider this: it's also a lot of fun. This multiplayer-oriented action game is a hoot chaotic, full of robots capture cel-shaded in the beautiful minimalism. In fact, the objective of fast-paced and volatile can sometimes lead to chaos too, so it's hard to say exactly what is happening, much less answer. For most, however, the fast pace is an absolute joy. At first glance, is a game that is elegant and satisfying as a reminder of the sweetest pleasures are often more simple.

Anarchy begins with a simple drag: great. Holding the left mouse button and release, you leap. This is a good evasive action, but it is also essential for offensive strikes, because now the mouse button will also lock onto an enemy in your field of vision. As long as your target is in sight and within reach (in the view if you wish), your katana wielding robot smashes the victim clicks when you release the mouse button. It destroys your victim, and lets you suck all its stored energy. This energy can eventually lead to points, but only if you're willing to sacrifice ultimate suicide. The energy that you collect you have done well when you explode and hopefully cut down your enemies in your breath. The more energy you have stored up, and more robots Zippy trapped in your explosion, the more points you earn upgrades.

A description currently not as dry eye is a game some justice, however. Game Arenas floating in space and planets Freaky distorted with stairs leading to many steps you and your enemies on dash and triple jump as a toaster with legs overcaffeinated. That every object exerts a gravitational force contributes more to rage. You can not get any map - gravity will always be to withdraw. Using gravity to your advantage, you can circle around several objects in a number of seconds, trying to keep an area between you and your enemies in constant motion. Some cards absolutely brilliant use of force exerted on you. On a map, for example, an internal object, each player draws at the center, while the devices of the platform offers the opportunity to rest.

Plain Sight greater good - this is a furious pace - also happens to be the primary error. Mad spiders, robots, great fun is everywhere, but you always have complete control. It can automatically target one player wants to focus. This keeps the pace moving because you must manually targeting the violin, but the bot fly in any direction, you are guaranteed not to block anyone, let alone a specific goal. This can lead to some turn on the camera and the occasional brave as you are trying to get the next unfortunate victim of opinion, or simply trying to cope with the attractiveness of different items at a time. However, it does not take too long to wrap your head rules eccentric Plain Sight. When you get a sense of gravity and how to stick to vertical surfaces, twitching of your skills up to date.

Deathmatch and Team Deathmatch modes are a great way to enjoy all this chaos. In fact, the fast nature of the game modes is perfect for those tried and true, that allow you to travel without worrying about additional objectives. You can also try your hand at Capture the Flag, except that the other two modes are a special mention. Ninja! Ninja! Botzilla! is a way of all-against-one in which a player starts at the sheer size of Godzilla with a mask over his head, and sometimes the size of superpower Botzilla Slam by grinding down with each hit. This can be fun, but because their sites are set on a single player does not receive the chaos Plain Sight so special. (Of course, a lot of fun to Botzilla and dodge the little dog bots you.) Clarify the mode is a variant of King of the hill on which players compete to see who can lift more large explosion in a particular location.

Plain Sight few breakneck speed, with a beautiful visual style, with rich colors and bold to give a background galactic structures sterile when you run and dryer. Players leaving them alive trails that indicates the amount of energy they have accumulated, and the enemies explode in a flash of gaudy glittering stars. While the platform you land on the embers of the same color as your track, and the look that results is crisp and colorful, but never so busy that they are distracting. The menu screens jaunty jazz can lead you to believe that the Plain Sight will sport a similar sound design eye-catching, but the noise is minimal. But while the sound effects of the port not surprisingly, there is less delight in jail-click of your robot Ninja prancing on a platform and pleased that he makes occasional grunts.

At first glance, is a happy flight of fantasy. Things can get a little messy, but a side effect of a subsidy game is crazy beautiful. Although there is a large crowd of people playing online, you can practice against bots if you have trouble finding a compatible donor, and the game is almost as fun club competition against humans. Plain Sight is available on Steam and other digital outlets, offering as much fun as you might expect $ 9.99.

After each death, which apply these points for various improvements in their ability to jump to your board, and so on. Then come back and start again.

This is a wonderful state of chaos cast a dozen or more other players or AI-controlled bots, explosions, and the trails are everywhere when you slam your victims and capture their suicide explosion. Why You earn points by blowing up, is constantly fighting the temptation to take some 'more energy, which leads to a larger blast radius and more points. Of course, the longer you stick to life, the greater the chance that eventually feed the stored energy in the near murderess. This refers to the mechanic to throw a welcome sense of excitement between the freewheeling fun.

Soon you'll be flying in the sky to the abstract and zoom at a speed of enemies scream and occasionally disturbed by the commotion.

Although it may be difficult to handle for a very specific platform is in its best view: Mayhem absolute. Apparently, you can check the score in the game to see how the others are, at least in the Steam version of the game, but as of this writing, the ranking of the screen each time obtained from the search "input "indicator.

Singularity

Singularity
Some games feature the exciting stories of the complex structure of reference, well-wrought characters, that make us care about their fate, or the philosophical implications, which give the players a break for reflection. Singularity is not one of those games. Although it seems clear that the classical thin as BioShock and Half-Life 2 for inspiration, this first-person shooter is a blast of horrible mutants shotguns, and making a crazy time manipulation powers. It is not deep enough and is not - it's just absolutely a riot, full of fun shooting, a few clever puzzles, and overall kookiness that fans of old school shooters can rally behind. These powers can be found as gimmicks at first, but they add a touch of flavor is a shot, must always act to feel stale.

Visual aging and a handful of seeds can make you want Singularity had spent a little more in the hopper, but there is little that stands between you and the best thing about the game: diversified mechanical permanently keep the action fresh.

The fictitious island Russian Katorga-12 is central to everything trivial pleasure. Nate Renko as the modern soldier, you are sent to this mystical place to explore the radiation emanating from it. As it turns out that the Russians had worked with a powerful drug called Element 99 (or E99) in 1950 - but it seems that the experiences were not entirely successful. The Russians were playing with time, and after a spectacular crash landing, you are taken on a wild journey through time melodrama worthy of broadcast on Canal Syfy. You find yourself flop back and forth between 2010 and 1955, but the details are unimportant: what matters is that you have a fantastic gadget called Time Manipulation Device, or DMT. With this device installed on your left arm, you get all sorts of incredible powers of time manipulation. Submit a giant bubble that slows taken everything into it. Age enemy soldiers until they turn into dust.

You will first be struck by how similar singularity is that other shooters. Audio recordings and films scattered around back will remind you of BioShock. The ability to grab objects and throw them remember about gravity Gun Half-Life 2 is. And mechanics of shooting and the visual style is strikingly similar to owning Raven Software Developer 2009 shooter, Wolfenstein. But as a derivative as some of these elements may appear at first sight, Singularity develop a clear position that distinguishes it. The game moves smoothly between fights exciting and less frenetic sequences that help develop tension. The pace is generally excellent, thanks to the design of various levels and diverse enemies, both which encourages you to mix the different powers and weapons at your disposal. You move seamlessly from sequences involving aging puzzle boxes back to the battles against the bosses fun set piece, like a huge beast that attacks a train.

The DMT has limited uses where you will discover, but it gains new powers (and update the stations are on the way), asked to see what keeps the action and satisfaction. Different powers affect the enemies in different ways. Dropping the area freeze time the human foes on his radio, but only delay some of the most horrible creatures, or causes of the "phase" of his time - that is, remain visible so you can throw. Some animals release explosive barrels at you, but you can grab and throw again, as you can with missiles launched at him. You can even convert your enemies humans to help maintain pressure. Some of the most fantastic weapons also runs the madness quotient. The use of a firearm, can guide the ball directly to the target in slow motion, resulting in a successful blood splatter. With the sniper rifle, you can use the same slow motion effect to string hits.

This does not mean that the normal components are not well put together. Sound effects, sound and healthy amount of blood also allows you to take regular 'ol rifle or machine gun gratifying. Not a gun battle is fun as the last, though. How swarmed by insects narrow corridor is more annoying than funny, and the Russian soldiers to protect valuable technology does not work very hard to stay alive. Do not be surprised if the other party, such as the military takes the lid on the wrong side of an object, turn their backs on you and give you filled with bullets. Linear level design and an intelligent input script to Ain stupidity too obvious, however, and you never fight the same enemy for too long.

Singularity still mixes with rhythm and puzzle interludes of exploration. The puzzles are not too demanding, but there is some skill in some of them as you need to throw a grenade through a hole in the wall to a group of mutants feed on their prey. You can also browse the corners looking for E99 and other objects used to upgrade your weapons and TMD. Fortunately, the sad dinginess outdoor environments and bright organic fruits lining the corridors to keep the sweep of interest and keep alive the buzz. However, although the art style gives this story a sense different from alternative time (or time) and location, uniqueness is not a spectator. It uses the Unreal 3 graphics engine, but with low resolution textures, lighting, flat, and occasional failures of animation that the game look a little late. Animation stutters are not the quirks that we have met, either.

The diversity extends online multiplayer Singularity simple but lush. There are only two ways to barrel - a variant of assault and called pest defense team deathmatch brand creature called Vs. Soldiers. Although it is too bad there are not more ways to play, here is a total hoot, which corresponds to a team of soldiers against a composite of the horrible monsters found in the single player campaign. The matches are based on classes, but others allow you to customize your character as you apply a number of additional benefits, such as improvements in the speed or extent of their melee attack. On the human side of things, TDG provides benefits to each different, such as health or ability to teleport to the front. However, with the creatures that true happiness is found. As Zek, may cause an explosive barrel and shoot your enemies. As Revert, at the same time slow down enemies and heal their teammates for spitting vomiting green everywhere.

Singularity is not a revolutionary shooting game, but it is incredibly fun. This is an example of how the stimulation fluids and an attitude to the language of laughter can make the old conventions still exciting. Visual disappointing and a minor errors to keep this game first person shooter feel completely modern, but not all games will test the human mind to achieve greatness. Uniqueness that makes the choice, moving from one stream to another without pausing too long nice at one point. On the other hand, is a game where you can also snipe hardened Soviet troops on the ball time and heal their teammates by pulling them. And there is more sales?

Restore a staircase collapsed to its original state by going back. Your brain can turn to mush if you think too hard about the specifics, but you are not supposed to take the story seriously. Instead, let the constant supply of amble mutant monsters and bugs skittering pull you along for the ride.

Being struck by the sequences of putting in work marked by fear sometimes sweet, always having to switch between weapons and use all the capabilities found. This is the range that rises above all others uniqueness run-of-the-mill shooter.

Transfer Control stopped responding to a certain point, forcing a charge, a non-player character does not open the door to the second paragraph, which once again asked us to the most recent checkpoint.

Play as the tick is more difficult, but being able to jump on the opposition to the soldiers and take their bodies makes the challenge worthwhile. The multiplayer mode is more organized, and the cards are pretty solid, if not exactly new. However, the variety, which is fun to have at the singularity, and you have the opportunity to play every game as both work and a soldier.