Tuesday, 23 August 2011

Rhythm Zone

Rhythm Zone
If you are going to tear the Guitar Hero series, you should at least have the basic right, and will, if the area rate. Zone rhythm, like Guitar Hero, blocks of different colors represent the notes of travel to the bottom of the screen, and press the right buttons at the bottom of the cross-block NB highway. Hook of the game is that instead of the predesignated tracklist, which lets you use your own music and have a small number of songs included. It 'a great idea, but in practice it is often a disaster. Although most of the songs are at least playable and fun, sometimes, some of them will bring out the structures match the melody, not to mention copying the work of making music. You can connect a Windows-compatible guitar controller, if you want to inch closer to the experience of making music, strumming, but the lack of support that this option is incomplete.

While developing the Sonic Boom deserves praise for allowing users to customize their gaming experience music, Rhythm Zone shows that there is no substitute for a carefully constructed table note that matches the music with it.

From purely a function, the rhythm of the city is a sensory experience exposed. You can play a random sequence of tracks (think of it as a random play option) or manually select a single track from the list. Surprisingly, there is no possibility to create your own playlist, if you're stuck with either a random playlist, or a melody at once. The game includes many interesting tracks can be downloaded, but of course the ability to use your own music is the biggest selling point. Unfortunately, import music files can not be a simple process that you would like. On some occasions we managed to import the selected file, and the game very well and has been identified based integration with last.fm. In others, the import process just hangs indefinitely, although sometimes these issues are still imported successfully, but could not play after the cancellation of import and restart the game.

Once you move to play a tune, you will understand that the game can create a playable track is about the rhythm of the music chosen. This implies that the music has a stable and easy though. Zone rate tends to be confused with a more complex music, sometimes sending a sequence of notes that has no discernible link with the melody. It keeps the pace more often - not to say that you never feel that what you do on the keyboard or controller is closely related to music. Agreements stock, sometimes at random, playing rhythms that seem vaguely related to what you hear, and many tracks are as dirty and unpleasant. Of course, because the pace area explores the way for his note, while roads in games like Guitar Hero and Rock Band are specifically designed for each song.

It's a shame that the bases are not in place as it should, given that some aspects of Rhythm Zone peripherals are designed competently. It is unfortunate that the classification is not better integrated into the game, for example, would be good to see how he did after playing a song, instead of having to enter a separate menu for review. However, the results are updated immediately, even if nobody else has played a particular song, you can always follow their own scores, as there is a classification table created for each imported song. There are also some good background visualizations that give its a bit of style, but over time, you may wish there were more of them. A visual touch, which has been so successful is the way the road bends occasionally noted on one side or the other, apparently to add a little challenge. It's more annoying than anything else, even if for some reason was not well when we play at a resolution of 4:3.

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