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Super Meat Boy |
Everything in Super Meat Boy begins with the controls. Within seconds, plunge into the first levels of this scary adventure, it is clear that your screen is incredibly responsive movement. Tit hero jumps with such precision that you are always in complete control over your actions. Wall jump is particularly impressive. The extreme agility of your character makes it a breeze to quickly jump to the top of a wall, jumping between two adjacent uniformly, and even turn your progress in the air to avoid an obstacle, while you make your ascent. Super Meat Boy can sprint with the best of them, and while it may sound crazy to throw you at breakneck speed through these deadly traps, this is not a problem here. Because it reacts to all of your order immediately, you can rip levels as fast as the meat can run regardless of the control you slow down. Just be warned: Using your keyboard will throw an obstacle in your path to victory.
It guides the user to overcome the ultra-deadly dangers await. Super Meat Boy is one of the hardest games around, but it starts innocently enough. You will learn the basic moves in your penalty-free levels to get used to the way in which the motion is heard, before the real problem. The difficulty curve is incredibly smooth, offer a glimpse of future dangers, but in the initial phase can pass through these stages, without any major problems. The execution is brilliant, because it comes with everything you need to know at the same time the confidence of customers overcome any obstacle that lies in the path. If the Super Meat Boy began more difficult, or if the difficulty spiked rapidly, it would be a slap in the face of all but the most determined players. But since the beginning of the game to keep your hands, you can build the skills necessary to tackle any difficult level, then throw at you.
Super Meat Boy Level Design is absolutely amazing. The usual tricks, you can expect in this 2D platform - such as saws spinning, washing, and pull the blades - but they are included in an intelligent way so that the game is very challenging for never feeling cheap. It is a delicate balance on the screen, which ensures that they are pushed to the limits of your skills without becoming frustrated. A substantial part of the Super Meat Boy is the way to learn and adapt to playing. When you go to the first level, you may need to jump out of it, seems impossible. You can try and fail a few times, maybe even a few dozen times, without any idea of what you should do. But when it turns out the timing to be successful, you can pull off even the hardest moves with good uniformity.
Death is common in Super Meat Boy. When you reach level difficult, you may end up dying a dozen times before crossing the first pit, and over a hundred before reaching the end. With the failure of such an event planned, you might think this game is frustrating. It is rare. While you will inevitably become frustrated at times, Super Meat Boy goes a long way towards reducing your irritation. Precise control and level design imagination go a long way toward alleviating any discount on your controller reactions, but the cause frustration avoided going deeper than that. The soundtrack optimism did an excellent job of keeping your energy high, but never distract you from the carnage that lies ahead. Each song also changes slightly, even if you're stuck on a stage very bad for an hour or more, the catchy riff is never monotonous. The absence of extreme sanctions also helps a lot. Even if you die, if no obstacle hits you, you have infinite life.
The controller is the best option here, because the keyboard does not provide the accuracy needed to overcome these formidable obstacles.
And for those who want to get to know reality, not to go, ties are optional to collect, warp zones to achieve, and dark twists and turns throughout the world to try if you do not want to follow the easy learning curve follow the different levels.
The opportunity to gain a level that once seemed impossible is exhilarating feeling and the ease with which you should be able to witness how the monitoring should be and as meticulously planned levels.
In addition, because levels are usually last less than 30 seconds, even if you have to start from scratch every time, it is necessary to look back a lot of ground. Finally, extreme caution needs to move through these difficult steps to ensure that you are focused on completing your goal, instead of beating yourself from falling. This is an incredibly well-designed game that will avoid the frustration of failure, isolating from your own aggravation.
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