Monday, 22 August 2011

Jolly Rover

Jolly Rover
James Gaius Rover is friendly dachshund with affinity for the Earl Grey tea and talent to attract an unfortunate drunken pirates seeking to steal his ship, forcing him to prepare a delicious salad of the 17 st century. Fortunately, the charm anthropomorphized James' talent and inductive logic, in turn Jolly Rover is very nice 2D point-and-click adventure, which has successfully married to a great cast of characters and a compelling story and the puzzles generally satisfactory .

After his escape from slavery in the contract is the enemy ship of pirates, James finds himself caught in a series of mysterious functions reckless with the lost treasure of family secrets, a toothless old man, the house-dog, pirate lady, a waterfall, some mango, and love - but not necessarily in that order. To find its cargo stolen, and to realize his dream of a life of juggling balls, James has to pass several islands, and solve various puzzles, all at the same time learn the ways of magic of "The Pirate Voodoo", which will be useful in situations where he must do things like animals frightened or heat Calderoni jams. The game's story is captivating and easy to follow, it does not take much to understand what makes James tick. It does not take long to understand why not tell people his real name is Gaius, or because they drank rum before sunset. It 'a fun character to play, especially if you're the kind of person who can appreciate a good pun, when you hear one.

It is much more than just dog Jolly Rover puns, though. While most of his time is spent talking to other characters, collect items and solve puzzles, there is also a strong emphasis on hard work. The game rewards you for paying attention to details in the examination of the elements, with some elements that are used for different purposes depending on your situation. For example, an oily rag can serve a purpose on stage, but also can be used again in a completely different way in another scene, which certainly keeps things interesting. There is also a discreet hint system in place you need it: James has a parrot named John, who ran a series of clues that bribed with cookies. The first track is free (and very cryptic), while the rest require a cracker each (and, therefore, become less and less dark).

The puzzles are self-inventory based on the problems can be solved in a simple and does not require you to backtrack. The problem here is that most of the puzzles are too easy and becomes quite repetitive after a while. You do not have much free range when it comes to interacting with your environment, which means you never have to solve a problem with a small number of subjects, so there will be little or no room for experimentation or good fit of strategic thinking, which can be disappointing. Other elements to work with could have done more harm to understand what exactly fit in the right way, increasing the longevity of the game and the complexity of its puzzles. That said, there are some cases where the tasks breaks with this pattern and becomes interesting.

There are a small number of other things to keep you busy in addition to the puzzle-solving and attention is paid to a well-written history, such as coins, hidden behind the barrels, and pieces of pirate flags, which unlock additional content like concept art , themed music and biosm character, all the same. There is also a scoring system light - more fun than any other star - which sees you reach the points of various actions, which raises the list by "coward March blubber" always "experienced adventurer." In addition, a playful sense of humor, The Jolly Rover gets points for its visual style. Hand-drawn characters and the surroundings are bright, brilliant and very detailed, and there are also plenty of visual jokes thrown in for an attentive observer, especially if you pay attention to signs.

It's the little things that are a joy to play Jolly Rover. Table memorable, though mostly drunk, characters, dialogue, insightful, attention to detail, including art, music and history all contribute to the charm of the Jolly Rover, and his triumph in such energized. The puzzle could have done with more complexity and variation in some regions, and James would certainly have been a better time if he had been able to interact with various objects, but none of these criticisms are enough to stop Jolly Rover d be nice, adventure animated.

The rest of the cast of Jolly Rover is so colorful and nice to hear, rambling drunk pirates loose lips sweet tones of hot dogs -. A term meaning "pirate sexy bitch" here is the dialogue bite and is often characterized by observations on such matters as the meaning of intelligent life brain and why dogs chase balls. game's soundtrack also adds charm and atmosphere of adventure with a mix of various musical stomping songs of sailors, orchestral arrangements, sets of wind, parrot walk, and interpretations of "Hey, buddy!"

The best thing about this system is that experienced players do not even know it's there or if they arrive in a place of distress, they probably want to touch free without suffering the shame of having all the puzzle spoiled.

The first is with the above "pirate voodoo," a series of problems that you have to use a pen and paper to write some sequences of movement in 'hand' James Voodoo Pirates to "manual, which then has to make do things in particular (up to scare the beast and congestion of the activities included). The second is one of the two labyrinths, must navigate with a compass. And the third is a visual puzzle where you have anniversaries of certain characters to unlock a combination.

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