![]() |
R.U.S.E. |
RUSE one of the finer aspects is its ease of use, making it accessible as well as newcomers and experts. When you zoom all the way out, you can see the entire battlefield, as it is combined with the general strategy of the table, which describes the units in the stacks of chips. If you turn, you can watch and give orders a squad of infantry or tanks if individual zoom out, the units are grouped near the stack, which is not only an effect of clean, because it allows the command to large groups of units with a single click. It 'an intelligent and friendly to keep track of the map at once, but will give you precise control when you need it. There is a certain simplicity of it all, you can begin to turn veterans away, there are restrictions on where certain structures can be built, technology upgrades are very simple, and you can set the unit or assign patrols guard others. But when you get wrapped up in playing the most unique features, you will find that RUSE
The most obvious trick combines standard model of real-time strategy is to use a subterfuge, as are special skills that allow you to deceive your opponent or reveal its secrets in a variety of interesting ways. The cards are divided into segments where you can turn these tricks and there are restrictions on how often you use them and how many can be active in a particular area at a given time. The games are won or lost with this stuff. You may send a team of ground units lure, so you can turn the front lines of your opponent while you attack from behind. Or maybe you prefer to send bombers to attack a prototype of the tank from the opposite direction of the sky, after the activation of terrorist Ruse, causing enemy units on the run much faster than normal. There is a tremendous amount of satisfaction in seeing your plans come together or thwart your opponent. Hide your buildings from view, and destroy the opposition attempts to destroy your airfield.
RUSE is at its best online, where you choose one of six nations clash on cards that supports up to eight players. Each nation is quite similar to make it comfortable to move from one to another, but different enough to open up new ways to have fun playing. Perhaps the light tanks may be available to you even if you just build a barracks, or perhaps you have access to a flexible defense antitank and antiaircraft fires two rounds. No matter what country you choose, recognition is the key to success: Its unit starts automatically if enemy units are actively identified by the Recon vehicle (or perhaps revealed by the wily spy). Covering the environment is another important factor. Some units, such as elite infantry, can be placed in the woods or in the cities where they are normally hidden from view of the enemy units will ambush them unexpectedly.
is not as simple as it might seem at first, but it plays by different rules from those used to see the strategy games.
Use the radio silence to sneak defense anti-tank and artillery firing positions and then use your spies to discover their units. Trick open up opportunities you never seen in a strategy game before, and it's great to create new ways to play on the fly, just to see where they lead.
Things are often intense, because there are many ways to play, but only so many resources that flow in one go. If you play smart, you can capture enemy resources nodes with their infantry. But if you get careless, you could lose an entire battalion of tanks in infantry units hiding in some woods near a strategic crossroads.
No comments:
Post a Comment