Monday, 22 August 2011

Magicka

Magicka
Magicka may just be a surprise hit in 2011. This $ 10 action-oriented role-playing charmer features catchy riffs and a fun story about everything from Monty Python and Star Wars. Not everything is rosy, with the understanding of the game, but like laughs at times due to failure to launch a ton of game for bugs and oddities that make some things a little 'uncomfortable Abracadabra. Publisher Paradox is at least the problems and it was hard to get all the patches released up to snuff, but many of the problems is impossible not to notice at this time and prevent the game getting a recommendation is not qualified.

You play an unnamed assistant who is there to save the world and must do so by killing thousands of creatures in the fantasy field Acme usual. Magic cartoonlike fantasy. Images are bright and colorful with the exterior landscape transformed into a kind of green Fantasyland can see graffiti on the walls of a kindergarten class. The wizards in the game are straight from a cartoon on Saturday morning, with hoods and large pointy hats deep to hide their faces. The characters speak in a strange language that sounds like Chef The Muppets' Swedish 78 laps. And the music is sufficiently inflated, as if it is an epic tale chronicling the tribulations of a legendary hero.

Sound likely? Yes, but the saving grace here is a good sense of humor. Continue refers to the fact that you play the game. A dialog to break the fourth wall all the time, to play with you to examine objects in the background of such a simple hack-and-slash, or just the nudge-nudge, kick out, wink wink-culture references pop tropes. Nothing here is too vague or all of the fun - if you get a kick things, like a guy tells you "There is only war" outside "laboratory Garm", or offhand observation that yet another offer, even without a direct "only the trolls are so accurate." laugh, it's nice to play in a relaxed and quirky RPG that does not take itself seriously.

Gameplay stand out more than the story. Although the role play aspect of the game was stripped to its essentials, the plot compelling, even without facilities such as the ability to choose a class, an inventory mana track level to stop smoking and so on. Here's all you really do is run and cast spells to kill the bad guys in the campaign to eight hours, either solo or with three friends. Or you can do arena in Challenge Mode where you try to survive as long as possible. But do not just point and click, rather it is the magic system based on a set of key elements such as lightning, fire, earth, water, cold, and so on, can be accessed by clicking keys. So you take something basic like a flash by pressing a button in order to clarify the issues, and click the right mouse button to initiate it.

Playing with different combinations is fun to see what might happen, as usually is the Federal Republic of Yugoslavia accidentally combination of opposing elements or come up with something like a shield of water supercool. The spell effects are sensitive to the environment, too, so not a good idea to draw any ray of the foot in the water. With so many episodes as possible gives the game a replay value, because you can always discover new spells that make it worthwhile to go back and toast monsters in different ways. Play more shows the strength of the magic system. You can not cast spells area of ​​effect that emphasize teamwork and give you virtually unlimited options when dealing with big fights and boss battles.

Magic is fun, especially for its bargain price. Most of the time. Insects and other features in the path of chaos magic right from the start. Accidents do happen from time to time file on the desktop without notice. A lot of rarities may stop the campaign in its tracks. Sometimes the spell haste does not work in the tutorial, which tends to cast just put on the fire and makes it very difficult to run a shredder last wall that the press in a roll. Go online to play together can be a real pain. The connection is annoying, sometimes you can not keep a stable connection. In addition, there are no restrictions on the attack of the allies. So if you enter a game with a stranger or three in the network, you may find yourself stuck with idiots who more often than they kill monsters. Because there is no player vs. player mode here, turn off friendly fire could solve this problem if there was a chance.

The battles are usually the things that cause MOB chaotic destruction with minimal user interface. It 'nice to be a big problem with the screen STAT, is not so great, that a small health bar under your character is often so obscured by bands of monsters, you lose hit points, and the book is killed. Offscreen enemies sometimes retreat where you can not follow, but will continue to attack with ranged weapons or crashes. This can cause you to have to restart the level of the places you need to remove all the enemies to open the road ahead. Other times, you can kill all the baddies, but the music will continue the battle and the game simply can not be forward. The boss battles can be very annoying at times when you can often hemmed in tight spaces, and while there was merciless fists. Making these problems even more galling is not a real saving feature.

Magicka is a difficult game to recommend without reservation. But even if the technical problems on the road right now, you can almost ignore these problems are due to the sheer fun of pounding the keyboard goofball spells in the countryside. Paradox seems to be dedicated to fixing defects. The updates will be installed almost always start the game, so hopefully it works better in the near future. If you use a little 'patience, bugs, you'd be good to try this innovative RPG exuberant.

Combos are also possible and can be learned either through experience or collect grimoires during the campaign that gives the formulas for stand-bys like Magic hurry.

The savings here is automated through the checkpoints, the only work during the current session of play, and even then they will send you a long way back, when you're dead. There is nothing as aggravating as the boss again, and take three or four scraps. And if you stop a break, you will be sent to the next level. Since there is a lot of hard battles here - including more than a few enemies with devastating magic and ranged attacks, which can prove your lights blinking an eye - this leads to a lot of useless and annoying repetitions .

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