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Amnesia: The Dark Descent |
You play the role of Daniel, who wakes up in the dark rooms of the castle Brennenburg early in the game with a bad case of - you guessed it - amnesia. The first steps were a noisy environment Memento, Daniel tries to uncover clues about his past through reading the notes he had made for him and the search for the tickets and the remains of old newspaper paper at random. Advice is also provided to the flashbacks that regularly appear out of nowhere. It's a bit cliché, but some smart things with the old friction hero-with-amnesia gimmick. The story is fascinating and is told through the easily digestible pieces scattered throughout the game read everything in, and be trained in a castle inhabited by a lone star cooling is a bit out of the nut and somethings haunted by the shadows that are a teensy bit scary. From the beginning, you know you are being pushed to a revelation that is not all sunshine and lollipops.
The story and structure are brilliantly realized. For starters, it's a real horror game, which means you are in trouble from the start. Daniel is a little less of a Happy Meal fries and has absolutely no use of weapons or any other kind of magic or special equipment. So when the monsters dragging feet dragging, you have no choice to avoid. Take them to the head, and you can go as crazy as Charles Dexter Ward Lovecraft or were killed. But you can not hide in the shadows of the great castle. Daniel is defeated enough that he's afraid of the dark, so the more you cower in a corner or even walk the dark corridors, the faster it goes crazy. As a result, you are faced with two unpleasant options: stay in the light and the risk of getting an idea of the enormity of the blast that can destroy, or slip through the darkness and have a chance to win all-expense paid trip to the funny farm. Sometimes, even the first solution.
All conspire to drag you out completely. You find yourself running through the rooms to avoid mobs, often not even there because the evils are still strong enough that they are quite rare more danger than an occasional oppressive force that would play a sneaker-oriented to action. Spooky, dark rooms of the castle to add to the strange feeling that something terrible will happen one second. Most rooms overlook subtle chills, by the presence of broken walls, ceilings smashed open letting in rain and spray only the candle in the middle of the basement rooms alone. Insane comes with interesting visual effects as well, including color smearing, balance, camera angles, and the bugs crawling across the screen. You never know what is really there. The sound effects heighten tension. Daniel mutters to himself when going bonkers. Raining outside. Not resonate anywhere. The wind rises suddenly in confined spaces and extinguish the candles.
All that being said, Amnesia is a terrifying experience for a tough game. Although the game is extremely disturbing and difficult to treat because all that "going crazy in the dark" things, most of the puzzles are fairly easy, provided you keep your eyes open and can not cope with the often complicated arrangement for the castle. Puzzles generally involve hunting for keys, collect different objects, jump to avoid certain death, pull levers, and that sort of thing. You may not be mistaken, but the puzzles are involved and organic enough to not seem like useless work. A sense of achievement can be obtained from successful completion of most of the puzzles. Instead of clicking to open doors and pull levers, you get into objects with the mouse, and then manipulate them in an unrealistic, pulling the mouse back, pushing forward, and so on.
Amnesia: The Dark Descent is definitely going to take its place among the most terrifying horror game ever made. It is a touch short, perhaps less than six hours or so of play, even if you can not complain too much about it because of the high price of $ 20 as a download online. Regardless of length, is a strange, disturbing and just the experience of fear of age, especially with the lights and the headphones.
At the same time, you can not wait to get there.
Powder and kerosene, which are necessary to shed light on things, are hard to find, what is running through the pools of light that dot the game as an oasis in the dark.
Disembodied voices cry for help.
So sometimes you do things such as battery boxes out of rooms and sections of broken walls with stones. It is an interesting statement, and physics are used to Amnesia unique feel, but can sometimes long for the ability to stop waving the mouse and only handle it all with a good old point and click mechanics.
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