Monday, 22 August 2011

Emergency 2012

Emergency 2012
In theory, a strategy game in real time dedicated to saving people instead of destroying them might be a novel and entertaining experience. Emergency Management 2012 breaks the cycle of violence, accusing you of lights instead of the cause and the rescue of people instead of killing them. Your job is to control and rescue teams responding to a variety of emergencies, traffic accidents when the definition of disaster. Unfortunately Emergency 2012 is deeply flawed and painful to play to appeal to even the most ardent advocates of this strategy.

Although it is unlikely that you will take a Command and Conquer title of 2012 emergency controls as an RTS. Anyone who has developed a box in a mass of tanks quickly understand how the order of 2012 emergency physicians, paramedics, firefighters and police everything. Controlling your units is heavy micromanagement, and you have to do much hand-holding to get to achieve your goals. For example, SWAT snipers or even lift your arms without your input, yes, the fire on the enemy far fewer participants. Some units, such as police and firefighters can perform several different functions, depending on the equipment you choose from their range of equipment. The police, for example, set up roadblocks, using megaphones to lead the civilians to safety, creating the police tape, or the use of handcuffs to detain criminals.

Emergency 2012 describes the single-player campaign the world has been disturbed, and the occasional absurdities of disaster damage in various European cities. For example, the first tasks of the famous Cologne Cathedral is well inland destroyed by a hurricane, a storm topple the steel-girded the Eiffel Tower, Berlin, and become miserable in the desert, where refugees are dying of thirst in a Sun Brandenburgian ruthless. Like the apocalyptic nature of these events, you should assume that the leaders would expect a high casualties, and give you a free hand to handle all the emergency personnel. In fact, the head can tolerate more than two or three people dead before the withdrawal of the whole operation. If this is not hard enough, you do not seem to have enough units ready to save the day effectively, and reinforcements are arriving.

Unfortunately, these are just some of the factors that make the 2012 emergency Campaign hard and frustrating the opposite of fun. For starters, people who are trying to save have no sense of self-preservation. Then there would be little to do so if civilians can take care of themselves, their lack of initiative is so extreme that it is silent about the mill, a few inches of the death of fire, except a police officer comes armed with megaphone herds to safety. Your emergency personnel are much more intelligent, they prefer to be around the pods and blind the feast of human flesh wolves around. Even when given a direct order to attack these problems beasts, SWAT snipers are reluctant to pull the trigger at least one wolf is currently using the intestines of a person. Apparently, the doctrine holds that all post-apocalyptic SWAT wolf is a unique snowflake that should not be punished for the actions of his fellow murderous mob.

Unfortunately, victims of emptiness and the police are pacifists, but a fraction of the shortcomings of the campaign of 2012 emergency inducing rage. Mission Objectives New routinely add to the growing list of the miracles that your boss expects you to do. These objectives are often accompanied by scenes, you can not jump over, and shamefully take control of the chamber, forcing his attention to cases in which the failure of the life, death, and the mission balance. The worst of these films takes place in Hamburg, where the mission was flooded and a giant - possibly sensitive - Whirlpool has been to bring people to the watery grave. In case of emergency typical 2012 fashion, bronze has been assigned only a single boat to remedy this dangerous situation.

Emergency 2012 free two game modes, Challenge and play without end, is not so terrible as to the campaign. In both modes, you receive an income that can be used to purchase a variety of emergency vehicles, such as SWAT unmanned aircraft, air ambulances, armored vehicles and cleaning. Finally, you are free of deadly intrigue in the bone of the European Commission under-essential emergency services. In free play, the death of a rescue dog is no longer threatens its very existence. The biggest difference between the two modes is that the game seemingly endless continues with the same difficulty when the events in increasing challenge. Although this is true in terms of multiple simultaneous disasters, the gravity of the game Endless events varies widely and can go directly to clean the dirty bomb and hunt down terrorists, pickpockets arrest and treatment of heat stroke.

Multiplayer options are limited to versions of cooperation modes of free play. However, players have a little mischievous pleasure undermine the efforts of his partner by deliberately spread radioactive contamination in the operational area. Unfortunately, an urgent chat interface, you need to keep open the possibility of communicating with other players, and the lack of people playing online, your best Local Area Network multiplayer option.

Emergency 2012: The graphics are adequate, it is possible to distinguish the various emergency personnel, but of means of transport, specializing in obscure, like the fire truck, is not so easy to identify from the crowd. Three maps boast game day / night cycle and dynamic weather, which would bring a touch of realism, the gameplay is where the story was not so absurd. In addition, you will notice a charming details, such as couples who blissfully skating arm-in-hand (under the hateful gaze goes mad dog). Visual greatest achievement of the game is more or less faithful to the actual performance of European cities like London and Berlin. At the same time, damage the minimap deserves its limited space and too little victim of the icons. Similarly, the music is tolerable and the sound. For example, people dress a great show, screaming and sobbing like the roar of hell surrounds their complaints, but the music is limited to a handful of songs to be forgotten and monotonous.

Although the emergence in 2012 has a price tag of $ 20 in your account, it is difficult to draw any fun in the game. Since the AI ​​of all the survival instinct of the worm a sidewalk heat was relentless cutscenes that ruined the countryside and leave you gritting your teeth in a blinding rage Emergency 2012 never fails to show that saving people is not so funny as it seems. Even a relatively functional free play mode, Emergency 2012 is maddening, unsatisfying experience unnecessary time and attention.

The controls are a bit heavy compared to your average RTS, but the game does not just energy savings, such as control groups and the ability to hit the space bar to highlight potential targets for a selected device, which injured an emergency physician can heal. Relish this because it is one of the few things that makes the 2012 Emergency halfway right.

So if the search and rescue dog only in Europe are being blown, then the mission, and probably the Western civilization is over.

If your boss agreed, then could you a break when the Wolves maul always slow the citizens of Germany. Rather, it intimidates again and stop the operation, leaving thousands of people to death from hypothermia and evisceration.

Inevitably, when your boat is feverishly to save the drowning survivors, enter a cutscene, and boat engine of Europe is drawn into the darkest recesses of the sewers flooded Hamburg, while impotence screaming obscenities at your monitor. The only way to continue the game is to play the cards indefinitely, until you reach perfection, but even then you probably will not get a satisfactory evaluation from the boss.

In Challenge mode, occurs several disasters at once, but it is hard emission feels more stable. As an added bonus, it is almost impossible to lose in these modes, even if you leave the city to looters, leaving animal carcasses piled in the streets and take a laissez-faire approach to the swarm of African killer bees, you must leave the game running unattended for an hour to lose. This is a welcome change from the crazy pressure of the campaign, and it can give you an opportunity to enjoy the pleasure of saving the unfortunate Digital Europe sleepwalking, cattlelike masses.

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