Monday, 22 August 2011

Majesty 2: Monster Kingdom

Majesty 2: Monster Kingdom
Maybe not so good to be king. Monster Kingdom, the third expansion for the real-time simulation Majesty King 2, you see your character as started from the throne and sent into exile with only his sidekick for the company. Hurry to regain power requires closer to the creatures you've spent most of your killing time in the previous entries in this franchise, giving this add-on a different atmosphere from its predecessors. While the gameplay formula remains focused on managing a fantasy kingdom, by order, cleaned everything, because you can boss around and lichen RATM scary instead of the heroes of previous games. It's not going to turn non-fans or those who spark got bored with the series, but the premise and inventive bit downscaled results difficult in a game that is a cut above its predecessors, dull and brutally hard, and also offers a number of key gameplay enhancements that make the countryside more playable.

Every effort should be familiar to veterans and their Kingmaker Majesty 2 and expansions Ardani battles. The core game has been reported in the United monster intact. He always plays like a monarch on the advice of an anonymous man of straw, and control is a bit out of you. While ordering the buildings and units as a classic real time strategy game, you never have direct control over the troops. Instead, place the flags offering rewards to units that explore the map, the holes in the enemy's attack and defense structures. Offer enough gold as a bonus, and the mob jumps to their aid. As in the earlier games in the concession, which is good and bad. Handsfree management makes you feel like a true teacher, it can motivate individuals to do your will. But it also gives the game a certain distance because he is one step away from the action.

However, the mechanics have improved. Units here seem to jump faster than before, to respond more quickly when you plop flag. They still take their time, and sometimes ignore the decisive goal that you take up the reward to the point that breaks the Treasury. But wait never behind as long as you want to put out an APB. Monsters also appear to be more convenient when you need it, especially for defense applications. When your buildings are demolished by rampaging giant spiders, for example, defenders are always ready to help. Before, your troops often seemed to be goldbricking so you started to believe they had gone and joined a union. This fact alone makes the case of the campaign more entertaining than previous 2-Majesty edition.

Virtually all the content coming in the new single player campaign is structured in the same manner as the previous two games Majesty. You continue through the saga of linear steps and complete a mission before unlocking the next. The scenarios played as a player to get him back on the throne with the help of the monsters used to be your enemies. Missions is a kind of version of the Bizarro world of majesty with two usual shtick you struggling to recruit RATM, goblins, lichen, minotaurs, and so on, sometimes actively to reverse the gains made from these animals in the previous games. Some of the atmosphere of this epic fantasy wannabe is lost as a flood of errors appear in almost every text box that appears on the screen, but the story is more exciting than the battles slapped together to make up random battles last year of Ardania.

United many monster named based on the cold monsters instead of warriors Fielding humans, elves, dwarves, and wizards and clerics. The basic structure of the game has not changed, however, if you follow the same philosophy as in the previous games in the construction trades, markets, watchtowers, bazaars, etc. The units used in the same way too. Look different troops and come with new special abilities, spells and weapons, but you are always playing the game with the monsters of evil instead of good. Therefore, a magician is always a wizard and an archer is still a keeper. To change out all the anime, though. Just listen to the new order and by the comments of the tax collectors at random from the vampires as they make their rounds gives the game a totally new environment.

Frustration factor has decreased. After two previous add-ons have been mortally hard, plopping down in the middle of many holes monster that has generated waves of skeletons, wolves, and are very annoying bearmen, Monster Kingdom things a little 'easier, especially in the early missions. This is still a very hard game, with goodies like heaps of trash generated spider ran at hand and a destructive routine flyover by the likes of Level-20 dragons. But you do not hear as much as the game is unfair to actively cheating surprises around every corner. You at least had a chance to win a task for the first time through, which leads to trial and error much less. It is likely to get hooked on a single empire management gameplay of the room to throw the mouse, which is a real step forward.

If you are tired of gameplay Majesty core 2 after the original game and its many extensions, there is certainly nothing in the Kingdom of monster that will revive your interest. But it is still a much better bet than the previous two add-ons, with an innovative campaign, a much more reasonable level of difficulty (especially in the early stages), and tweaks to the basic mechanics that illuminate the frustration with calving Flag Mission in previous games. It is definitely worth watching for those who are still for a hands-free kingdom leadership.

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