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Majesty 2: Battles of Ardania |
Not much to distinguish it from earlier battles Ardan Majesty 2 expansion, Kingmaker, or the original game was released in early 2009. The premise is always the same. You play the role of the king of a fantasy medieval March called Ardan. Appearance is very similar to a traditional real-time strategy game in a spirit of Age of Empires in that building, so that the units, and to do research on various upgrades that give the troops better gear and can be kicked out strange lightning bolt. But there's a catch. You can not give orders directly to the units. Every time you want to expose some of the Inky-black map, you will need to examine the country with the flag lapel pin the cashier that you want, and give the gold award for the task. To delete a crypt filled with undead smelly, you attack the pin with the flag on the spot. Whenever we want to defend their camp, is the linchpin of the defense a ticket on the spot. And so on. Pony prize enough, and you guys ran over to do your bidding.
This style of non-intervention in the management unit can be difficult to treat. Type A personalities can expect a rough ride because there are a lot of randomness built into the base design of the game that needs a lot of patience and a willingness to let the game go wherever you both as warriors on the hunt alleged killing monsters and looting scores often wander right past laden with gold flags. The extreme difficulty makes it even more aggravating. The scenarios are absurdly difficult. Each mission of the Campaign, is quick to waves of enemies from the start, which shows their lack of control and cranks up the frustration. That almost certainly will not win through the early missions, as they are always taken by surprise by a strange, unpredictable, which appears as part Bearman triggered every few minutes from the edge of the screen and turn half of its buildings in debris.
Nothing compensates for brutality and the nature of the difficult easy, either. The plot is barely there, with Sean Connery as a back-soundalike narrator is the best part of the history of episodic, who is the king to go to war simply because he is bored and should probably go kill the bad guys. The Lord of the Rings, this is not. All the "story" does not need to collect eight fights virtually travel around the kingdom is based on the same themes and objectives, which have always been part of this series. You end up fighting one, werewolf wizard, but in general, the extension applies to the generic name. Other additions are barely perceptible. None of the units or buildings have been strengthened or changed significantly, except that a couple of new monsters, which are variations of existing creatures. So you're still building the same old platforms, churning out the same old points, and examine more spells, and equipment upgrades.
Although the formula Majesty 2 Managing a fantasy realm at a distance can be contagious if you are blessed with a lot of patience, this is a combination of laissez-faire is a mechanic and waves of monsters, predators is exasperating. There are some real challenges in a number of veterinarians to find a game that will test their skills, though clearly in some way unfair. But for most players, this expansion offers more irritating frustration than fun.
For cheap, and they ignore you.
Everything has been handled, you must take part in a number of annoying trial and error experiences that extend the duration of the game at the expense of sending your blood pressure through the roof.
The visuals and sound effects are identical to those of Majesty 2 until the fool for confirmation (which always include the line of appropriate dying Elven "Not great ... not at all"). A handful of new multiplayer maps, two with co-op support, were thrown into the mix, but that's all the new features.
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