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Tropico 3: Absolute Power |
To play the basics have remained almost intact. You can still play the role of El Presidente, Latin America during the tropical island Decision mahtimaa warmest years of the Cold War, from 1950 to 1980. But a lot of little things have changed. Right off the bat you notice the advanced tutorial, which is insufficient to complete, short of the original game's economy. It 'a good way to address a gap, even though you might think that anyone buying this expansion would have been 3 Tropic and understood all this stuff. There are more options with in-game avatars hours as well, such as the voodoo guy called Pizzaman it seems that just stepped off the set of Live and Let Die. Personality traits, backgrounds, and new costumes have been added, so you can play the guy with the green thumb, is installed above the crowd, which likes to wear a suit of fat Elvis. Or not.
Not quite new is the new campaign of 10 missions. See that island in the Caribbean island of dictatorship to another, as in the original game, but they are now more outlandish. While the former scenario focused on the lower ground targets, such as agricultural production has increased, making a killing out of oil, and so, here you do things Zani, an island rich in anti-industry hippies that farmers believe the existence of the Chupacabra, facing a rift in time and space, and even investigate the unsolved mysteries of the creation of a secret police unit known as the Alpha files. These targets out there soaked in what they are based on the same mechanics city-building/political that have always been at the heart of Tropico games, although they provide a more involving story of each mission. All you are now more focused, rather than a weakness, as many scenarios of the original game.
Although you might deal with Rastafarians and even strangers to absolute power, you continue to focus on maintaining their own and rinse citizens happy by building farms, factories, churches, police stations, and casinos and play with politics as in any other game Tropico. But things have been enhanced with several options at all levels. A new political faction called loyalists were added to the mixture of old capitalists, communists, militarists, and their other comrades. They are not very loyal, but unless you do things that inevitably comes up against almost everyone, such as construction of a museum in your size and cancellation of elections. Fractions are easier to manage because of the lists of major and minor requirements now included in the interface to keep you from guessing what you need to build to a certain group happy.
The new buildings were thrown into the mix, more choices and correction of small errors in the original game. Garage has been reduced so they are easier to spot. Production of electricity from wind turbines can be cheap to get your juices flowing early in the tasks without spending U.S. dollars on a huge power plant. Schools can increase the intelligence and the kiddos to indoctrinate the loyalist faction. Expensive nuclear program can not fight circling the U.S. and Soviet warships. You can try to please environmental activists with the construction of a landfill, which will be recycled alternatives. The satellite dish, you can hunt for aliens and super powers to spy. Entertainment and tourism have been renovated with Ferris wheels, marinas and a hot air balloon ride over ancient monuments like the pyramids. Giant monuments to satisfy your ego.
Ten additional rules were introduced to you unleash on the poor, unsuspecting farmers. As above, there is nothing here that could be considered shocking. But it is good to have additional opportunities to examine the time to cling to power or happiness of citizens trying to goose up a few percentage points. Faction Outlaw is useful when you need to take a group out of the picture and have a strong military ready to handle the inevitable outpouring of support to the rebels. Printing money gives you $ 20,000 right away, at the expense of a crime of high inflation, but it can be useful when you need cash to fill a win scenario and not worry about the long term. If you click on the National Day observance is inexpensive and explosions of fireworks on the island each year. Kill Juanito not be silent deejay brawlers, but it eliminates insurgent attacks for three full years. This is useful when you are sort of the army and are worried about an uprising.
Absolute power has three parts Tropico. Nothing revolutionary here can be found when it comes to game design, but all the news out of the ordinary island, new buildings, and other extras do an excellent job of expanding and improving the basis of experience. There is plenty of content on the stages of the long-term campaign that must occupy the virtual dictators at least 20 hours - which is not all positive, since it exposes period of absence of new music and the rudiments of the new small talk radius of a revolutionary named Betty Boom weeping. However, even with the melodies and repetitive dialogue, consider this expansion a must for anyone who enjoyed the original game to the tropical tyranny.
The whole interface is really improving the information is relevant, what little tips like the above and keep you informed, even immaterial, as the number of months until the harvest of the neighboring farm.
If you have money, you can build an eternal flame awesome people fear respecting the beloved leader, a huge statue of Christ overlooking Rio as yourself love of religious faction or even a huge golden statue of himself one of Nero, in favor of Republicans. The industry has not changed much, although you can make some money for the metal in the military factory in new weapons. These changes are not huge, but they opened several scenarios in subtle ways. Soon you will wonder how you can without them.
In the same spirit, the rebels start fighting Lure obnoxious people immediately, so you can fight for their choice.
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