Tuesday, 23 August 2011

Elemental: War of Magic

Elemental: War of Magic
It's never fun to buy the game I'm excited to play, only to discover that it is unfinished casino. But if you buy a Elemental: War of Magic, or plug, or the developer / publisher Impulse Stardock delivery service, this is exactly what you get. This is a strategy game offers a classic shades SimTex The Master of Magic, but the best will in the same vision to inspire the dotted line, a string of disastrous failures, art is not inspired, the problems of artificial intelligence, sound effects bad , working out of the multiplayer game, and the user interface poor. When it works, the Elemental stated that "the only one to turn" a factor that may keep you invested in the progress of civilization. But even if somehow prevent the game crashes fantasy - often over and over again - it's hard to go beyond the significant noise, which penetrates almost every element.

At the time of this study, three patches, leveled the harshest edges, but it will take long to Elemental: War of Magic meets its potential. Perhaps at the time, this product will be for your money, but for now, should even the most adventurous players keep their money safely in their own pockets.

Of course, no guarantee that you will encounter problems and experiences. However, in four different machines beyond the basic requirements of the recommended system, we found that accidents were frequent before and after three patches. Before the second patch, we found that the memory of accidents and errors of DirectX were frequent, often occurring several times an hour. We still have to meet some of these cases, after this patch, making it useless except games. In two distinct parts, as hundreds of visitors, we have reached a point where he could not go beyond a certain turn, ending as it made the game freeze. (Move the saved game file on other machines delivered the same result.) Otherwise, the game crashed to the desktop, when the army of a champion was defeated.

Maybe you'll be lucky enough to avoid these significant obstacles, but even then you still have a number of other usability problems. While some clues tutorial have been added since the initial version of the game, newcomers basic strategy not give a moment of reflection. Get Thurs explained that bad, and the best way to learn the ins and outs to click on everything until you understand. The index of help in the game, called Hiergamenon is of little help, not even describe all four victory conditions. (It tells you who is four, but then says that three of them). Interface is also bogged down by all sorts of topics. When a city level, you have to choose a reward, as gold production and an additional increase in the speed with which the city produces mystical knowledge.

And yet, amid the chaos of this technique is a game with a potential future in which some strategists veterans are very patient value. At the beginning of each game, you select a rule from a pre-designated list or create your own and select one of 10 kingdoms / empires, five of which are highly correlated with the forces of light (the race of men) and five correlated with the forces of darkness (the race of the Fallen). Then, from a single regulation can extend their influence and perhaps through the earth. Primary uses strategic loved 4X alternative formula, e (x) plore the earth to find strategic locations and other empires, and (x) P and the extent of his empire, and (x) Ploit natural resources of the card, and e (x) to terminate its rivals. There are a lot of flexibility in how they can approach the path of domination. You choose the technological advances of one of five broad categories and spells to choose a number of different grimoires.

On flexibility, another nice touch comes in the form of the ability to create their own units with different copies of armor, weapons and trinkets you. You can also choose different poses for them into their unit cards. Make a custom unit is a fun, but do not have much impact on gameplay: simply creating more efficient unit you can afford at any time is always the right choice. The right choice: to solve your auto-battle. You can play the tactical battles on the map, but are not very satisfactory. At best, you can easily crash your opponent and be on your way. At worst, according to the statistics for their unity and their opponents, you might get stuck to see the point of losing each other again and again. Sometimes some of the intricacies of 'environment, such as patches on the leaves, which can provide a defensive bonus.

But these tend to be set aside on the battlefield, and enemies seem to know their rights, so they rarely come into play. These are the grid-based tactical battles in their most simple, so there is no enthusiasm on. In addition, the battles feel every aspect. The battlefields are bland, and the soldiers did not show, much as they marched over the tiles are floating, while their feet move.

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