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Call of Duty: Black Ops |
The single player campaign is largely in the years 1960 and takes you to the Cold War hot spots like Cuba, Russia and Vietnam. You are an elite secret agent, and your adventures globetrotter are pieces of a puzzle - a puzzle that your mysterious kidnappers trying to call into question by you. Each incursion in the area is a memory, and these missions slowly come together to create a dynamic that every cinematic question adds another piece of the puzzle in place. It's not a mechanic very original, but it provides a coherent action, and a couple of strong characters and dramatic moments give the story a real story. The soft edges of your consciousness hide information that should come to light and visual erratic and strange sound echoes that accompanies your questions, sometimes bleed into your memories of mission, creating a tone much uncertainty that occurs in so surprising and satisfying.
Your questions fueled flashbacks are not in debt to the linear flow of time for their tasks cover a wide variety of geography games. A dramatic escape from a brutal Soviet prison is obvious in the first and most important missions then have conflicts, urban combat, raids and mountains. The environments are very detailed, and although the campaign is not without some technical problems (such as control markers and teleportation problematic ally sometimes odd), these moments do not hinder your enjoyment. Besides the action on foot, using a number of vehicles to achieve their goals. Some are put in the gunner's seat, while others were put behind the wheel, and if the vehicle handling is poor, the excitement of blowing things up and speed through a hostile terrain, is undeniable.
Although the campaign is a rip-roaring good time, it clocks in just six hours. The state, which will probably keep you returning to Black Ops for the coming months is, not surprisingly, the multiplayer competitive environment. At its core, the current first action plan Call of Duty players have enjoyed for many years. You gain experience to perform well in battle, and you level up you get access to new and effective ways to customize your loadouts. New weapons and maps of cool things in place, and a new killstreak rewards - a remote-controlled explosives-packed car - is a device that embodies the beautiful mortal frantic, slightly wacky side of online game virtual. The main new element, however, is money. And gain experience for your battlefield performance, you earn points for service calls, you can then use in a variety of ways.
The core of running and gunning are mechanically as exciting as ever, and the variety of the field game keeps the action moving at a great clip.
Most perks, weapon attachments, killstreaks, and equipment are also available in early gives you shell out a point of providing them. The guns are still open, when you level up, but again, you need the points to put a pony in your loadout. Editing options such as face painting, backgrounds, card player, and create a new-your-own icon on the toolbar are all the costs of access points. They have to pay your way to give you more options loadout at a lower level than required in previous Call of Duty games, and the fact that the points are so important to improve your arsenal will make them less powerful meet to gain experience points.
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