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Worms Reloaded |
Outside, a huge and sometimes fun to the development of weapons technology, war without end has not changed much over time. Teams of up to four worms are still fell randomly generated, fully destructible environments 2D, the battles are still turn-based, and the winner is the team that is standing still worm last year. Just check out a worm at a time, usually scheduled every turn, means to move said that the hunt will be a good location from which to attack and then retired from the position of relative safety in retaliation inevitable difficulties of the enemy. It is nearly 50 weapons and gadgets in Worms Reloaded arsenal, and while this figure may seem daunting, if you're a newcomer to the series, there's really nothing complicated at all to use them.
If you are a veteran Worms, you'll probably find that much of the arsenal Reloaded is well known, and you can deplore the absence of weapons of choice for past games, such as the old woman, mad cow skunks and moles squadron. Despite some notable omissions, but Worms Reloaded is one of the arsenal best and most well rounded to appear in the series to date. The only weapons you have an infinite supply of grenades and bazookas are not particularly powerful and requires some skill to use effectively. Pomegranates can be tricky, because not only you have the strength and trajectory of your right to throw, but you also need to set the fuses on them one to five seconds. Bazookas, on the other hand, is difficult because their orbits are affected by the wind changes direction and / or speed of each turn.
The 14 new weapons (assuming you have not played Worms 2: Armageddon already) include ferrets actively pursuing the enemy into hiding in underground tunnels, a machine gun, keeping the world until that it is destroyed and automatically target any enemy that deviate too close to her, and a totem that slowly leech the life of enemies while healing friendly, to name a few. Many of conventional arms can still be found in the arsenal as well, and the result is that none of the enemies are all around completely out of reach. If the enemies try to hide underground, for example, you may be able to file a bunker buster or a donkey concrete over them, or, depending on where you are in relation to the objectives, achieve with a buffalo in a position of lies or a sheep cleverly managed super. Fortunately, the most powerful weapon in the game have all cooldowns associated with them, so there is no danger to anyone just spamming them as soon as the match gets under way.
It controls both the movement and use of weapons could hardly be simpler, and a thorough "How to Play" option provides text descriptions of almost every aspect of the game, including the use of small arms and gadgets.
Most of the weapons much more powerful are much easier to use than these two, but the back is that they are generally only available in very limited and in most game modes must be collected from boxes that are dropped into the battlefield.
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