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Back to the Future: The Game - Episode II: Get Tannen! |
After a time travel romp to the prohibition of Hill Valley to locate her missing friend Emmett "Doc" Brown in Episode I: It was time, Marty McFly is holding a job well done in the final cliffhanger is short duration. His interference in the heroic past, has the unfortunate side effect of putting in motion events that will erase your life if you can not find a way to stop them. Brave as the star begins to fade, they hightail even more time trying to fix things. But what seems to be a quick fix to a big problem soon makes the situation even worse, and Marty gets caught trying to infiltrate and defeat a pack of gangsters thugs to save himself, his father and in the future. As the first installment Tannen episodic interactions get features excellent character and a fascinating story that feels true to the spirit of the films.
Get Tannen played through some of the same parameters explored in the previous episode, if you also visit a couple of new sites that offer some positive changes in the landscape, as a seedy nightclub who becomes a "glacier" notice for a moment. Changes in perspective and camera angles to minimize the feeling of déjà vu when I return to the areas known as Valley Hill Park and downtown. Beyond the old scenes feel fresh, the way the camera works this time is a big improvement. There are times when sudden changes in camera angle during the transition from one region to another to adjust its direction in mid-walk a little uncomfortable, but many things with the switch sections dynamic views that change as go. Some puzzles static function in the first-person perspective that lets you move through a scene from 360 degrees to interact with their environment.
Back to future puzzles remain child's play compared to other similar adventure games like Sam & Max episodic Tales of Monkey Island, and Wallace & Gromit. That said, the puzzles are clever and fun to play, albeit a little on the light side. Get Tannen has a handful of standard "point of use of X on Y hotspot" puzzle adventure game to close the gap between dialogue based challenges and more complex puzzles. Some of the puzzles more entertaining episode include creative challenges to play with partitions to influence important people competing for a bunch of badly dressed bandits looking for the cave of the face, and use the environment without being for gangsters captured.
Overall II, Episode: Get Tannen shows an improvement over Episode I. The rhythm flows better, the last episode has a variety of locations and interactions of nature, evolution and creative puzzles interesting and enjoyable. Despite the strong adventure veterans can turn their noses to the little difficulty, there is something to be said for not having to think through the pages of a child walking in a few minutes. Strong writing and a great personality continue to carry the series up and forward.
It 'easy to get immersed in the events that take place in subsequent periods, and the mix of characters from the last trip to Mobile is reinforced some new colors. Love-spurned the lounge singer, mullet and mustache-adorned with thugs and police, and the problem are only impressionable drinking just a few new faces, the story of the Christmas tree. A lot of funny moments in this episode is all done in a few hours it takes to complete this article to absorb from start to finish.
There are also some places where the camera offers a traditional third-person perspective, and moves in close behind Marty as he circles. This constant shifting blends well with new areas to explore and continue to pull the episode. You can never stay in one place too long, and the time spent walking between the regions is minimized.
Overcoming these obstacles are not very hard - the multi-touch game system is rarely necessary - but they both fit in the context of situations you find yourself stuck in the absence of a challenge is forgivable.
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