Friday, 19 August 2011

Magicka: Vietnam

Magicka: Vietnam
Vlad and her boyfriend hooded baby is out of the jungle Magicka: Vietnam, the downloadable content pack, which moved operations Magicka mystical and fantasy-style South-East Asia. Needless to say, this is definitely the starting point of a stupid role-playing game that is casting spells and killing enemies in a fantasy. However, the concept of voice control to fight the Viet Cong feels somewhat appropriate, given anything-goes nature of the original game. Unfortunately, the nature of the add-on is its biggest advantage. The idea of ​​blasting through the jungle orcs and trolls are much more appealing than the reality, as the amiable chaos of close combat, the original has been replaced by frustration and difficulty for some odd design decisions.

In addition, you should be aware that the price will buy you $ 4.99 a lot of content. Unlike the original Magicka, which was a lot of just $ 10 Magicka: Vietnam gives you exactly what you pay in a few individual challenge missions, supported by a handful of new enemies, new weapons, and a groovy era garage-rock Nam band centered on a song that rips Creedence iconic "Sun Happy" The heart of the game remains intact, if you still play like a hooded sorcerer and cast a wide selection of an item based on courtesy spells key combos. Rescue Mission Vietnam is the main form of game where you fell off a helicopter by Captain Vlad with orders to head into the jungle to fight against the Viet Cong. You scored based on how long it takes you to complete the mission objectives, which is to break the radio towers and ammunition storage dumps, and prisoners of war back and steal military plans before the hightailing Dodge on a Huey.

The most interesting thing is extremely difficult. The game is optimized and some great ways to make life much more difficult. First of all, almost all the enemies are now only using ranged weapons like AK-47, rocket launchers and mortars. This activity will revolutionize texture and almost entirely remove the combat of the original Magicka. This is not a good thing. Initially, the recovery is a pleasant change from hack-and-slash action - especially when you realize you can pick up weapons, and dealing with the Buddha himself, Buddha, Buddha. But after a few minutes, indicating that the enemies can shoot in a very long distances, and are also vulnerable to Offscreen pot shots, as well as the bad guys hiding in the foliage of the jungle. If you get tagged one more powerful weapons such as mortars, the lights can be switched off immediately.

While the novelty of Vietnam is a fascinating environment, the frustration of all that makes it difficult to enjoy the game. A lot of things better when you play together. If you get three allies to share the load, it is better to take them and the machine guns to rocket launchers to inflict damage Offscreen, thank you for healing spells. Both the rescue mission and the survival of the scene is apparently designed for multiplayer gaming in mind first, because it certainly playing a lot better than they do when you're going alone. Co-op to reveal how the container is small, however. If you work with a guy or two, you can navigate through the map alive for more than 45 minutes, and you can perform in the arena of survival, even less time. It 'still hard to argue that you can not get $ 5 worth of activities here, although certainly you can not get anywhere near the bang for the buck offered by the budget price of the original game.

As you might like Magicka: audacity around Vietnam, the real action jungle leaves much to be desired. Difficulties too great, the inability to save your progress, and the unfairness of the chain Offscreen random lucky shots to make two maps in this more annoying than they should be, unless you're playing cooperatively with friends. This DLC pack has its moments, but in reality it is only diehard fans of Magicka.

You can even get to fight alongside some geographical names can be really useful in spots, as long as you hunker down behind them and keep their health with regular outbursts of mystical healing spells. The second mode, Vietnam survival is a struggle against the standard arena, wave after wave of enemies in the game, including the Viet Cong gunners orcs and trolls giant in combat uniforms. He plays a lot in arenas in the original game. Both conditions are open to solo spell slingers and supports up to four players co-op.

It 'frustrating Rescue Mission Vietnam because there is no way to save progress. You can be cruising along through the rice fields just a nice way, but fell back to the starting point by a stroke of luck he never saw coming.

No comments:

Post a Comment