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The Whispered World |
The protagonist of this strange tale is Sadwick the sad clown, a sad sack guy in a clown costume. It is much like Eeyore, Winnie the Pooh depressive donkey mate, the tail of his hat is a little too crazy long floppy ears. Sadwick is as low as Eeyore, but with good reason - it is the human cannonball and resident scapegoat for a small family circus. Grandpa can never remember his name. Ben can treat it as a kind of slavery and the insults used his artistic ambitions to write poems or make the legitimate theater. And he is constantly having nightmares about the end of the world, which in this case is a kind fantasy land of magic and distant realms. The only creature who loves this clown is his pet "Caterpillar" Spot, a green ball-shaped figure resembling the Shmoo of the 80 cartoons on Saturday morning which can also be transformed into different forms like beads on request .
Most centers Sadwick story about looking for adventure. After spending the first few minutes of the game being scolded by his reflex of a brother and grandfather senile, he wanders into the woods and run into a goblinlike messengers of the kingdom far away from Corona. The king is ill and the kingdom may fall to a race of creatures called Asgil, so the only hope is to have a magical element called Whispering stone to the castle quickly. A kind viewer named Shana is apparently the only one who can help get the stone, but when Sadwick find it, it goes into a trance and told him he is destined to destroy the world ... Just the kind of thing that all clinically depressed clowns wants to hear. Sadwick can not bring himself to tell her that when she wakes up, but then he is and said it actually predicted it would save the world. At that time, she gives him some tips on how to do this the waves, and the hunt begins in earnest.
Unfortunately, you feel like you've done all this before. The Whispered World can be loaded with history and atmosphere, with amazing painted backgrounds, animations of the characters directly from a great cartoon, and a haunting piano / flute theme, but everything is exaggerated. Some of the charm of this fairytale dream is lost because there is no dialogue as well. Each stone comes with comments Sadwick Bush, and most of the talks indefinitely, thanks to what appears to be a dozen or more options in the branching dialogue trees. Originally, the script in Florida history. An hour later, listening to all the complexities Jibber-jabber boredom built as needed to analyze the lines and click through them as quickly as possible. Quality voice acting in the dark, too. Some characters are very soft, while others are overworked, and at regular intervals, an error causes the voice to go silent until you restart the game
The puzzles are very derivative. This is an old adventure, like Sierra and LucasArts used to do, if you have to take everything that is not nailed no matter how stupid it sounds. Common sense has been stepped on a lot of time. The Sadwick just no reason to take some things, like his grandfather, a crusty old handkerchief, but make them do anyway, because you know that you're finally able to MacGyver a series of key gadget from the smallest piece of waste. In fact, to solve the many puzzles are also almost impossible, because the jumps incredible logic to figure things out. At one point, for example, you need to get some pants stuck high on the wall. You have a scale. Simple, right? Not really.
In short, The Whispered World is the most beautiful, but treacherous. Although the game has many strengths in the history dreamlike, beautiful art painted and detailed script loaded with dialogue, it is too servile imitation of the form of old adventure game to be quite nice two decades after the peak of the Sierra and LucasArts. Go Retro is one thing, forcing adventurers to quarrel with the pixel hunts and puzzles that you have no chance to find without a walk-through is another matter.
Spot cuteness to let speak for itself, is silent on the whole game except for odd squeak. He's really more a tool for investigating places Sadwick can not escape any form of adventure companion.
This is not necessarily a bad thing, but because the Sadwick intranasal complain about (again, like Eeyore), which makes me want to slap him. The atmosphere conveyed by major art collections is also a bit 'too much, because it is so detailed, that the elements blend into the background. Every country is full of tiny details, all full of crap trailer Sadwick of the throne room of Crown Castle. So, even if it is just great to gawk at all of this art, it is not so great, that highlighted a series of clickable objects on each screen to hold the space bar to change the annoying pixel hunting game.
Instead of simply climb the ladder, you must close a door to see a mouse hole in the wall behind her, a delusion of the mouse on a sock, catch the mouse, then swinging by its tail on the top-wall the pants, which caught the little rodent said baggy pants with his teeth. The human puzzle ball is even more insanely, forcing you to do ridiculous things like making a sculpture in resin, wood, stone turtle, false teeth grandfather, and bear claws to scare your brother to give up his complaints to your flight (seconds) pairs of pants and a red ball juggling. Your head hurts just thinking about it here. At least the handful or two of setting puzzles involving and challenging, although they mostly rely on old standards like that. These include sliding tiles moving chess pieces, and mix chemicals to make meals and drinks.
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