Monday, 22 August 2011

Sid Meier's Civilization V

Sid Meier's Civilization V
Fans of the strategy have lost hundreds of hours of his life in attractive designs Sid Meier in recent years, and must be willing to lose hundreds of people. Civilization V is another example of the amount of flicker that will keep you happy long after your bedtime. Exercises its power over your mind with many turns of the series has been recognized by: various ways to achieve their goal of world domination, the thrill of growing a city, in a pathetic animated empire, and the suspense of venturing into unknown territory . The last game of civilization is based upon them, and layers of new features that make from moment to moment, feel the game more dynamic than in the past. The most remarkable, the gates of the squares of the previous games civilizations were removed in favor of hexagons very welcome other major alterations: Military units can be stacked, with a range of units can take several mosaics.

The increase in tactical combat these changes is very fun and makes war much more exciting than in previous Civ games Peculiarities of AI and some other small problems manifest, the more you play, but these weaknesses are forgivable in a game attractive and sophisticated always ask you to stay on your keyboard to turn one more.

First, here's a quick introduction for beginners. Civilization V, like the previous games in the series, is about to lead a nation through periods of history, starting with one city and extend across the map. At the beginning of a given game, you can choose a leader (in this case, one of 18 or 19 if you bought the special edition of the vapor), each has a particular advantage that separates his or her culture to a particular style of play Americans get a range bonus of view, the Siamese have diplomatic ties with nations bonus miniature new to the series is called the city-states, the British Naval some advantages, and so on . From there, you collect resources, do business with other civilizations, manage your finances, and go to war and attack the enemy cities when it comes. There are four ways to win a game typical long civilizations V. You may be dominated by military means and the fight against capital civilization.

If you're new to Civ or not, it is easy to appreciate the game more user-friendly interface, which makes us understand what to do next, the wind, which means that it takes more time strategizing and less is used to tinker around. Ordered nested menus are intuitive and easy to get used to, and Civ V is doing a good job, it seems important information on the screen at the same time, other information available in a few clicks. Single button will take you through each turn. If the device is waiting for orders, the button says, and if you click on that drive. If it's time to search for new technologies, and click the button opens a menu of research. There are some aspects of the user interface, which could be cleaned.

A couple of Civilization IV features were removed - including religion and espionage - even though many players do not tend to miss them. However, the long-standing aspects of the series back. Your advisors are there if you need a little direction, although the automation device and small icons representing the individual consultant's proposal in the menus of production means that you often have to visit them. The exhaustive Civilopedia is just a click away and offers a wealth of information on every aspect of each element. You still works wonders as the pyramids of Egypt, the Hanging Gardens, the Great Wall, which creates cultural resources and provide other tangible benefits, with no maintenance costs to turn-by-turn structures standard. Culture that you earn is spent on social policies that have replaced Civilization IV governments.

The transition to the hexagonal paving the way for Civilization V tactical combat. In the past, you could stack of units for an army of Doom (or a couple of armies) that swept the card. Now, with the exception of special units (the great general, for example) and employees, devices that do not occupy the same space. Therefore, you should be very aware of the weaknesses of each unit and forces, a unique position in relation to both his enemies and other friendly units, and there is no bonus for field application. There is a relationship rock-paper-scissors between devices, which continues to refine the unit level, and move through the ages. When the unit level, you can choose one of several improvements to them as an attack bonus when attacking a ground. Even when they level up, expand opportunities, which means healing bonus of the unit and surrounding units or greater degree of same improvements.

This sounds complicated but is very easy to keep track of the battles in Civilization V. When you fly for his victim, a quick overview of the likely outcome of the battle, but a preview will not tell other potential consequences. You may win, but going into an area of ​​the defense of a city or near a squad of marines ready to fight. In fact, similar points could be made in most civilizations V: It is complex enough to support all programs, but is easy to interact with it. Veterans who are in the micro and the plan of a snail's pace you can manage the actions of individual workers, select auto-focus for the citizens of each city (or culture, and so on), and control hex hex moves each browser. But if you prefer to focus on general aspects of its strategy, may leave a large number of these actions to the AI, which is basically a commendable job of doing the right things at the right time.

However, you must keep an eye on automated processes. Civilization less known city-states are one of the most recent addition of the fifth civilization. When you need to open the border treaty between the passage through the territories of other civilizations, you can be through a neutral city-states, borders, without such an agreement, although the city-state that is not friendly, you can be injured without permission. Unit set automatically to think of something to be investigated through the neutral zone. Report damage is small, but it's still an annoyance to receive a notification that you are irritated by the city-state, because the scouts were not aware of the limitations. Toggle to allow or prevent explore the drive through the city-state borders would be a useful addition.

You could be the first weapon through the tech tree and the parts needed to build a spaceship that whisks you away from Alpha Centauri. Could an ally of the nations and city-states around the world and win a diplomatic victory, through voting at the United Nations. Alternatively, you can become a culture of envy of the world, developing a series of government policies and to investigate the mysterious organization known as Project Utopia. Condition fifth victory: the highest number of points, while the limit is reached.

Change between the menus of the production of a city and the production of unnecessarily clumsy tail is short and diplomats of the icons small label indicating what resources are luxury produce other civilizations. But above all, always have the information you need when you need it, and novices should not feel in the dark.

Each time you reach the benchmark of cultural resources, select from the list of policies, which are divided into several types of policies, each with its own sub-tree. Reap the benefits are cumulative, and then there are certain restrictions in place for balance, you always get a great freedom in how you want to progress. Flexibility and final half of the game, makes a great addition to the franchise. The first change you'll notice, however, has an even greater impact on Civilization V: The map is divided into hexagons instead of squares.

Usefully, you can also choose to completely cure at the expense of the unit levels to choose another bonus, which is powerful capability that is able to save a veteran unit jaws of defeat. This is a wonderful new system of layers of tactical combat system on the strategic map, which is waging a very tense - and far less abstract. It also encourages them to keep veteran units alive. And even if it costs you a little 'gold, you can also update the unit more efficient iterations (the cannon trebuchet, for example), allows the search location.

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