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Star Wars: The Force Unleashed II |
The story is The Force Unleashed II first notable. On the planet Kamino Aqua, Darth Vader flies a familiar figure. It seems Starkiller, star of the original game and Vader's apprentice unauthorized. But is it really Starkiller - said one has sacrificed for the rebellion? So this man's shoes and begin your search for truth, not to mention the pursuit of Juno Eclipse, a former pilot and lover of Starkiller. Excellent voice acting and facial animations give emotional impact of movies, and a sequence near the end of the game who is tormented by visions is a great touch that combines narrative with the game. It is unfortunate that a section of the center of time focused on the needs of the struggle against the rebellion brings the story to end. It is also unfortunate that you may have broken scenes that play audio and subtitle display a black screen.
Design art of playing position is the other side. The world of Neimodia Cato, a rich palette of gold, orange and red is a luxurious palace come alive. In the last hour, the lights of buildings make impending darkness. As in the game, the first dramatic lighting and painted textures are a lot of people around you a warm and lush. It is unfortunate that the average waste tapered II The Force Unleashed looks good in terms of lost history. Imperial sheds and corridors capture the mood, but the lack of diversity is going to lose the temple on Coruscant, the dumps of Raxus Prime and Felucia forest mushrooms - all beautiful places and prominent feature in the first game. A visit to a major planet in the canon of Star Wars were excited to discover her wet, but gameplay here, and you end up with flights to places far less interesting.
The lack of variety of environments extends beyond the game. While The Force Unleashed Star Jawas, Wookiees, Felucia skullblades, Rodian rippers, drones, creatures of scrap, and much more (and more troops and walkers expected), this result depends heavily on the years the same enemies that is repeated many time and again. Armed with his sword twice and some of the same powers as the fundamental force of the original, leaving a trail of soldiers of assault, AT-ST walkers, and other variants soldier and walker. To do this, cut with a double lightsaber, Force lightning by zapping, launching again with force push and grip force used to throw objects and enemies around. Powerful physics are always impressive to see that throwing around the barrels and grab TIE fighters in the air, as is the use of force to repel rid of a menacing crowd of spiders. However, as in the original, the goal is clear, but less so exasperating.
This common seed is disappointing, given that history, though not up to its predecessor, it is both appropriate and satisfying. This is partly because it refers to the original Star Wars trilogy, in which the action was not free, but the context has been granted by the emotions and complicated human relationships.
Much of the art was in making this place jump off the screen and it is regrettable that many of them are so similar that bleeds right into the next.
Now you can lock the camera on a particular enemy, but this addition is absolutely no need of any help. Still reaching for objects other than those intended, and still littering addresses other than your target. And as before, the camera can focus on a linear view unnecessary environments, which is more to this event.
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