Monday, 22 August 2011

Cities in Motion

Cities in Motion
Dealing with transportation in a city may not seem like a lot of fun in the real world, Cities on the move succeeds in creating a virtual socket on the grueling task supposedly enjoyable. Developer colossal order took the theme of SimCity and stripped everything but the transit system, which puts you in charge to ensure that commuters can get from Joe's house to work and back. Attention to detail and cities with realistic traffic flows make the game an enjoyable experience, if a bit repetitive challenge.

The implementation of the transit system of four major European cities since the beginning of the era of modern transportation in 1920 until 2020 is the heart of the city in motion. For travelers can get mixed around Berlin, Helsinki, Vienna and Amsterdam through the air, land and water. Changes in technology in the decades ahead, then you will have access to larger buses, more subway cars and taxis the years go by helicopter. A sandbox mode is also available with an interactive tutorial that does a good job of walking you through the basics of the game. No multiplayer, but a map editor is proposed to add value to the reproduction of DIY.

The presentation is simple and straightforward. The game focuses entirely on transit, so all you have to worry about is the creation of profitable routes. No major concerns of the municipalities to get between you and the roads, apart from some small ornaments to be able to borrow and run advertising campaigns announcing their services. City maps are interesting but lack the atmosphere is somewhat utilitarian, perhaps to better show the approach to the game on the road. The key provision is the planning of a map, with all the streets perfectly square. The total absence of weather effects and day-night cycle adds to the barren backdrop, the sun always shines and the birds are singing happily far from the horns of cars and pedestrians Simlish growling style. That's all a touch of mystery, especially since you do not expect old European cities like Amsterdam and Berlin are so clean and undamaged.

The interface is placed on top of these cities is very good, though. Lines are marked in different colors and different overlays and graphics may be required to disclose detailed information than the satisfaction of the suburbs, waiting times, cost, fuel prices, and so on. This is micro-management, although the interface allows you to cut through the bulk. The practice involves gravel through the steps necessary to create routes for your five forms of transit. Nothing is particularly soul crushing, although the repetition is getting old after a while, because you basically do the same when the roads, if you run bus lines, drilling underground tunnels or laying tracks tram. You choose a route, plop bus, tram, metro and others, and then go on any further, the order of your drivers where to stop to pick up passengers.

And that's when things go wrong. Lying on sensible and profitable route is difficult in the cities on the move, even the easiest of the three levels of difficulty. People are divided into seven classes, including contributors to students, workers and tourists, and they all have their specific needs when it comes to transportation. So you're stuck trying to please many masters. Setting targets at random as you run around. So, besides just trying to stay solvent to overcome the general campaign, you are given bonus objectives that require you to connect the periphery to the center for people to church, to show how cool and modern, that is a brand new subway line, the service of a new casino, and so on. None of these goals are necessary for success, despite the cash rewards and a reputation for being helpful.

While making sense of all that is not easy, there is a logical true function of how the four cities. Employees are trying to do the work of the factory, and the guests try to check out the sights like cathedrals and theme parks. You can easily find yourself hooked on the city, playing "just one more line" until the wee hours of the morning. To succeed, you need to combine paths and create one of the most cost-effective and timely cobwebs transit lines, which combine all the city's neighborhoods. You will not even connect a series of transit to make big bucks. Bus lines, for example, seem to be the best people paid for your trip to earn money at stake for the metro and the tram to the center. You need to understand everything carefully, and graphics overlay map, divided into colored blocks in the suburbs, which forces you to some serious strategizing to maximize efficiency and minimize the risk of falling into a bank account, the killing of snarls traffic .

Your customers are about the only real frustration. More detailed feedback would help deal with customer complaints. Commuters are dissatisfied with the crowd on gripers frowning face icons that are not precise enough to tell you what problems you have to work. As a result, feels a bit 'out at sea in an attempt to appease upset. For example, when people are mad because the bus stops along the waiting period is more buses to existing routes, or to introduce new routes? Lonely place that upsets you bright people often end up wandering just outside, or taking taxis. At least to wait for the bus without the risk of burning the city, which makes them much more passionate than usual city building game rioters. Yet, in addition to a sort of adviser Traffic emerge from time to time to give direct hints on how to tailor courses to suit the particular circumstances, would be a great advantage.

The only serious drawback to the cities in motion, is just the nature of the spirit of the simulation. You need to have - or at least be able to develop - a true love of public transport to get more out of the game. Unlike the clone of SimCity always, one can not jump over another aspect of the virtual city planning whenever the issue of meter is a little old. That said, the game does what it does very well, especially when you consider the amount of a simulation, you get the low price of $ 20. Even the municipal officers would be difficult to differentiate between real and virtual cities here due to actual traffic patterns and applications of the suburbs. If you aspire to the trains on time is your game

Finally, you can close the loop route, the purchase of vehicles needed, and then hit the streets to try to make a few bucks. People profit and happy then, if you did things correctly.

You can chain across the road to try to cover all the bases, but this is obviously to save cost you a ton of money and create a multicolored mess that looks like someone just sprayed coils across your screen. (You can disable the route on the map, thankfully, but it is always difficult to keep track of what to do when you have a couple dozen or more lines.)

Understanding how cities come together is very rewarding, like solving a particularly complex puzzle.

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