Tuesday, 23 August 2011

Razor 2: Hidden Skies

Razor 2: Hidden Skies
Shoot-em-up game to draw on a fairly standard formula, and between your vessel insulated against countless waves of enemies, begged you in a thick hail of lasers, Razor 2: The Hidden Sky have a good foundation. But even if the game requires quick fingers and sharp eyes, there is little incentive to play beyond the intrinsic satisfaction of a challenge to overcome. The visuals are crisp but bland level design art are mixed in a blur of gray and pink ships, lasers. The control allows you to maneuver with ease, but the hit detection clear and strangely cramped within the movement keep you from feeling really comfortable in the cockpit. These weaknesses prevent Razor 2 solid effort to come to life, making it a tedious task, experience uninviting.

The story of Razor 2 with a vague threat like the art style is bland. You (and only you) are involved in a war without end in metal pots, some with radiant colors and a dark-looking sharp points. Although some variation, the graphics are overall status of a cliché around. They are clean and are designed to clearly show the enemies and their bullets, but you are not distracted by anything attractive monuments. Pre-mission briefings misspelled robotic female voice speaks in a loud voice, which is almost certainly the software complete with mispronunciations and awkward intonations. The sound effects are serviceable, but the sweeping score, while beautiful, does not jibe with the game atmosphere. Although there is much that is actively evil Razor 2 show, there is nothing particularly good.

Fares only slightly better game when your starting weapons blazing. You control your ship with the arrow keys, using just one hand while pulling weapons and move with each other. The keyboard is responsive, but be careful with the remap keys, the game will not overwrite their previous positions, so that you can end up with some undesirable side effects. You can also connect a controller, which is much softer, but you will also have to deal with erratic motion artifacts that sometimes push you off course. Almost every level is the vertical scrolling, but if your visual field is rectangular in shape, your motion field is more like a trapezoid. It narrows toward the top of the screen, so if you try to lift to prevent threats, you will be placed in the invisible walls. It's a disturbing effect, which limits the precision, you can be close to the sides of the screen and it does not go away when you zoom in for boss fights, although theoretically your range of motion should be increased.

Dodge projectiles and enemy ships is essential to staying alive, if not always clear which parts of its register of ships to hit the enemy and that the parties can go through projectiles. Keep the center area of ​​the boat safely is your best bet, like blasting enemies faster than their arms fire. There are three main weapons with unlimited ammunition that can be changed on the fly: a pulse weapons shooting right, a shot gun and disseminate a steady flow of laser bendy. There are also four heavy weapons are available, depending on vessel upgrades and ammunition capacity, guided missiles, homing energy blasts, a powerful shot, and an area of ​​EMP-harmful. Save the heavy artillery for the big boss is a smart move, although the capacity of the AEM to clean the area of ​​enemy projectiles can be very useful in a pinch.

To help prolong survival, you can upgrade each of your weapons between levels, as well as shields, engine and energy cell (his shield to keep it alive and energy replenishes your shields). These improvements are significant and effective, and the simple satisfaction of destroying his enemies, upgrade your ship is one of the few pleasures Razor 2 has to offer. The action is competent, but imperfect, and the images do nothing to distinguish the game from their peers without end. A mild, a disappointing experience, with eight levels of difficulty justifying the price level of $ 9.99, and even the players hard for a new shoot-em-up should think twice before diving in.

Once you get used to it, this question can be handled, and is located on the side of the screen means that you still have a lot of leeway.

Even the enemies are tougher than the average level may need a missile or two, and the voice of a woman robot is actually very useful to announce their arrival. In later levels, which reduces the benefit, since the Razor 2 is definitely a challenging game.

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