Monday, 22 August 2011

James Bond 007: Blood Stone

James Bond 007: Blood Stone
Like a great bond, James Bond 007: Bloodstone jumping headlong into a spectacular action scene before the opening credits even roll. It should be quietly dropped the enemies of a large yacht to the right a couple of heartbreaking scenes of hunting - the first boat to the Mediterranean, and then drive through the streets of Athens - in this third-person action game from Bizarre Creations will be thoroughly memorable first impression . The following is a game that takes its sweet time to get out of the shadows of this prologue explosive, because many of the early levels to get into a steady pace, and, unfortunately, a predictable level. This pain does not last forever, but how refreshing to energy yields the opening scene of the full force of the second half of the adventure. The result is an uneven yet profitable experience of James Bond, has contributed in no small part of the stellar production values, which makes it easy to forget that this tie is not tied to the history of the new film.

You can not hide that the events run narrative Blood Stone is a paint-by-numbers, James Bond. You start hunting game to draw a dealer arms bent on terrorizing the G20, but a conspiracy to send a James Bond disordered around the world to track the usual number of informants, turncoats, crime and the Lords. It 'a story that fails because of an emotional connection to the process, but the variety of situations, Bond ends up at any point, you may find yourself in the midst of gunfire in Monaco, sheltered behind the craps table, speeding Your Aston Martin between the slabs of ice crack Frozen River Siberian, or darting through the rain-slick rooftops of Bangkok, not five minutes later to establish the majestic humpback whales in the aquarium. Voices, Daniel Craig and Judi Dench is to increase the familiarity of the cast, but a lively cutscenes do a good job of capturing the loose, no-nonsense behavior of Craig-era James Bond.

For most, the variety created by the web of globe-trotting action is in the game. Bloodstone is much more a hybrid of genres, a game that tries its hand at many things and succeeds at most of them. To run the complete list, bloodstone is both a game third person shooter with a strong dependence on the top, a stealth game that the values ​​of the line of scrimmage during shooting takedowns, a broker is full of frantic chase scenes and clues of explosives, and a spy-oriented device simulator. Gadgets are the only important link low. Pull open incredibly powerful smartphone lets you browse and manipulate their environment, perform tasks such as cloning hard drives and security checkpoints with some cracks over a button. Finally innocuous in its simplicity, this time of spying not harmful to the game as a platform is covered with a repetitive - each scan feels the same, and there is usually some background on why something has need for piracy.

That said, the fight on foot is what makes the most of your adventure. The game purely as a third-person shooter, Blood Stone is solid but a bit ostentatious. The mechanics of hedging are intuitive and responsive, while the sound effects of weapons and animations very well bring the enemies to make a powerful experience of photography - but the lack of variety in weapons and enemy types retain shot basis. Fortunately, Blood Stone is also a game that encourages melee elegant as a supplement to shoot your way through a situation. Every enemy a few yards you can be taken quickly and sharply down with the touch of a button. Judo-chop the neck of an enemy with the stifling your legs, these vicious takedowns are dead easy to remove, but never gets old. Melee takedowns also give you a "focus kill", a mechanic who works in the same way as Splinter Cell "Conviction feel and perform.

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