Tuesday, 23 August 2011

Mount & Blade: Warband

Mount & Blade: Warband
Mount & Blade will keep their promises. Open-world role-playing game, which was a bit 'rough and ready for the mainstream audience, when he arrived in 2008, has taken a leap forward as a Platoon alone expansion. New multiplayer modes supported by the MOB fierce battles are great to do here, along with some solo experience improvements, including delicacies such as the new wing and updated graphics. That is still not satisfied with the game, where the single-player campaign more open and above all free of background color is typically used to attract the role of a medieval castle kingdoms. But the multiplayer is addictive and exciting, quite happy to give you the fuzzies that you can not help but be more patient with the shortcomings in the campaign.

The multiplayer mode is a great way to take the mount and blade free, as it is excellent against the naturalist before the game and the center. The eight modes of frenetic level, with a maximum of 64 players warrior, archer classes / archer and horse riding (official names vary among the six factions available, but is essentially what you get to play with) hacking and cutting each other battles without lag. Each class can also be customized with armor and weapons equipped with a swimming pool bought dinars opening and improved during the games with the extra money earned for the kill. Games take place in a limited number of cards that describe the typical parameters of the Middle Ages, as the besieged castles, quaint villages in the north, the coastal villages of snow facilities, etc. Each of several parameters was dressed with a few attractive scenes that greatly improve on the canvas, dark brown, which dominated the original game.

The various multiplayer game modes are standard staples, which are standard multiplayer staples, including Deathmatch, Team Deathmatch, Conquest and Capture the Flag, among others. As in the original game, fighting hand to hand most of the time, consisting of face-to-face skirmishes where you swing swords, axes, spears and their many friends in medieval clicking the mouse while moving the mouse in the direction you want to start your attack. And swing downwards and down, push you forward while you click. To pass from the right, you slide to the right, and so on. This is an intuitive control that also allows much of the adaptation and experimentation because of the physical battlefield precise and detailed. No two battles ever play the same.

Chaos is a large drawing card here. You never feel totally responsible for what you do. But it is not because it is difficult to control, or something. On the contrary, are so natural and fluid, moving and reacting, and will never be able to script the action, or be expected to share a hack-and-slash grooves. This adds a sense of despair and realism to the battles that just do not often find in games. That said, this style of combat has been acquired taste. If you are used to attack a mouse click in most other action games, you struggle with a learning curve to begin with. Start early frustrating as you can manage to get used to these controls, you may end up moving the camera all over the place, as you move the mouse back and forth to make attacks. Rating is not the players or the server is, inevitably thrown to the wolves, and you are more experienced opponents slaughtered at the beginning.

Yet the basic combat moves in Warband is so natural that you quickly get used to them, and soon begins to run through enemies like a good medieval knight. Battles here are incredibly addictive, even when you feel just about as the great anarchy is crazy fun, no matter how intelligent you are - no matter how many times you get killed. Just experiment with many different weapons are entertaining all on their own, like to see how you can swing a long pike remote and remove the dead at close range with a sword. When you develop an ability to melee, you can also turn to play archers and mounted knights. They offer very different challenges and the fight which is more demanding. Archers, for example, are difficult to handle because you need time to attack due to recharge and extend the concerns of default view. Just fire away continues to lose a lot of nuts and get killed.

The only persistent problem with Warband is the lack of attention to campaign solo. It is very similar to what was the original Mount and blade. Calradia the world is as you left it, with the addition obviously only be a new territory and a new faction called the Sultanate Sarranid which is based on real medieval Arab kingdoms. They come with the Mameluke cavalry style murderer, but otherwise they fit perfectly with the existing factions. None of this has been seriously extended - at least to a level compatible with the epic role-playing game popular in the line of Oblivion and Dragon Age. You, however, given a few more career options and search, such as becoming a king, the subjects of recruitment, or even marry. But always start his life almost meaningless. NPCs are the repositories of information bored with very distinctive.

Even if you do not bother with the single player campaign is Warband worth buying for the excellent multiplayer alone. The games are addictive and exciting, with lots of people crowded on the servers. While the core of Mount & Blade is still relatively primitive because of its underdeveloped player campaign and some limitations with the graphics, there are a lot of charm here. The simple pleasure of smashing skulls with spades and loaded into a gang of enemies atop a fine Arab charger really makes this game stand out in a world of cookie-cutter RPGs.

You can also exit from the trench to install a galloping horse charging attacks, or crossbow to play or sit and Archer sniping enemies from a distance (at least until the bad guys notice that the bolts came and took the time knew that).

Playing the cavalry of the process is even more due to the speed of horses and the need for perfect timing attacks to hit enemies at a gallop over. It 'a lot of fun in the opinion, but especially when you begin to master the attacks at the right time, and begin to lay the Smack Down unfortunate enemies on foot.

The terrain is mostly barren and boring, because the images date have improved only slightly altered textures, and embellishments such as HDR lighting. Although you can do almost anything you want in this sandbox Medieval roaming around as a mercenary army commander of the troops of karting around products as a trader pulling dinars, the background is lightly sketched may be difficult to maintain interest . Anyone looking for drama or color of the usual medieval role-playing game will be disappointed by the lack of history and motivation here.

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