Monday, 22 August 2011

King's Bounty: Crossworlds

King's Bounty: Crossworlds
All you need is "something blue" and Bounty King: Cross Worlds could be a blushing bride. Last Katauri Interactive Besides his growing family of strategy role-playing mishmash security features something old, something new and something borrowed. The main season is almost the same as presented in last year's Armored Princess independent add-on, tactical mini-campaigns are now in the mix to please those seeking something original and addictive gameplay have been swiped from the hordes of strategy role-playing ancestors. So while you can not go in expecting anything wildly innovative, the need for expansion Armored Princess offers a lot of content for fans of the series modernized and evolution of fantasy monsters-sur-hexagon formula that makes about the game as entertaining and addictive as something entirely new.

Two new mini-campaigns are the highlights. Because they get to the good stuff early, seems both designed for fans of the game Kings Bounty old who have not had time to spend countless hours in campaigns solid core. Master of the arena of campaign ditches the most involving story experience tactic where you take on a disastrous battle after another. Instead of laboriously for hours to get a good number of wolves, undead, goblins, and those funky stuff herbs Little Shop of Horrors, go to the right of brilliance against eight bosses leader of the scene Mille emperors. You take large turtles, spiders condo size, fat toad and other nasty beasts that can not even fit on the screen. You will be filled with gold, runes, and experience points with each win, but fighting is still not walking in the park.

The news of the campaign, Defender of the Crown, is almost as exciting, but in different ways. This is a campaign Bounty King is more traditional and an epilogue for Armored Princess to Princess Amelia land struggle to win the title of Defender of the Crown of Darion. The plot has been reduced, since the size of the map, and then come fast and furious battles in the fields and in arenas. The waste is generated randomly each time crazier than those found in the Arena Champion, Amelie current gaps in the crowds even before it was the castle. The whole campaign is structured as a "best of the best" agreements with all the real battle against them, even the field, as they often have to deal with things like laser trap, the enemy to protect the walls and statues of the wheel. At the same time, never feel cheated, because the fight was so cleverly structured that you always have the chance to win.

Other additions Crossworlds less neurodegeneration, although the improvements are worthy of the main game. Version of "pilot" Armored Princess of the campaign, called the marching Orcs, add a bunch of new units, items, spells and activities. More of everything that makes this the best way to experience the countryside, if you're a first timer, though perhaps not enough to make it worth a listen if you're a serious fan of the series. The entire game editor is rotated, so the fans can make their own adventures. Look and sound seem to have moved most of the Armored Princess in the same way, even though the battle scene is dressed in a new situation. Many of the places most disturbing now, thanks to more stairs cobwebs, shadows, dark, slimy swamps, and so on.

Although King's Bounty: Crossworlds feels terribly familiar, it's also the best version of the hybrid strategy role-playing game published yet. Recycled content is a bit 'disappointing, but the campaign Armored Princess is cleaned up and expanded when a new mini-campaigns to expand the tactical battles and you can fight the enemy is a murderous monster Maps right off the bat. While there is nothing radically new here, the gameplay is so sophisticated and fight so well designed that you can not help but to drift for a few hours more and influence the strategy role-playing game franchise there.

If you are alone on hacking and cutting, you get a quick ticket to the loser, if you need to know what you do tactically and how to get the most out of magic and special unit abilities. If you do not maximize the damage inflicted on your troops at every turn, you lose. There is even a semblance of a plot here, you can take the time to Arena matches to get involved in various guilds of demons, technical spirit of the dwarves, undead, boring people, and would like to expand the list of available troops.

Overall, this is a tip for Amelia, who completes his initial campaign with the challenges even more difficult. You probably do not want to take these quests until you're done with this campaign, but because you need every ounce of experience accumulated by the original game for even a slim chance for new victories.

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