Tuesday, 23 August 2011

Transformers: War for Cybertron

Transformers: War for Cybertron
The slogan for Transformers comics boldly asserted that there is more to this than meets the eye robots. Unfortunately, the last game in which the stars evolving alien offers much less than its shiny exterior promises. This flashy third-person shooting largely based on the license remarkable when it is based, seamlessly brings the characters and the world in the digital world. But in this nostalgia-rich shell hides a shooter drainage where the waves beat the monotony, is a greater challenge than to overcome the relentless horde of robotic soldiers. Processing capabilities that distinguish it from other shooters is poorly represented, resulting in a by heart, spray adventure where it is difficult to remember where you are or what your goal is, because all mixed together.

The Cooperative and competitive offer more memorable campaign meetings boring, but it is impossible to shake the feeling that it would be another forgettable shooter, if you were to check a random selection of warrior robots instead of Optimus Prime and his crew of self-righteous.

The history of Transformers: Cybertron War is a megalomaniac's dream is a little robot maximum power and brightness hero's attempt "to stop their evil ways. It is fun, but there are a number of smart keys that do a great job to bring the source material to life. The campaign is divided into two parts: one in which control of the Decepticons, and one in which the man of the Autobots, and it is interesting to spend time with moral and factions see the differences in their behavior and how they treat each other. For example, Megatron is a grumpy, eye-to-Prize leader guff from anyone not a joke and think about it. But it is always challenged by the upstart Starscream, who keeps a lot of orders and openly making fun of their leader. On the upside, Optimus Prime always plates of "please" and "sorry" as a man desperately trying to make people like him.

10-level campaign will extend beyond 15 hours, but because most of the game is to walk on the similar-looking corridors gunning down wave after wave of mindless robots, seems to drag on much longer. The basic mechanics are certainly very well done - jumping the environment is fragile, and it is easy to handle your sights on the enemy near future - but there are too many little things that are constantly operating on the road. For example, tight level design and the amount of enemy fire, one often has to cover, so that the cover of the game action and combat. However, you can actually shoot behind objects, which means it is easy to get part of the body exposed when you thought it was safe in hiding. More worrying is the ammunition, or lack thereof.

These small problems from becoming serious thorn in the side, because the campaign does not help distract you from repeating them. There are only a handful of different enemies to war, and that is not armored bot shot in the back, none of them requires a different tactical approach. Most of the game is to knock down enemy AI deficient in areas of similar appearance, making it difficult to distinguish one section from the rest. Unfortunately, the few moments of respite from the monotony evoke new problems. During an escort mission excruciatingly long, Ratchet must be defended by a cloud of sharpshooters, streams, and other robots, but the whole team's attention that instead of removing your AI-controlled allies, along with the time painfully long it takes to raise Ratchet when he dies, drag so long after the fun is over.

Transformers the game would be very stupid if you were stuck in humanoid form all the time, but fortunately you can change the vehicle when you want. A small part of each level is built specifically for your vehicle in shape, and is fun to cruise down the highway or in the cylinder to slide over the belts of asteroids and let the atmosphere of Cybertron to wash over you. These are the best moments of the game, so you can ignore the battle for a bit 'monotonous and immerse themselves in a tortuous path for the current environment. Unfortunately, only two levels of play lets you play as one of the jet, which is a shame, because there's nothing better in the campaign that the dive bombing your enemies and laugh at the seriousness of the ownership of the land. Unfortunately, although you can modify the application, has not been well integrated into the gameplay. There are some situations where you have to flip between two strategically how to survive, and the changes will make a short break hightailing out of a bad situation a little 'strange. Instead, the way cars are only slightly flexible versions of humanoid bodies, and lack of skilled performance has made this feature feels tacked on the shooter standards.

It is ultimately much more fun hanging out with nagging bad, but no matter which side you're online, you can expect Transformers authentic dialogue corny.

Each weapon you pull your humanoid form or vehicles (except aircraft) requires ammunition, but your balls are used too quickly, forcing you to spend time scouring for the filling of the environment rather than to blow spam . This is compounded by a very slow process of reloading that constantly interrupts the flow of battle. Every time you get in a groove, you have to spend precious seconds loading or search for more balls, constantly pulling you away from some of the fun you might have.

Another ridiculous scene, you captured and taken to arms - each weapon, which is not only a battle ax to bring all the time. All the stress disappears when you bash through the wall of the prison, with a melee attack, and to find a cache of weapons waiting for you on the other side.

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