Monday, 22 August 2011

Football Manager 2011

Football Manager 2011
On paper, it may not seem much has changed in the Football Manager this year. However, the series was never great change, radical - and a few adjustments this year, as the system to improve training, contract negotiations renovated, and the rest of the application start-up, play games this year need absolute game. Even those with experience and battle scars from the previous iteration each year to find a sufficient reward for Football Manager 2011 update, and is also the most accessible of the game, even for newcomers.

Iteration of this year are all the improvements, what was there before, adjustments, modifications and minor additions to the agenda. Problems of the previous game has been developed, so the game engine is better than ever, the interaction with the players and the support is broader, and the training has been revised again. Perhaps the most obvious and significant change is the creator of set-piece, which addresses a key part of the management of football was not seen in the series so far. In the past, you can set individual players forward, is a sign near the post to go to the flick-ons and such, but everything was very raw, and left to the imagination. Now you can see the images of what the players are shown during certain situations, so it's much easier to make the most of your particular situation.

This is related to an improvement of the training module, which now focus on the mix of your team rather than improving the raw statistics. The players are gradually becoming more comfortable with certain tactics, the more you use them in battles and work with them in training and they become more accustomed to certain routines set-piece, the more you focus on them. FM in the previous games, this has been handled behind the scenes, so found this opening is a boon for those struggling to understand why their teams are playing poorly. With a quick glance at the screen for the preparation of battle, you can see that this may be because players are not comfortable playing 4-4-2 straight, you just have to pass. General education has also been improved, and the individual coaches tell you now, sometimes, they specialize in something. For example, the guards are now coaching two elements to it - stop shooting and handling - and employs both are crucial to make the most of your users.

Interact with the wealthy used to be a pretty thankless task, but Football Manager 2011 gives a little information about how they might react. For starters, you can see how many coaches and scouts are allowed in the salary budget. In addition, more comments on the applications you have done and how the Board is dealing with them. Talking with the costumes is a colloquial style, a new simulation method of interaction with others throughout the season. Each conversation through the individual questions or statements you can make, and the characters that speak to react accordingly. For example, you can approach the table and asked if they believe their business to Ligue 2 club sides of fertilizer giant of a presidency, as we could before. Except this time you can choose your reasoning, that the board accepts one or disagree. The chat system also works with players, staff and media.

Handling players is not just talk to them playing their performances, it is also ridiculous too. Contract negotiations are a staple of any football manager game, but the FM 2011 are subject to some of the real negotiations, rather than the offer, and are rigidly attached to it, no matter what the AI ​​wants to do. New this year is a game that many players have their own agent in the conduct of negotiations. These individuals often require payment for their services, sometimes built into the handle for their own agenda of conflict with the player. You can also often see the news that players who have fired their agents. After providing a current player in the New Deal, the agents may also inhibit the requirements to be able to see where you are ready to go.

When you get to know your players, given their tactical instructions and asked what deity you prefer that you send them to play their first friendly match. Very little has changed, at first glance, the game engine, but things are better graphics, more realistic crowds and high textures. Small stage with a history of townhouses or a river, while a large Premier League Anfield Stadium, which can fill the screen. For a few battles with a light snowfall, which sounds like a nice visual effect, but eventually block the game and make it difficult to concentrate. Rarely, however, there is nothing to be overly concerned unless you play in Russia or Norway. One of the most notable improvements is the way your players move in the game, now generates more realistic than in previous iterations. Their movements are now less stilted, but there are still some kinks.

Football Manager 2011 is smoother than ever, but that does not mean it is perfect. How news is presented in modern skins can be confusing and overwhelming, but sometimes it can still be frustrating to dig deep into the interface to find the desired setting. Fortunately, there is a retro skin is clearer in some ways. Niggles like these do not come close to being game breaking. The appeal of multiplayer is limited, though - it is a task because of the long period of time necessary, but there are also some frustrating user interface problem of latency for any connection to the host machine.

Football Manager 2011 is a great game, which is something that fans of old and new. If you were to jump repetitions because of fatigue, this is a good place to start from scratch. Having a mix of team and combine the elements in the foreground makes the preparation of the availability of FM 2011 and all levels of skill of the players benefit greatly from increased transparency. The new contract signed by a player made more interesting, and greedy agents so much hatred in the game than they are in real life. This season, football manager experience is more compelling than ever.

If the board can, of course.

You can ask to have a private conversation with one of your players for a number of reasons for him to talk about the signing favorite warned it can get the transfer list, if it has not buck his ideas, or enter a big fight, because you asked him to work further and he threw his toys out of pram.

This is a great new system, which is much more than the previous one, which was boring and always consists of a player refuses to accept anything but the original question.

There is also a wider range of animations, such as lunges and kicks in the head diving six-yard box of balls, which helps to create a more fluid feel every day of the match.

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