Tuesday, 23 August 2011

Puzzle Agent

Puzzle Agent
A touch of Twin Peaks, a touch of Fargo, and handful of full Professor Layton puzzles are the main ingredients Agent. Telltale Games has launched a Curveball his last game, leaving the usual point and click adventure style puzzle solving as well twist the plot around a strange snowy Minnesota. The entire game is less than the sum of its parts, however, is working up in a strange, distinctive characters and the art of comics, but chugging when it comes to puzzle you are asked to crack.

But when it comes to setting a scene and tell a story, the agent Puzzle brilliant success. They play clips of Nelson, an officer in the puzzle of obscure division of the FBI was sent to the small town of Scoggins, Minnesota, to discover why chewing gum factory was closed. To unravel the mystery, exploring the village of snow and the desert surrounding the huts ice fishing, and forests of fear, as an adventure point and click. In most cases, they are interacting with the kooky residents, most of which directly affect the accents of Fargo and all seem to hide something. Garden gnomes run from the forest, some songs Wicker in a cottage, and a grumpy type back in front of the hotel ... is a large number of first-class eccentric who would have had something to do with the strange explosion in the vegetable gum.

There really pulled into the story and setting. Illustrations eccentric artist Graham Annable-Alt (best known for his series Grickle and now works as creative director for Telltale), gives the game with a charming eccentric personality. The characters and backgrounds look like 60 years to the era of television animated, but with an artistic flair added in the form of soft edges that resemble those found in charcoal drawings. The game is very similar to Sketchpad someone just came to life. The sound is just as memorable. Each character in the game is excellent actors who somehow manage not to sell the cheesy accents Minnesota. Dialogue is a fight for talent, too. The script sends a lot of laughs but also some dark moments that you keep the edge. One minute you're laughing at Marge Gunderson landlord survey, the next you meet a guy frozen to death in the woods.

From there, however the game takes a turn for the worse. Instead of, as in the usual action Telltale Games, as the Sam & Max Games, Nelson trudges through the snow drifts to solve logic puzzles implementation. Everyone is pretty standard. You will find your room number on Scoggins Hotel by breaking a code. Plant Explosion suspects sorts by putting the surveillance photos in order. A stove is fired by a meandering maze of pipes. The winner of a contest showdown is calculated using the clues given by participants. What are the owls and bluebirds can be used to decrypt the number of garden gnomes they carry. This sort of thing.

Unfortunately, is crazy, it's the most striking puzzles. Many can be quite difficult, but mainly because they are not well explained. You often have to experiment to determine what you should hurt your final score you are evaluated on the number of tests you need to find the right solution. Although the indicators are accessible by Nelson with increasing its concentration by chewing on pieces of used chewing gum splattered around the countryside (um, eww?) Often have little muddy waters. Key issue in the early hotel rooms, for example, comes with a trio of tips that confuse you further by saying that you must explore the space between the lines to decipher a code when you're actually just trying to connect the dots and implement a number written out.

While there are some high points here, Puzzle Agent is not a game fully realized. It does not feel as if everything happens as if the puzzles remained poor stuck in a sharp look of the adventure was already over and sat on the board. Many could have been done to brighten the puzzle the most generic, and just to add a full and advice would have gone a long way toward making the game more playable. However, the price is only $ 10 and there is plenty of room for the game to grow, as it is just the first in a planned series of episodes.

And the music is quiet and a little scary, recalling the air, which marked the Twin Peaks TV show. Puzzle Agent

No comments:

Post a Comment