Monday, 22 August 2011

World of Warcraft: Cataclysm

World of Warcraft: Cataclysm
Until recently, could be considered an exaggeration to say that World of Warcraft game bears little resemblance to the launch six years ago. But now, after the recent release of a free upgrade major and highly anticipated expansion Cataclysm, you can not deny that the fantasy world of Azeroth changed forever. Entire regions have been brilliantly redesigned flyover after the destructive dragon Deathwing, and need not be a cataclysm or previous expansions to enjoy exploring (if not necessary to turn them Cataclysm). Cataclysm brings a wealth of content to the big table, in addition to old-world flight, but Wrath of the Lich King before him, is an extension intended primarily for players with high level characters.

The content offering the most notable newcomer Cataclysm for World of Warcraft comes in the form of playable Goblin Worgen (werewolf) races. Like all other races, they have unique features that make them particularly suited to certain classes or professions, but the most compelling reason to play like them is to experience the brand new areas where their adventures begin. The two could hardly be more different, the starting area Worgen similar to a constant dark Victorian England during an epidemic of werewolf, while the "elves is almost futuristic with World of Warcraft standards, with signs and flashing marketing staff, as you cruise past in a garish painted Hot Rod.

Regardless of the 12 available races you choose to play as he has never been a better time to get to the World of Warcraft as a new player. Not only areas redesigned start a lot more fun than they were, but now the game does a much better job in explaining the capabilities of class you unlock them. For example, when you unlock the ability to frost bolt as a sorcerer tooltip is associated with it not only tells you that it hurts and slows enemies, but it's a good time to open a fight with. And as a hunter, you know that your damage over time snake bite attack is useful against enemies that take a long time to kill. If you are a beginner, these tips are valuable and if you are an experienced player who has had one or more of 10 classes of characters too confusing to play, now would be a good time to give them another chance. Do not bother trying to be an archaeologist with your characters in a brand new, however.

Characters not available just reached level 20, archeology is a new professional Cataclysm. It is a secondary profession, such as first aid, cooking and fishing, which means that you can learn to give up without anyone's collection or crafts. Archaeology on the paper seems to be one of the professions of the game exciting, but in practice it is time grind that rewards the best of luck, as your considerable efforts. Having identified the current site to dig up a map of the country (there are always four items to choose from for each), you must make your way to correct the area, that even if you are flying to install, can take a long time.

The telescope points or less in the direction of the nearest fragments, while different colored lights let you know how far away from them. It may take several minutes to find the fragment of three deposits at any given site excavation, and much longer if your character is not high enough to ignore the nearby enemies. The fragments should be collected in large numbers before you can hit a "solution" to assemble and manufacture objects that have been randomly assigned to you as a project and you probably have no interest in. The problem is not just that vast majority of archaeological features will help us sell only to distributors insignificant amounts of money, but you know exactly where useless item is received while you work your way to several excavation sites to assemble.

Fortunately, there are a lot of fun to do with the content Cataclysm addition, starting with five new zones of high level, which boasts more than enough variety of quests (over 100 in each) to get from level 80 to the new 85th cap as those of the original game has been updated each area of ​​Cataclysm is its own story to tell and it is almost completely independent. This part of the game feels less organic, more or less then you just move from one area to rely instead on missions to gently push you from other areas, but it is ultimately a better system because you are more likely to see quest chains and their histories through their satisfactory conclusions and sometimes spectacular. These stories all relate to the overall story Deathwing, but you certainly do not need to complete each quest in each area to understand what is happening.

All five areas of high disaster (as well as many low-level areas, which was renovated before the release of the disaster), the widespread use of progressive technology, which was introduced and used sparingly in Wrath of the Lich King. As you progress through the quests in the area for your actions affect the world around you, that even if a dramatic example of your area visible only to other players who have completed these missions as you have. For example, when a force is involved in the great battle of the elements of great visual impact an underground kingdom of Deep Holm, another player who has spent more time questing there (or who are ahead of you) can fly high and see the fight at all. The main characters appear in several places, the main enemies do not respawn after killing them, and sometimes even the scenery changes.

That these areas have in common is they both have a decent number of quests, and like many others, redesigned departure areas, they do a good job of making you feel as a person of some importance since the beginning as opposed to one that starts with simple tasks and kill unsuspecting wildlife.

Then, when it is inside the area marked on the map, you start to try, pickaxe to break ground, and then, assuming that you have found the artifact fragments on your first attempt, you will find yourself watching a pedestal-mounted telescope with a color light next to it.

And 'how do you know that you like to lose a business scratch, but to get the coin from his pocket and scratches, however, several times, until you are allowed to try on another. There are some very desirable rare and epic items through the Archaeology Division, as mounts, pets, weapons, and crafting recipes, but it is a pity that there is only a little 'fun has tried to make them.

In fact, depending on how you play, you are likely to reach level 85 before you reach the end of the fourth or even third zone Cataclysm. You will still want to play them all, however, not only because they are fun, but also because, by performing the activity is the only way to open many a group of sellers, repeatable daily quests, and portals, and the capital city of your faction.

By the time you end up in an area, you really feel like time has passed and you have made a difference, which certainly beats to destroy an enemy force, only to see him again havoc a few minutes later, after returns for the next player.

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