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Cargo: The Quest for Gravity |
It is impossible to describe Cargo concept without looking like a crazy person. You play Flawkes, an engineer on board of the hippopotamus, an airship to deliver a cargo of machine parts to some remote islands. Hippo when approaching the islands, get some of the small islanders naked, so excited by the arrival of the airship, they rocket into the air and burst into explosions of pure pleasure. These explosions bring Hippo, although the gravity is so weak that Flawkes fall safely to the ground, almost as light as a feather. Flawkes soon came to understand that people - called friends - have fun when they breathe a good time and that this pleasure can be collected and used as currency to restore gravity to the world. This brings the famous sights as Big Ben and the Statue of Liberty bottom of the stratosphere and back to Earth.
He earns the first small quantities of fun around after my friends and give them a good kick on the back to send them flying. (Love the little guys, do not get enough of.) And the sheer weirdness begins the breeze kicks in the air and watch them explode in bursts of flowers pulls you in, making you wonder what craziness would follow. Soon, you are invited to spend a lot of fun that you have gained a new sailing yacht that fell Hippo in order to return the cargo box are bobbing on the ocean surface. But this proves to be a slow way to get around, and before you can restore all the boxes, some of which falls to the seabed. At this point, you have been told to update the boat.
Unfortunately, there is little incentive to spend time to build their own creations. Banjo-Kazooie: Nuts & Bolts faced with the same vehicle to build a much better by presenting you with challenges that could be better if they integrate with the Creative models. In stock, never any need to build vehicles that are bigger, faster or stronger, you can run all the destination using a design sufficient to build the most basic version of any vehicle you need. (Up to slap maybe a lifeline or two on top of the vehicle so that the kids will take up and laughs.) If you like tinkering, you might get some joy from the design of its own means, but this is a part of the game small part of the whole. And vehicles that can only be controlled with the keyboard, just not much fun to use. Car seems to be removed from the country, the submarines are painfully slow, and helicopters are frustrating floaty.
Mixed with this wealth of hiking courtesy of the residence of God, whose three sides of mechanical drive across the central island of the archipelago on a track on the inherent flaws of humanity and the planet need to restart to hold a shape more perfect life.
For motor boats (and cars, submarines and flying machines you'll need later in the game), you can instantly assemble vehicles with specifications of the plans that you are getting many lying in the islands (provided you have all required documents) or try to build your own vehicle from scratch. You can also start with a vehicle based on a template and then tweaks. Easy to build together the buy and collect vehicles can come together to create a frame, and the engines, propellers, balloons, and other components can be snapped right on.
Flawkes itself is not much better control, is often used on surfaces, so it is a task to do something as simple as jumping off a ledge slightly higher.
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