Friday, 19 August 2011

LEGO Pirates of the Caribbean: The Video Game

LEGO Pirates of the Caribbean: The Video Game
Charming. This is a difficult virtue to achieve, but the developer Travellers Tales charges its Lego games with so much mine as if from an inexhaustible source. LEGO Pirates of the Caribbean is another delicious take on the film, and it is necessary for even the most experienced players to laugh at the visual narrative adorable. However, it is a rare game that survives on charm, and the Pirates LEGO unfortunately suffers a little design oversight. Inconsistent visual cues often suck the fun with the swashbuckling to a stop while strolling understand what do to next. Meanwhile, the platform of inaccurate and the reappearance of the enemies turn gay easy going in a frustrating slog. However, the joy of these games remain strong. Fans of the franchise expect a lot of Lego pieces to collect and unlock perks and LEGO Pirates did not disappoint in this regard.

The game is as colorful as a tower of Lego bricks, but unfortunately it is much stronger.

At least his heart is the right place. As in previous games, the Lego Pirates of the Caribbean is an adaptation without words (mostly) known as the fun. In this case, Pirates of the Caribbean-inspired films, including the recent fourth installment, subtitled "On Stranger Tides". If you are not familiar with the movie, you may feel a bit 'lost from time to time, but the game is fine enough job to give you the core. Also, what happens is not as important as how it happens. Lego Pirates avoids dialogue in favor of adorable details that are sure to put a smile on your face. When the two characters walk the plank, are suspended in the air a moment before plunging into the sea. Horse rows a boat across the lake and its human companion to relax. In making enemies flamboyant pirate Jack Sparrow, you can drop the banana peel or slip on their Bonk on the head with a bottle.

Almost every scene has some surprisingly silly winks or not, and Windy and nods are the most compelling reason to push through. The good news, too: the PC version of LEGO Pirates will not allow you to skip scenes.

Also, remember that special party member abilities, which is not always easy when it comes to characters from the movies less. This problem is especially frustrating when the game let you guess these skills on their own. For example, a member of your party could be strong enough to pull a handle in particular, but this is discovered through trial and error or, possibly, after wandering for a few minutes not knowing what to do next. This type of event that occurs too often in LEGO Pirates of the Caribbean. Sometimes the key objects are identified, indicating you can interact with them. Other times, objects do not need or have used stand out, but more importantly they are not. Or, perhaps, a very important place is only revealed when you take control of a particular character.

These inconsistencies make it frustrating to walk, hop aboard beached canoes and pick up rocks, only to discover you only have to hold on to any chord. Busy foregrounds could hide interactive objects, adding to the confusion. In just a means of communicating their own rules and then break often LEGO Pirates seems a bit sloppy.

Other extra things drag the game down. You could solve the puzzle in hand, but the enemies constantly reappear eventually get in your way. Jump on a lily pad driver you so far up the cushion, you should land on the drops during the display of the camera, making three landers simple jump unnecessarily aggravating. But for all the frustrations, there are achievements worth celebrating, too. A chapter where you can enter a cylindrical cage and roll over everything in your way is fun, especially co-op games. A boss battle on a giant wheel, is just as fun and it is reinforced by the beautiful palms in the background that whiz past your point of view. The scene is a good example of LEGO Pirates appearance wonderful contrast of characters and objects smashable blocks with lush environments Semirealistic. This technique is particularly good advantage in the ultimate adventure, where you glimpse into the streets of London from the dizzy heights above. Some cinematic break this mold by presenting visual flashbacks 2D style with a touch of craft paper. They look fantastic as well.

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