Friday, 19 August 2011

Portal 2

Portal 2
When a strange environment, brilliant game and fun, all the dialogue was progressing, Portal, have left some pretty big unknown. First and foremost is "What happens now?" and "How strange, this whole situation happen?" Portal 2 is intended to answer these questions, and travels in both forward and backward conclusion of the Portal. The result is a sequel that does not attempt to replicate the successful formula of its predecessor. Rather, it expands when the original experience, to create something that feels familiar at first. But as you progress through the single player is fascinated by the journey, and the confusion with an intelligent co-op campaign, which is of concern that things might not be too familiar to have lost the scope of the adventures and characters you meet along the path.

Once again, you're stuck in the wonderful world of Aperture Science, with hilarious dialogue and winning entries will be delivered without a body, and artificial intelligence, and original gameplay and a smoother difficulty curve makes the sublime mystery to solve in a satisfactory manner for all available.

Single-player campaign will begin by addressing what will happen now that you've destroyed the evil artificial intelligence that has tried to burn. "Now," may be a relative term in the bowels of Aperture Science, but you let the plant is still fresh in their memory what you did at the end of Portal. Almost immediately, you will meet a very helpful and attentive to the AI ​​wants to work with, so that you can escape the terrible danger. Despite the appearance of a metal basket with handles and a camera lens, the AI ​​is physically expressive, and very funny. His well-intentioned person a little more 'is the immediate source of helpless laughter that is so consistent the whole game. Like its predecessor, writing Portal 2 is a standout. Not only is full of brilliant writing and witty voice-excellent, but also manages to create characters out of a solid metal parts and nothing.

It is not long before finding an Aperture Science Handheld Portal Device (colloquially known as a "portal gun") and start slinging portals, as was the 2007th unfamiliar with this technology need not fear: Portal 2 has a nice learning curve, leading quickly to speed. The bases are as follows: Using this weapon, you can create two portals on some walls, ceilings and floors. Go in a hole and you leave the another. You begin by learning basic navigation and then proceed to transport objects and experiment with more complex movements, jumping from a ledge into a portal below to jump across the room. Getting the shot of this requires you to flex your spatial awareness, but the introduction is so fluid and intuitive than before you know what you think of portals.

This may seem like a slow start for the Portal, veterans, and the operational point of view, it is. This is a moment, before meeting challenging puzzles, but the landscape is so different that you do not mind getting the new orientation. Aperture Science has seen better days, and the Chambers of sulfur test, sore robotics, and plant life are invading an early sign that the Portal 2 environments are much richer and more ambitious than its predecessor. Later levels reveal the true extent of open spaces to great effect, piquing curiosity and pushed forward. When you work your way in and out of the test chambers damaged, you capture some fascinating glimpses behind the scenes. You also get a fair number of empty areas where the landscape fades into the dark, bland, boring, and these areas are a bit 'disappointing, because the atmosphere of a busy industrial site.

When you get reacquainted bases of portals and try to escape with a friend, you run into an old test system administrator-slash-nemesis, GLaDOS. Although it is not very happy to see you, is happy to test goal through the rooms and take a ride with the sarcastic barbs. His ill-signature is alive and well, but those who have spent the time to test before he could discover that his repertoire has become familiar. She still has a wonderfully dark lines, but his comments are not quite the same bitter shock. But when you spend so far is mixed through the test chambers of his grace, it becomes clear that his lack of bite is due to his injured self-confidence. After all, it was believed all-powerful master of puppets, and six pieces and each piece has thrown into the fire. It can be bent to your destruction, but GLaDOS is a complex character who evolves over the course of these early levels. Before all is said and done, you will again be promoting a relationship with the brutal AI.

You can also meet a lot of load times during the game, and although rarely feel too long, are often long enough to notice you and I wish they were shorter.

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