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Men of War: Assault Squad |
The basics of Squad Assault integrate with people like the predecessors WWII Real Time Strategy. The structure of the game is simple and the interface is so intuitive that you do not need to refer to the manual or go through a tutorial (which you do not get anyway). Scenarios solved starting with the southern end of the card, and blitzkrieging your way north, blowing out progressively more difficult positions and fortifications of the enemy troops as you go. If you get decked out strategic points on the battlefield, you are rewarded with a point of unity that you can use to order new troops, tanks, mortars and naval bombardment.
And it is more or less. There is no reason to build or manage resources other than the points needed reinforcements. The battles are available in two versions. Skirmish has 15 large non-recurring situations in which you lead the troops of the United States, the Commonwealth, the Soviet Union, Germany and Japan against their enemies. The settings range from wartorn France following the Normandy invasion, the bleached-out deserts of North Africa, the jungles of Southeast Asia. You can also take the fight. There are three modes versus battle that sees up to 16 players against each other in a huge map and a new cooperative mode in which, together with up to three friends in missions against the AI. This is a Men of War at its best, as they embark on war policy, which emphasizes the design team of weapons throughout the game.
And the game does not pull any punches with his arms together to focus on. You can not win battles Assault Team simply selecting a band group of tanks and troops, and throwing the enemy when a generic RTS tramples martial music in the background, soldiers and battle cries Holler as "that person Uncle Sam!" While you may roll over the infantry Stuart odd-opponent with grenades and anti-tank rocket launchers that can destroy a beautiful powerful armor columns in a few moments. So you need to use all the resources, the transition from basic infantry and anti-tank experts in tanks, the mortar is specialized units at the top snipers nation, such as Rangers and the Red Guards as an opportunity to adapt. Strategic planning is important. Each piece of brush, broken walls, and the flamboyant half-track bridge, it is important to keep the boys alive and fighting for God and country.
Battles play as a dependency Little Rock-scissors-paper puzzles, where you always looking for the right tactics to use in the right situations. You are not locked up in solitary solutions, however. The wide variety of devices you can install cards with incredibly detailed set destructible, meaning that each position of the enemy might be removed in an almost unlimited. Vehicles can be repaired, enemies can be looted for equipment, buildings can be occupied during firing positions or destroyed to clear a shooting angle, and so on. Enemy AI is fantastic too. So you have to take a moment to think about your next step, you can not spend too much time sitting around, because aggressive enemy forces quickly zero in on your position and destroy it. Some of the features that the enemy can come out is nothing less than astounding. Hostile forces are ruthless and not to resort to desperate measures in desperate situations.
Sometimes, however, the battles we must fight a little too meticulous, and the micromanagement is often necessary. You must place troops in firearms only capture squads vehicle repair division, and even call the unhappy stranger grunted a suicide run to the bunkers or armored enemies that can not be achieved otherwise. This results in some fantastic moments, but it also drags out the missions. Aggression can be the enemy at the top. Tanks and troops at the Battle of flow off the screen so often in some missions you are points strategic battles fought again, again and again. It is a very realistic environment that forces troops and losing vital places for the enemy, but it also means a certain monotony, because you have to take a cautious approach to every move you make. Instant enemy reinforcements also seems a trap.
When you reach the bottom of things, Men of War: Squad Assault is a game of tactical WWII RTS for those who have mastered a little easier to handle Company of Heroes. It's a difficult battle a little closer to a wargame of a traditional RTS games, and as such are referred to a more hardcore audience. It's not like a great opportunity to rush the tank, leaving little time to get tangled arms. Be aware of these requirements are in, and you have a good time refighting the war.
It 'easy to duck and cover, because the interface automatically displays the forces behind the ghost stations selected for cross-country when the first orders. Making smarter to keep in view the accompanying bad moves, and can live long enough to get Dear John letter from home.
For example, the Nazis could send tanks to the suicide bombings that launcher to destroy the first incident to be swept away like the SAS. So, when you win a scenario, you get a great result for the color usually occurs in the brain of the war games as the blow-'em-up affairs of the RTS.
You finally get a quiet area of the map and its attention elsewhere, and whammo! Here comes a pair of armored vehicles and some friends in the boots of the army beyond the fog of war on the edge of the screen. This can be a pain in the only skirmish since the maps are huge and the action takes place generally at least two or three fronts at once. In some respects, the missions here are more oriented co-op mode, as it goes alone, because sometimes you really need a friend to see his back.
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