Thursday, 18 August 2011

Toy Soldiers: Cold War

Toy Soldiers: Cold War
History tells us that in 40 years, most of the Cold War, the forces of the United States and the Soviet Union never really compete in a great battle. The story is very different in Toy Soldiers universe, even if the major powers opposed one-to-head on the battlefield dioramas around the world. Like its predecessor, Toy Soldiers: Cold War is a Tower Defense game where quick reflexes are often as important as strategic thinking. You defend your base toy box, not only in setting up gun positions, but also by Manning said slots and where they are available, under the direct control of vehicles and commando units that are strong enough to turn a match.

Command numbers are a great addition to the original formula of toy soldiers, and the Cold War made many improvements and also smart, kill combos offer rewards for significant new gameplay, mini-games allow you to develop important skills outside of battle, a new rewind feature allows you to correct costly mistakes in the campaign missions, and cooperative play (online or split screen) is now an option in the campaign and survival modes. You get a formidable arsenal of toys to play with your 1200 Microsoft points, and do not want to hold up long after they have secured victory for the United States.

If the original campaign Toy Soldiers reserved for you to play with the Second World War from the perspective of the Allies and Central Powers, the Cold War, you play only in the United States. 11 missions usually take 20-30 minutes to play, but this really does not mean you can expect to make a game in five hours. First of all, you are likely to win everything Ambassador at the seminar on the first try, the default difficulty level is not too challenging, but you can unlock new turrets and vehicles (and face new enemies) the game progresses, and you can take a little 'to find their strengths and weaknesses. They are also likely to play with their homework more than once, and not just because you want to improve their ranking results.

When you finish a level, you can earn medals based on the number of enemies who spent their defenses, the amount of money you have completed the level and amount of time saved manually triggering waves of enemies before time. Add three gold medals, and you earn a platinum content, which is no small thing. In addition, two decorations in each level to unlock that encourage you to mix your style of play that may be necessary to destroy fast-moving motorcycle with artillery, killing 100 units, while the use of night vision d a helicopter, or the fall of infantry fire with napalm on them from the F-14 Tomcat. Sound levels in the Cold War is never boring because there are so many different ways to approach them. There are five difficulty levels to choose from, in addition to the required parameters easy, normal and difficult, there are two that change the gameplay significantly.

Whatever the difficulty level you choose, your goal in the Cold War is always the same: to prevent enemy units attacking in waves from reaching your toy box. To do this, the establishment of defensive positions in predetermined locations that come in two sizes. Dots building can only accommodate machine guns, antitank guns, mortars, and "temporary" weapons, including flame-throwers made from rolled and other sprays. Important building blocks may also contain heavy artillery and weapons antiair. All these defenses and their respective costs money updates, and the only way to make money is to kill enemies. At any time you can see what units the next two waves of enemies will be formed, so the challenge is to prepare for future threats, while dealing with them now. Build machine guns too when faced with a massive wave of infantry, and you may find it difficult to deal with the idea to arrive 30 seconds later.

Updates are interesting Toy Soldiers: The Cold War, because even if they make more effective our defenses, do not always do better than their current situation. For example, when you upgrade the level of an anti-tank weapon level 2, the rate of fire is greatly increased, but the man alone gun, is no longer necessary for the management of ammunition and guide them to targets around obstacles . And when you upgrade from level 1 gun anti, the firing rate falls, but gains the ability to hook up the sights, which is critical when you attack the fast MiG fighters, but not necessarily always, if you are helicopters Mi-24 Hind Armada suspended above.

There is very little downtime during the battles, and what's nice is that even when you could take a break and let the turrets do the job, you are invited to participate. Destroy the enemy unit to manually control the high-velocity bullet, and you can earn some extra cash in the form of "riding" a bonus, and if you can assemble a combo of at least 40 to kill or overthrow the enemy with the 'icon of the red star on top, you get a randomly selected ability to "barrage".

Dams, including the unity of command above, are the use of powerful, the ability of yesteryear, once acquired, can be kept until you really need them. As a Rambo-like command, which falls on the battlefield still in the packaging and mint condition, you are armed with a gun two and a bazooka and can not work under almost any enemy unit that crosses your way. You have to tolerate listening to commands that comes in the same ad nauseam some slogans Stallone the minute you have control over the battlefield, but a small price to pay given the way it is incredibly effective. Other barriers are also effective artillery fire over a wide area, a bombing that can be called with some precision, a nuclear attack that destroys all enemies near Ground Zero, and an opportunity to man guns in a field AC-130 attack aircraft, circling over the battlefield.

T is possible to earn all the dams of the cold war at the campaign level, but the opportunities do not come very often. The levels of self-with its many varieties and include the abbreviation re-creations of the Egyptian pyramids, the Eiffel Tower and Mount Rushmore. Playing field comes courtesy of a new defensive options, dams, and the enemies that appear as you progress, as well as the trio of memorable bosses, who seem to be a wide range of toys only the richest boy in school could ever hope to possess. Chances are that the child should not be playing with them, but it's fine when playing alone in his huge two-level tank, you and your friends can be a good time to either cooperate or compete with a regular-sized toys.

The cooperative play works well on the campaign and activities in Survival mode. Both of the two you are responsible to earn and manage their own pool of money, so if you're hogging all the action and shooting down enemy troops, should be aware that the partner may not have the funds necessary to maintain the towers town up and running. Three Survival missions play out much the same way the missions in the campaign, the biggest difference is that you do not stop until the box of toys is overwhelmed. It is not too difficult to keep the mission going to survive 30 minutes to an hour (at least in the difficulty level by default), so it's a shame that you can not save your progress mid-task the same way as during the business hours may be campaign.

If the game is more competitive scene, you can find the Cold War versus mode, very hard to put down. Low-cost tactics that worked on the original Toy Soldiers (from flying machines at full speed into the toy box of the enemy) no longer works, and all three maps included in one or more of the items to build appeal, that you must acquire using the Commando unit (if you play as the Soviet Union for a clone of Ivan Drago from Rocky IV), before the defense mechanisms. Balancing time and money defending the same tasks you have in other areas, and triggering attack on the waves of your choice is very funny, because human opponents are much less predictable than the AI.

There are a lot of strategy involved, you can not win by just sitting and defense, but at the same time, it is risky to commit many resources to attack, because killing your units attack is a quick way to his opponent money. Faced with the games can be customized in a number of ways: vehicles and dams can be completely disabled, turrets can be changed to the elite, and you can change the health of the toy boxes and the amount of money that each player receive depends on the duration of the game you are looking to play. The only notable disappointment, where Versus is concerned, is that the classification does not distinguish against gambling games played against online opponents with friends online or split screen. As a result, the classification in the Versus is very easy to play and is not as convincing as the classification for other modes.

Elsewhere, Toy Soldiers: The Cold War is hard to find fault with the game. Frame rate nose-dives, sometimes when the screen is full of units and explosions, but this problem is infrequent and rarely last more than a few seconds. Toy Soldiers: The Cold War has further improved its already great predecessor in almost every way. When the original game failed to remember World War II, drawn to old music, muted color palette, and the world outside the battlefield, which included a vintage radios, and then this game is up the 80s, during the Cold War, Top Gun soundtrack inspired, colorful, and the smattering of references to time movie cheese. Playing with Toy Soldiers in the real world requires a lot of imagination and a lot of tidying up after. Toy Soldiers: The Cold War is doing all the work for you, and make them remember that the great battle fighting for his bedroom on the floor like a child who comes to life.

Fashion elite, leading to the first part, prevents their defensive positions to extract automatically, so the game runs almost in a shooting game based on the turret. The new method is generally the opposite of the places can not be seized, then after the card placement, thanks to the AI ​​soldiers are essentially smart they are effective. Both are fun and challenging.

Place the heavy artillery guns on two major points in your building to fight against enemy tanks, and the next wave is plane will fly in your toy box virtually unchallenged. You can always sell land, which is usable, but you get only a fraction of the money you spent building and upgrading them.

Less than perfect terrain can be made to work when you husband to them (your soldiers have left the enemies come close enough before the attack and not even creative enough to say using anti-tank shells from a helicopter), but there is only so much you can make Manning a turret on a battlefield, and while you focus on what you do not manage upgrades and repairs elsewhere.

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