Friday, 19 August 2011

Alice: Madness Returns

Alice: Madness Returns
In Alice: Madness Returns, is the heroine of Alice American McGee has not escaped the demons, she worked so hard to banish. Wonders of his imagination was rolled into a dark and demonic caricature, filled even more tortuous than it hallucinations last meeting. The spirit of Alice is a dark, yes, and in this long awaited sequel, we discover that the real world is not lighter. Creative and creepy visuals give this platform action game twisted and surreal atmosphere that attracts you to a land inhabited by the fire-breathing baby dolls and squirming leeches. The plot does not show the same kind of creativity, unfortunately. The game recycles the same basic ideas, again and again and lack of growth and challenge leads to boredom occasionally. Always jumping and floating in a creepy oversized Dollhouse Dreamland and Japanese-style is a delight and there's plenty of hidden secrets to make it worthwhile to inspect the hooks Returns Madness' grotesque.

Alice: Madness Returns is a fun, but carefully put together in an extraordinary setting.

Alice in American McGee had dreamer owner apparently overcome his madness. A fire at his home killed his parents and his sister, leaving both his mind and imagined wonders in ruins. She finally prevailed over the Red Queen and his own folly, but it seems that this victory was temporary. Alice is still under medical treatment, struggling to remember the circumstances that led to the horrible end of his family. The psychiatrist asks him to forget his past, insisting that it is the only path to wellness. However, forget shows a daunting task, and Alice soon finds himself once again lost in his imagination, where Wonderland is in ruins. To escape, she must save Wonderland, and vice versa. But it is not strange and curious world of the author Lewis Carroll imagined when he wrote Alice in Wonderland.

Best attribute Madness Returns wonders the same '. Each chapter examines a range of visual themes, some of which are impossible to describe in a few simple words. Rusty platforms floating on a cloudy yellow background next to the clock tower from which dangles a fork giant teapots. Gnarled Vines Twist in an off-kilter the heart above the giant castle, which tops a lean in all directions. Alice clothing changes between chapters, and its floral prints and the red blood thin fabric corresponds to the level of art. Wonderland is not the only place you can explore, though. At the beginning of each chapter, you can wander more and more unhappy in London. This vision of the city is a mess, and industry as well as Carroll's contemporary Charles Dickens evoked, drained the color and wrinkled grandmothers live incredibly dirty and fishermen. This world is not duly completed, however. The game stops sometimes bizarre, sometimes with surprising length, download the data.

Alice's dream is usually a convenient way to control because you can string together a number of jumps and float gently downwards. Once you cross, or jumps MIDAIR, flower petals in your wake, emphasizing grace, ugly town of Alice. Fluidity of movement makes it rebounds from the muscle and the capture of mushrooms with joy, and rarely the timing of a jump, or fall in battle. All this is possible, the mouse and keyboard, but look you are allergic to the mouse to reach the driver, which provides the best experience. In any case, you can get caught rolling around in this unusual place again, scanning the secrets and enjoy the view. There can be reduced to a minute size and enter the key hole, where you can find the Lost Memories, Madness Returns, "the value of the audio logs. You will arrive on a pig snout and can fire full of furniture to your pepper grinder to find new paths. Hidden treasures are scattered around, and feeling close detectors snort nose Pavlov's pleasant elicits the response: You can listen oink, scouting and immediately go to the state.

It is rather a place of nightmares, where the guards card, which once protected the Red Queen is now undead monstrosities, and obsessions are not toys, but deadly weapons.

The sound is an occasional questions as well: the characters can talk about their own lines and sometimes drowned by the music room. At least the music is evocative, if not as excellent as the original score of Alice. Occasional tinkling of a toy piano and the low buzz of bass gives a nice contrast to the beating drums, accompanying the action.

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