Friday, 19 August 2011

Duke Nukem Forever

Duke Nukem Forever
So that's what we expected, it seems: a dull and uninteresting sci-fi shooter who would quickly frame your purchase garbage if it was not called Duke Nukem Forever. Duke may be an icon, but it just goes through the motions in this collection-sewn all levels of bad tempo, making the unthinkable: they are boring duke. Some see the alpha male cigar chomping like a pig misogynist, while others see an intelligent and ironic macho to take pictures. Neither the public is likely to get excited about Duke actions here. Of course, it pulverizes the occasional sexist joke. He received a lap dance by a topless stripper taste monsters in the crotch to humiliate them and have no trouble with words beginning with the letter "f" But there's nothing sexy, provocative, clever or on his image in this highly anticipated sequel. In Duke Nukem Forever, there is little joy, a little excitement and fun.

That is, unless your idea of ​​fun is connected to a casual look of digital nipples when you jump and run and shoot at random only a few brain dead foreigners.

Duke Nukem Forever is a treatise on what happens when ideas are slapped together at random, regardless of how they fit together. You could spend only three or four minutes on one level, doing nothing but walking and jumping before getting to the next. Other sections dragged endlessly, and often there are stretches where nothing happens. The game boils down to a steady crawl. Take, for example, a number of levels in the four-wheel drive Duke. In these sequences, driving foreigners and using ramps to jump across chasms. You see a lot of canyons and cliffs in the same brown color sections, and scripted often rover positions and have to go looking for gas cans. It's good that you have the chance to shoot aliens in the midst of all this training soft. However, this structure is repeated three times in a row. The engine goes on and on, and then some more.

This kind of kill the monotonous rhythm is common in Duke Nukem Forever. You do a lot of platform games and some occasional tasks, but all these parts are dull as dishwater. Sequences see you jumping down into the action-figure high. Play like a pint-size Duke is a great idea, and he spits blasphemous talk as if a value of inhaled helium tank. ("Size matters only when you are fully developed," Duke reminds us with his chipmunk voice.) But these sections drag on for ages, like a long journey through burgers and kitchen shelves. It's cute at first, but five minutes in which you want to would just end. A terrible platforming section through the gear is completely non-pleasure. Riddles, you push the balls around the field to turn a journey through a strange pull pure abrasion. Few FPS, this focus on repetitive actions that do not involve shooting.

Duke Nukem Forever is not only annoying, sometimes it is just horrible. The last 90 minutes of the game is putrid, with excursions endless underwater swimming in the bubbles to catch his breath. Just a little action here, and the need to constantly renew your breath meter is frustrating - is the ease with which you can get caught up in the environment while swimming through the tunnel entrances. Level shortly after a straight run of explosive barrels are rolling towards you, while rising water forces forward. Not great, not at all. Moreover, the following is a ridiculously flippant complete insult. Duke himself said in his monotone, without enthusiasm: "What kind of s *** is final" Then the Duke knows the ending is terrible, which means that the development team (s) too, but. make a joke about not excusable.

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