Friday, 19 August 2011

Brink

Brink
Greatness is rarely achieved without ambition. Jump in the battlefields of Brink, you get the immediate feeling that you are playing an ambitious first-person shooter. Four classes of soldiers interdependent and three different body types combine to create a variety of ways to kill your enemies, support your allies, and move around the battlefield. Brink Team skirmishes are rich in possibilities, but they are also hampered by design problems, including the frustrating problems with movement and artificial intelligence. The PC version fares better than the Xbox 360 version when it comes to visuals (assuming you have a well equipped computer) and connectivity (but not all smooth sailing), but it still can not do good in the The ambition of the meeting. There is certainly fun to be had in these frantic battles, but well below Brink magnitude.

Brink experience begins with a choice. As a citizen of the ark, you will struggle to impose order on the floating city, it may be the last refuge of humanity in the wake of the global catastrophe? Or you see the ark as a prison, where the authoritarian forces oppress your people and keep you isolated from human society, it must still be found on land? This is a dramatic choice, but ultimately it makes no sense. You can play on both sides of the campaign, regardless of the faction you choose and your loadout, capabilities, and statistics are consistent, regardless of which side you are fighting for. The integration means that online Brink, with the exception of the four Challenge card, every game you play will take place in one of the eight cards of the campaign. When you start a fight, you can choose the cards you play, who can join your game (if any) on which the ranks of the players are allowed, and the human players are allowed on the opposing team.

Before a game, but you will have the opportunity to watch the video an FAQ that extended familiar Brink committed on the battlefield. Even if they pull it for some time, are full of good information to help you get the bearings, especially if you are a new target for goal-oriented, class-based combat. You must also create a character using a suite of elegant Brink customization. Once selected by all-male gallery of faces almost realistic, will not be cut, hard look by security forces, or dirty, patchwork appearance of resistance. Opened a series of beautiful clothes, hairstyles, and face paint when they level up, and it is fun to play with the look of your character as you progress. (But do not expect to change your tattoos - are permanent.)

The mere appearance of character creation that really affects the way you play is your body type. Each character starts with a medium body and unlock light and heavy types. Characters have the heaviest health and can lead to the biggest guns, but are slower and less agile. This makes them very suitable for the protection or compensation of the key areas of the rooms, but sometimes you have to take the long way to find a ladder. Characters that have less light and health can only carry small arms, but they are also faster and more agile. Stand in the fluid running through the map and jump in areas other players can not reach, while peppering the enemy with guns. Average characters are flexible and strong, but not to the extent that the other types, and function as a versatile mix of both.

Create different types of movement is one of the main ambitions of Brink, and to some extent, it succeeds. Make a quick evacuation or infiltration with a bold nature of light is stimulating, as he cut a whole squad like a heavy enemy is very satisfying. All characters can sprint, slide, and jump to the variables of ability, and this mobility helps to make combat more lively. Falling into an enemy and hit him in the back, resulting in a shooting near a hybrid that is pure melee and shooting. Simply holding down the Shift key while making the vaults automatically sends the obstacles and climb the boxes, but unfortunately, this system of movement is hampered by the imperfections. You can take an odd angle of approach to a guardrail and end up running right into it instead of jumping on it. And because there is no clear system to indicate the edges can be overcome and they are not, we must develop a sense of intuition, trial and error.

Creating a game in free play allows customization options, and the server browser allows you to easily select a party with a good ping, a particular card, or a large population.

Brink attempted to infuse the action with this free-running movement is exciting, but difficult to offer both refreshed and frustration.

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