Friday, 19 August 2011

Hector: Badge of Carnage - Episode 1: We Negotiate With Terrorists

Hector: Badge of Carnage - Episode 1: We Negotiate With Terrorists
If anyone complains, point-and-click adventures are the slow, laborious testing puzzle full of characters uninteresting and boring, you may need to rethink your argument, after playing the first foray Telltale Games' in the price of an adult adventure game. Episode debut of Hector hallmark of the carnage - adorned with snarky caption "We negotiate with terrorists" - is something completely different. And you have a stomach of this detective story depends on the threshold of dementia are often a bad sense of humor and totally twisted. Fishing around inside the feces-ridden toilet to use a condom, parlaying the services of prostitutes obese, and the trade in counterfeit drugs to young people rave partygoers are just some of the many dilapidated activities to be undertaken in the name of fairness. Gross, situations, and occasional lust to be the norm, but it is a puzzle creative and memorable characters make this adventure successful.

Wreak Oscillation is a city filled with an abundance of corruption and depravity disgusting. An ideal place for the history of cartoon game rough to crumble. The city is home to its fair share of fools, and the story heats up as one of the local insane embarks on a crusade to clean up the city badly designed - the taking of hostages and the chief negotiators dozen police snipers all time. You play a detective named Hector leachate was quoted in the bowels of the ignoble decrepit police station in a last attempt to resolve the situation without all the hostages to smoke at once. Of course, you need to find the pants first. Giving in to terrorist demands a cleaner city that sends you on a mission of three to close shop local tourist jewel porn help a street vendor in the park with hook-and clock repair ruins guarded by a gun -armed drunk.

Lots of puzzles spread across multiple sites. Often, collecting strange objects that make no sense until you've spent a little time to find the corners of the city and area of ​​concern. Not a bad thing, because different areas of the game are diverse enough to make the trip back and forth nice. So you still end up with the click of the mouse, the combination and use of the elements in the hot spots and work through dialogue trees crazy most of the game, the puzzles themselves are far from typical, that is a big part of what makes things interesting. Take a handful of sticky lubricant without the sex shop? It is useful somewhere. Finding a blind beggar, with some major secret intel? However, it can be unpleasant, everyone has their price. And despite the nerve-matter of the puzzle, "which is fun to think about the challenges facing smart.

Even if you are not following the solution to one of the great mysteries of the game by clicking on the landscape of the shooting of Hector's comments makes many surprising nuggets. More than a few choice moments cause episodes of laughter (and maybe a groan or two). Hector rough personality, sarcastic and less than charming inner dialogue as driving history. It is strangely endearing, despite being quite rude at times. The voice work throughout the episode - delivered almost entirely with thick British accent, no less - is hilarious. All dialogues are well written, and takes every opportunity to throw a curve ball of the jaw-dropping to you. If you have not guessed, this game is definitely not for young people or anyone easily offended. Comments democracy abound, and some of the animations and visual settings to push the envelope too.

In his presentation, bold Hector: Badge of Carnage is a puzzle game intelligent and satisfying that pushes the boundaries just enough to be exciting without going too far over the edge. This is a smart, refreshing complement to the kind point-and-click. This first installment of a trilogy of episodes planned is a meaty helping which lasts about four or five good hours of playing time, provided you do not lean too heavily on the system indices. It stands on its own as a great game, even the conclusion of suspense teases wild surprises to come.

A parade of shady characters await you in these scenic spots, and there are many strange things you have to go to complete each objective.

The difficulty curve is very well balanced, and multi-tier system to help provide solutions to partial or complete various puzzles when necessary.

That said, the hand-drawn cartoon style art charm to soften a bit 'of wickedness, to keep the general tone of the game is too unpleasant. There are times when you may feel to play hard, but the experience is still strongly rooted in gambling, rather than to produce a shock value alone.

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