Friday, 19 August 2011

The First Templar

The First Templar
Two thousand years ago Jesus drank the cup. These daily activities may seem trivial, but moved to a normal cup of the Holy Grail. This sacred object is driven by the desire of many historians over the years and has just as many worms its way into a fictional narrative of his powers taken. The first Templar uses unimaginable delights promised by the Holy Grail to push you through this action, focusing on role-playing game. The Knights Templar, sworn protectors of this coveted prize, to prove that they are subject to the temptation of any other person, and although the story has twists enough to remain attractive, varied gameplay and graphics that make the magical journey that is the worth taking. Poor means that objects are stuck in a few weapons and clothing for the entire game, and spotty collision detection can hound your progress from time to time.

The Templars first, but it rises above these problems to create a pleasant adventure through the turbulent 13th century.

The Holy Grail is a song of the siren that is hard to get out of your head. Whether you want to steal this precious artefact altruistic or selfish, does nothing, it is worth dying. And it is certainly worth killing. You assume the role of the valiant Celian. Cross bearing on the chest is more than just a symbol, it is a sketch for his way of life. Peace and well-being is guiding ideals, although he is not afraid to bloody his sword when evil comes. He joined in this adventure of two other would-be heroes, but none are as relentlessly own as a protagonist. Roland is a Templar Guy, whose abrasive personality made him a diplomat mediocre at best. Marie is loyal to his friends, but it rarely provides assistance to people in need. There is an advantage believable between these characters that makes them easy to grow attached, as you accompany them on their journey. Surprisingly, there are bits of humor scattered throughout your accomplishments.

The combat is the focus of about 12 hours long adventure. Basic attacks are treated with the mouse, although it is much more complex than just swinging a sword without a clear plan. The enemies are ready to kill someone clicks without rashly, and requires only a few solid shots are coming at the beginning of death. Therefore, it is necessary to balance the offensive and defensive maneuvers to stay alive. Blocking and dodging are an integral part of the software, and smart enough to use one of those who strikes hands the sword to fight a catchy rhythm. If your time swinging to the right, shots become more powerful, it is important to stay calm and do not click away as fast as possible. You open up more attacks you gain experience, and help to keep things varied. The position of the shoulder, or to provide space for a whirlwind spinning, on the go, and two hands to crush the strike plate in half.

There are two people in the party all the time, and you can switch characters whenever you want. Since you Celia for the entire game, he is usually stronger than the other two, with a more varied list of moves, so it's more fun to control him in battle. What is not fun to have collision detection, which is sadly inconsistent. They flee from the attacks of the enemy is not always an option, because it can also be affected if you do well outside. This can be solved by moving or stopped, but it is annoying, however, this problem surfaces, and other aspects of the game as well. A good chunk of this adventure is designed to prevent the traps, and you can be burned with fire, or even if you are stabbed by a distance peaks healthy. Collision detection is not a picky huge problem, because you have health enough to avoid a couple of brushes with death, but can lead to frustration.

Despite this glitch, incursions into other activities do a good job of varying the pace. It runs through caves decrepit switches traction and lighting torches, and terrain threshing these actions cover evokes déjà vu in the early laps. However, browsing through the underground ruins is not always as simple as it sounds, and try to find where to go next can be very satisfying, especially in later levels. It is often necessary to separate the characters overcome obstacles to achieve, and will only be powerful stressful when your health is low and there are columns shot closing in addition to these sections of the puzzle, there are sequences that emphasize stealth. Once you go in stealth mode, you can see the line of sight of the enemy radar, and if you sneak up behind him, you can hang on the neck. And you do not have to worry about failure if you get caught. The whole field will probably be awake to your presence, but you can still fight your way.

There are two people in your group at any time, and you can switch between characters at any time. Because Celia throughout the game, is generally stronger than the other two, with a more varied list of hits, so it's more fun to control in battle. What is not funny is the collision detection, which unfortunately inconsistent. Fleeing attacks by the enemy is not always an option, since you can play, even when they are clearly out of reach. This can be overcome by the rocking or blocking, but it is annoying anyway, and this problem occurs in other aspects of the game. A piece worthy of the adventure is to prevent cheating, and can be burned by fire or stabbed by spikes, even if you are a good distance. Collision detection is not capricious a big problem because you healthy enough to avoid a few brushes with death, but can lead to frustration.

Despite this technical problem, please make inroads into other activities, a good job of different rates. You drive through the caves decrepit pull switches and lighting torches, and the well-worn ground of these actions include evokes déjà vu in the opening laps. But the underground ruins navigation are not always as simple as it sounds, and know where to go next can be very satisfactory, especially in later levels. You often need to separate your characters to get past obstacles, and went alone can be stressful when your powerful health is low, and added columns closing in. In addition to these sections of the puzzle, there are sequences that are stealth weight. When you enter in stealth mode, you can see the line of sight of your enemy on your radar, and if you sneak up behind him, you can hang around his neck. And you do not have to worry about failure, if you are caught. The entire camp will probably be awake to your presence, but you can still fight your way.

Lay the pots to distract your enemies crazy is the biggest twist of the standard formula, but it is not surprising or innovative elements that make fun stealth sections. Rather, the change fees and welcome the offer hack-and-slash action that your adventure never gets old.

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