Friday, 19 August 2011

Panzer Corps

Panzer Corps
Panzer Corps is a rare find. This policy-based war game turns established at the time that Europe was a hexagonal grid in two dimensions, the most difficult to try to replicate the classic appeal of the Panzer General series, and mostly succeeds. Unlike the campaigns in most of the games of World War II there, the campaigns have a German Panzer Corps (but not explicitly Nazi) point of view, opening the door for historic fun alternative scenarios. The game is easy to learn but difficult to master completely, the campaigns are dynamic, turn-based combat is that the current performance as Panzer General was in the 1990s.

Panzer Corps emphasizes its single-player campaigns, which together cover the Second World War the German point of view. The campaigns offer a great variety, both in its initial stages (ie, the invasion of Poland or the Battle of Kursk) and how the campaign unfolds, according to their performance. Each course is different depending on whether the campaign's last mission ended with a decisive victory, a victory or a defeat. For example, a decisive victory in the Kursk mission led to an invasion of Moscow, while failure initiates a defensive mission in central Russia. If you get a decisive victory in every mission that the campaign of 1939 throws at you, then you will be happy dragged its way through the Rocky Mountains, in an attempt to crush the last pockets of American resistance. If performance is less bright, then it is likely to be able to take the tram from the eastern to the western front as defending a besieged Berlin.

Regardless of your happiness, you're still a group of units, which, if you keep living, do not follow through the unswerving loyalty of the campaign. You can strengthen your troops back to full strength, or to update the latest models of the value of spending power, you gain the advantage of battle. Unfortunately, to buy new units including the cost of prestige, which may force you to make difficult choices, if your career is not particularly glorious. During the campaign, these units can gain all kinds of medals, and sometimes you get a message in detail how the heroic actions of the individual soldier is inspired by the whole unit, for the stat bonuses of some kind.

Panzer Corps Combat System 'is fairly easy to understand, even if you have no idea that T-34 is. The user interface is very useful for you in battle. For example, right-click on any of the units provides statistics and information on the role, so it is easy to determine whether it is an esoteric vehicles is to shoot the men, or cartridges. Also a handy tooltip provides a good estimate of how the battle is if you attack an enemy unit. In addition, hexagons that can move to highlight the selected unit, which makes it easy to plan how you intend to shoot, and pass through Europe.

Of course, things will blow up the Panzer Corps and the Wargame offers in this category. Panzer Corps, however, becomes blow things up in an exciting intellectual exercise, which promotes the development of combined arms tactics over tank spam pedestrians. First of all, intelligence Send to thoroughly probe their way into vehicles, fog of war and to find your target market. Then use the artillery bombard the Living Daylights out of your enemies, destroy them. Finally, release the tanks and infantry at the end of a poor blighters off, possibly with the help of air support aircraft.

Of course, the enemy also carries no grudge against your forces, so be careful where units to complete their turn. Careless placement leads to a ruthless Soviet tanks on parade in compensation for his army. On the contrary, a strong armored column is useful for protecting particularly vulnerable groups such as artillery units. In addition, when the positioning device, you must keep in mind that anti-aircraft weapons and artillery can provide assistance to any unit near the hexagon in defense. Similarly, the soldiers can help next to the air, so you want to keep the Air Force, otherwise you'll see the enemy fighters, landing at in isolation, without unity, as school hungry piranhas.

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