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Harry Potter and the Deathly Hallows, Part 2 |
What are these magical C4 charges? This task is followed by a mission stupid sniper inappropriate to make you wonder how far you are equipping an ACOG Scope and having to refill your magic wand.
These questions continue to invade your mind, when you change one task to another, seen as inadequate these standards, third-person shooter of this magical universe. Plays like a typical shooter game on the cover: Take cover behind the rubble and other items well organized, and useful models, then look above or endorsed by the fire. Amaze you start, but gradually opens up new spells, none of which does not work as their novels. Genuine Expelliarmus spell would hit the auction of your opponent's hand, for example, but here it is used to break an opponent Protego shield. Baggage is immobilized Jinx is a fiction, but the game is a homing missile launcher. These may seem like a nerd nitpicks, but raises the question: Who was this game made? Certainly not Harry Potter fans who cringe as nonsense. Fans, at least to save face in a couple of presents, though.
When a magic wand either baguette? Answer: When it comes to a gun. And that's the biggest problem with Harry Potter and the Deathly Hallows Part 2: It is conceptually ridiculous. As the rate of last year, the developer EA Bright Light rods imagined Harry and his friends as a weapon - but instead of switching between weapons to switch between magic. Anesthesia is not a great time in this game: It's a gun. Expulso is not a spell explodes: it is a rapid-fire machine gun. Confringo is not a curse Blasting: This is a grenade launcher. And forget everything you know about apparating that you probably never imagined as a short-range teleportation. Perhaps this irreverent take on the license loved Harry Potter would not be so disastrous result if the game was fun, but mostly it's just not. Switching between magic provides some welcome variation in the second half of this unusually short cover-based shooter.
Deathly Hallows: Part 2 takes the events of the final Harry Potter film (and the second half of the book, has created a concept of it) and shooter tropes shoehorn those that make it so foolish as Luna Love Good digressions. One such metaphor: to defend the operation. At different levels, it is necessary to protect Hermione from enemies when casting Alohomora, a lock opening spell. And every time, you will be shocked at the whole idea of ridicule. From Alohomora takes five minutes to throw? What does Hermione all the time? Why is it that the doors inside the Super-Secure Gringotts Bank can be opened with the elementary spell? Another metaphor: an explosive-planting task. In a chapter refer to Seamus Finnigan and planting a variety of charges under the bridge around Hogwarts.
These questions continue to invade your mind, when you change one task to another, seen as inadequate these standards, third-person shooter of this magical universe. Plays like a typical shooter game on the cover: Take cover behind the rubble and other items well organized, and useful models, then look above or endorsed by the fire. Amaze you start, but gradually opens up new spells, none of which does not work as their novels. Genuine Expelliarmus spell would hit the auction of your opponent's hand, for example, but here it is used to break an opponent Protego shield. Baggage is immobilized Jinx is a fiction, but the game is a homing missile launcher. These may seem like a nerd nitpicks, but raises the question: Who was this game made? Certainly not Harry Potter fans who cringe as nonsense. Fans, at least to save face in a couple of presents, though.
So Deathly Hallows Part 2 is for fans of Harry Potter - but this is not for FPS fans, either. Pulling anonymity while generic enemies over and over again, then go through a narrow path so you can get some coverage and have several clones. Every now and then dispose of this provision, only to find much less fun than ever. Maybe the sniper section above may have provided a brief point of the variety, but once finished a game of sniping bad guys, who go to another group - and then another. Even more annoying is his walk in the Chamber of Secrets, where, as Hermione, shooting spiders while Ron takes his sweet time to open more doors. Most of this level has no vaccine, however, just follow Ron through the dark caverns. Bright eyes, peering through the darkness are a nice touch, but while this level may have been the intention of creating tension, the only emotion it generates is boredom.
In the midst of some of the tedium of bright sparks worth celebrating. One is the battle between McGonagall and clumsy giant, where he uses the impedimenta homing missiles to knock a guy out of balance when you say teleport out of the Death Eaters. You can not cast the spell itself too many times in a row, as this will lead to inaccurate order. So, you have to fight these meanies switching between spells. The battle giant is funny, because it requires a change, and also requires the use of Protego shield that protects the chip giant boulders. A couple of sequences that are flying toward the camera, away from the revelation coming or destroy the debris on fire as the obstacles facing up. These sequences have been very successful, because they convey something about the end of the game is missing: in a hurry.
Harry Potter and the Deathly Hallows Part 2 is more than three and a half past two, or, if time is a short game at least somewhat mitigated by the budget price. Unfortunately, the price does not excuse any errors that may arise, such as on-screen should be temporary, but rather stay in the center of the screen, or spiders disappearing before their eyes. You can repeat missions of the history of their own time or challenges. However, these missions are not challenges for good, and there are no online leaderboards, so there is no way to compare your times with those of others. After finishing, it is a montage of the moments of the gambling games before Harry Potter, which serves to inspire the good memories, but only to remind you how much potential was lost in a series of games have never lived with his inspirations.
Taking into account the point of the novel by Harry specific view, it's nice to play with characters like Ginny Weasley and Professor McGonagall and see events as the Battle of Hogwarts for their views.
Otherwise the Deathly Hallows Part 2 is boring and stupid, failing both as a game and as a licensed product.
What are these magical C4 charges? This task is followed by a mission stupid sniper inappropriate to make you wonder how far you are equipping an ACOG Scope and having to refill your magic wand.
Taking into account the point of the novel by Harry specific view, it's nice to play with characters like Ginny Weasley and Professor McGonagall and see events as the Battle of Hogwarts for their views.
There is a moment at the beginning of the trio to rescue a fire-breathing beast, and you might get momentarily excited by the opportunity to take off. But no. The most interesting possibilities are limited to the scenes, while doing all the tasks with his gun-rod.
Even in the hardest difficulty (unlocked after finishing the game), Deathly Hallows Part 2 is not difficult, but you could be suffering from one or two deaths cheap when, for example, Ron stands between you and the only place available cover and refused to move. Or maybe you're in a poorly conceived sequence in a narrow door into a room with enemies by acting as a bottleneck frustrating.
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