Friday, 19 August 2011

Puzzle agent 2

Puzzle agent 2
Puzzle agent 2 is last week's meatloaf. Telltale Games has not come up with a lot of new games here, and instead reached cult status last year according to the FBI about nerds plumbing the mysteries of a small iced-over Town, solving logic problems. It is a total reconstruction, slavishly following the original agent puzzle when it comes to plot, setting, story and puzzles. If you thought last year's game ended too soon, you'll be at home here. But if you met in 2010, the biggest challenge here will avoid a sense of deja vu.

The story of two agents Puzzle Puzzle Agent mirrors. The game begins where its predecessor left off, with the Puzzle FBI Official Investigation Division Nelson clips are still wondering what the heck is going on with all the mysterious disappearances in small Scoggins, Minnesota. Although the FBI closed the case, Nelson is not satisfied, so he returned to Scoggins to do additional research. The city has not changed much. All parts of the first game back for a second round, as is the large cast of eccentric characters that act like refugees from Twin Peaks and talk like the cop from Fargo. It is still charming, quirky and strange enough to constantly wonder what will happen. Voice acting is a highlight again, as the sinister background music on the soundtrack and the charcoal and crayon art by the artist Graham Annable.

There are some interesting additions to the mix here, including an entirely bonkers conspiracy nut and a professor with the same fetish for talking to a tape, as Nelson. However, you'll usually in the same old ground and dealing with the same core characters of the last game. These include hotel owner plump, crusty sheriff, the waitress nervous and scruffy guy who is always fixing things. In addition to this repetition is another inconvenience of the basic structure of the plot. Like its predecessor, Puzzle 2 Agent designated as an adventure point-and-click with a wordy dialogue that extends far beyond the "move on" point in many conversations. It is also difficult to follow what is going on at times because everything is so relentlessly funny. The only good thing about the plot is that he always laughs at you with promises to finally reveal what is happening in Scoggins.

The game mechanics are also the same. Nelson is still necessary to solve the puzzle where you go, and he still has access to an index-driven search for fragments of the concentration of gum stuck to attend the scene by chance. Many puzzles follow the same general lines as the first game. Nelson moved tiles, electrical outlets, in turn marks, codes cracks, musts and circuit failures, and so on. Most of the puzzles are participation, and all make you think. Everything seems easier than the first game, however, except for a couple of math-oriented puzzles that require knowledge of things as a good number of digits in the IP. The instructions are now easier, too. Year last game forces you to guess what is supposed to do on a regular basis and this year the instructions in a more sensible. Signs of gum are obtuse as ever, though.

If you liked the first visit loins Nelson to the picturesque Scoggins, Minnesota, chances are good that you will like this too. Agent Puzzle 2 is a sequel adventurous, but the colors in the figures quite well. However, the plot and the puzzles are incredibly similar to its predecessor. While it is nice to get some closure on the strangeness of Scoggins, confidence is overwhelming disappointment.

The answers seem to always be on the next turn, are forced to keep playing through all the trials and the déjà vu, if only to try to know what is the case with the astronauts in the forest.

You can choose up to four or according to the puzzle, but usually say nothing but the absolute basics, you've probably realized that five minutes ago.

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