Friday, 19 August 2011

Jamestown: Legend of the Lost Colony

Jamestown: Legend of the Lost Colony
The year is 1619 and humanity has reached the New World. No, not talking about the Americas - we talk about Mars. In the British colonial King's court and the country its best chance for the amnesty is to discover the secrets of the legendary lost colony of Roanoke. However, a number of allies of the Spanish / Mars forces stand between you and those secrets. Jamestown: The Legend of the Lost Colony may have an idea outrageous, but it's a top-down shooter loaded with style and solid gameplay. Right to form the final Olympic spirit of independent developers, Jamestown is simply a blast to play, if you are a veteran newcomers or something.

You start the game bar the ship, and three others are blocked. Each ship has two firing modes. When the initial radius, the first is a large bullets. This is great for large groups to send less enemies and causing general chaos. The second mode is a powerful beam that shoots straight. It excels at removing single targets, but it slows down the active movement of your ship again. Overall, the beam can be sent to the ship most types of enemies with ease, without being as complicated as the shooter, for example. This ship fired two rows of bullets every time another fire, you can change the direction of the second line to hit targets up to the side or behind you.

The other two ships - cargo and the bomb - which works best as part of a group. Jamestown supports up to four players in games local cooperative, which can lead to an intense battle, if you have that many games. Unfortunately, the online multiplayer is absent, while you're stuck playing with friends at arm's length. Load fires bullets in a straight line while it is charging a huge ball of energy. Its secondary fire releases the ball moves slowly forward and doing high damage. Bomb is a remarkable ship. He shoots one row forward, which can be triggered with the secondary fire to create a small chain of explosions. Whatever ship you choose, you have three ways to play: keyboard, mouse and joystick. The first two work well, but the mouse takes some getting used to, because you do not have direct control over your boat.

Instead of bombs and other special weapons, all the ships at Jamestown has a display gauge. To fill this indicator by collecting the nuts and bolts that go beyond gold from defeated enemies. Once full, you can activate the display, a variety of effects. The most obvious is that projects a circular shield around the ship, absorbing any enemy fire and convents in bonus points. Activation also have a multiplier of base continues to grow as you kill in this way. Finally, production increases the damage of their weapons, allowing you to cut through enemies with impunity. The effects of the gauge is limited to praise, once activated, the indicator starts to run. It can be recharged by collecting additional nuts and bolts or choose to end soon. Finishing in the top creates a small shield around your ship for a brief time and money on all the points you raised.

The rose is a wonderfully diverse tool that can be used offensively or defensively. It's a panic button if you're under fire and your way ticket up the rankings. But even with the power gauge of praise, chances are you're stuck here and there in Jamestown. At times like these, it is best to seek Ye Olde Shoppe and cash in some of the money you have acquired at the end of each level. This currency unlock new ships, the steps of challenge, and much more. The different types of challenges phases - so difficult - is another way the game teaches you new tricks. Phases of survival, for example, you'll compete against an overwhelming number of enemies and force you to skillfully manage your praise wisely if you want to survive. Together, these types of challenges serve as a kind of high intensity training. If you send a couple of them, suddenly the game you were stuck on the will does not seem so bad.

Jamestown real genius lies in how it handles with ease. Instead of throwing you in the deep end, the game is built up gradually through five levels of difficulty. Four of these are available from the start, so if you want to jump right into the penultimate of difficulty, you can. Otherwise, the normal mode is a good starting point. It offers plenty of challenge, without burying you with bullets (that comes later). Even so, you still need to act quickly, as the ship explodes after a stroke. Fortunately, you do not play football out on the screen during the game. Jamestown grants you a couple of weeks of study, if you knew that you have to limp across the finish line.

At certain intervals during the game the five year mission, it is not necessary to fill a certain difficulty in the previous stages before advancing. Tough Love This builds up your skills to the player who is going to end. Each next grade of difficulty, the game is the extra layers of bullets and enemies. Having finally reached the last stage, is the beast. All the skills you've learned up to now has been tested, but a few new tricks thrown together. When you (finally) the end of the campaign and return to the first phase is the normal difficulty, it's nice to see how you have arrived. There are many ways to add a further challenge, but the hotel is suitable for both extremes, Jamestown will open its doors to players who may feel intimidated by the genre.

All the destruction and chaos in Jamestown is presented with a large pixel art. Each step is impeccably detailed to the chassis in the red jackets coats, "and the tentacles of the forces of Mars. And with the explosions many tear at each stage, which might confuse this for a top-down version of Metal Slug. Shadowmoor orchestral tracks juxtaposed with the growing stage through ridiculous and pompous in the game itself. Full of style and substance, Jamestown: The Legend of the Lost Colony is a great top down shooter.

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