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Storm: Frontline Nation |
Anyone who has experience with the game of grand historical approach cumbersome, Europa Universalis, Hearts of Iron, Victoria and will immediately know what the storm has in store for you. The biggest difference here is the schedule. When these games face to history, the storm: Frontline Nation engaged in the very near future. It is January 2012, immediately after a war that has caused oil exports from the Middle East to be nearly closed. As a result, the economy collapsed, and major players in the United States, Britain, France, Russia and Germany are fighting for the remains, namely the oil resources in places like North Sea and North Africa. The campaign story is set in Europe and North Africa, where you take control of one of the five great nations noted above and to deal with hundreds of courses can be taken provinces and cities.
You can also give up the story and go to the country of operation. This option has some 45 nations, including all the small nations of the region, such as Spain, Egypt, Greece, Austria, Slovenia, and so on. You'll get a ton of replay value, as each country comes with a unique selection of positive and negative points. Execution of Greece, for example, is much different from the conduct of the United States, so moving down requires major changes in the way you behave with neighbors. Situations where you might want to throw your weight around tend to not work so well if you only have a small army and not a lot of money at your disposal. Some countries seem ridiculous playable, however. Resumption of countries such as Montenegro, Morocco, and Estonia are almost meaningless because they simply do not have enough power or area (although the only two areas to accommodate sure not to reduce management tasks) to create an interesting game.
In the countryside, you play as the leader of an entire nation into a major geopolitical game of conquest. On the screen of the main map, fortune guide you in your country through the swing, which last month a real-time. This is where everything starts. Here the war against the Swedes, produces conventional devices such as tanks and aircraft, slyly delivers the weapons of mass destruction such as nuclear and biological weapons, secret murder scene OPS as the ink strokes with the nice guy, Russia the promotion of research levels for nifty new weapons, and so on. While many things to do is impressive, most of the settings slightly revised down from them in other games of grand strategy. It is not massive, diverse Tech tree gaming culture as civilization, for example. All levels of technology generally won just opened the biggest and best ways to kill enemies that nuclear weapons and biological weapons like anthrax case and smallpox.
Options to stop the area far from the kitchen sink. At the same time, there are more storms more manageable than many of his predecessors, gender, largely due to the terrible blurry video tutorials as you walk through the interface and some strategic and tactical functions. Fully interactive tutorials have made a big difference. The visual quality is dark and cloudy, so that makes it difficult to distinguish from the units at once. The audio is as useless as a musical score that sounds like something heard in the end credits of an action movie direct to DVD, and a recognition unit consisting of repeat anything but the drive name, often mispronounced. However, at least, the interface is intuitive for most people. You have to tweak at a time (uh, how to build a nuclear research center?) Although you can usually work things out in no more than a few minutes of experimentation.
The victory conditions involve building an army, to send a spy to steal the research of an enemy capital, and the construction of naval bases.
Choose one of them and you are usually set to be trying to survive the onslaught of enemies or large ward off boredom while watching the big go at it black gold.
The story mode also features many missions that serve as models to push in the right direction when it comes to building your diving for a possible attack from the North Sea or to get a spy in the UK to see what it is, for example.
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