Friday, 19 August 2011

Street Cleaning Simulator

Street Cleaning Simulator
The prospect of cleaning the streets simulator may not seem attractive, but there are advantages of simulation games. It is not possible to test all jobs in the world, and for many of us, these games are the only way we will try our hand at farming, surgery, traffic management, or in this case, street cleaning. The biggest problem with this game is that it is a simulation where you vacuum the mess on the side of the road is that it's a game really, really bad. The lack of variation for the physical ridiculous and bizarre behavior could AI street cleaning Simulator only as a simulator in a world where the rules of gravity do not apply when people melt the sidewalk and the street cleaners to walk with a swagger that would awkward time Saturday Night Fever Travolta to shame. In short, it's terrible.

Simulator cleaning Street begins with the promise of many streets to be cleaned. As the owner of a company newly created street cleaning, it's your job to clean the city. It is impossible to say who cleaned before your arrival, and there is no narrative progression, and one can only assume that mess was just left to accumulate, because there is no other rival street cleaners neighbor. So you have your desktop (which is really just an e-mail interface to accept jobs of the mayor, the motorway services, and the occasional mysterious businessmen), and you have a Big Orange Street Sweeper. This truck is at the heart of the simulation, and attention to detail is remarkable. Everything can be handled in each brush for lighting inside the cabin and wipers. The vehicle needs refueling, filling and emptying with water every time too much waste is collected.

There are three types of sweepers your truck starter and two that can be purchased as prescribed points in the campaign. The second sweeper has blue hair and a rolling chassis (which is largely useless), and the third scanner increases the capacity of your speed, fuel, water and dirt. But that does not do it by many, and you still end up crawling around the city at a snail's pace, on their way to the next mission the same. On the positive side, they are all basic vehicles so beautifully shaped, with all parts of the vehicle realistic than you will ever need. That's great to have indicators, a horn, and a hand brake, but the fact that you never have to observe the traffic laws makes them obsolete. In fact, it is simply impossible to comply with traffic laws.

The problem in trying to obey the traffic laws is that the cars that others do not. You may be waiting patiently at a red light when out of nowhere a driver in an Opel Corsa disturbed that crashes after pinging a dozen cars a few others. If you're lucky, causing a scanner to a standstill. There is no realistic collision detection. More often, however, you and the other vehicle at a time to fly in the sky. It's hard to believe that the current street cleaning, street sweepers can bounce 40 feet in the air before landing next to him, cutting through the road a bit, then straightened. Often, while making their way into a dirt road, you can spy on the two cars, jump on the ground in the space motorized hoppers and sinks into the ground, never to be seen again. Pedestrians are so incomprehensible. If you drive on them, they disappear.

A brief tutorial explains most of what you need to know, and at first may seem complicated. And 'well, though, because after a task or two, you will soon realize that almost everything you need to do is to drive somewhere and the position of the brushes.

When an activity or two, you're bound to give up waiting for a red light only to cut traffic and pedestrians cross the landscape and to provide as quickly as possible between the start and the slow, tedious task before them.

Like the cars they often sink into the ground or walking through the apartment, the walls without texture. If this was a survival horror game, so it might even be unpleasant. But it is not. It is a simulator of street cleaning.

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