![]() |
Trauma |
Trauma is a small piece of nothing: 45 minutes or less to click on a price of $ 6.99.
Trauma opens with a combination of live-action scenes and montages of images of the game. A young woman and her passengers in his car and it runs out. Headlights and taillights are illustrated in the street as disembodied beams, and a tangle of red and white indicates a serious accident. So: a close up of a closed eyelid, a blow of his face covered with a respiratory mask, close-ups of X-rays and other images short. The menu of the game is played then, and you choose one of four vignettes exploring abandoned dreams as she poses in a hospital bed, all heavy metaphor for certain aspects of his life. A teddy bear crushed under an enormous weight of a ghostly figure rushing away, just out of reach, a lonely path that always ends up exactly where it started. The topics are quickly evident: the lost childhood, the endless quest for parental approval, etc..
You can interact with these scenes by clicking the various hot spots within the attractive, photo-realistic images, which give the impression of movement, the actual location. This interaction is similar to Myst, and how to move the family. When you select the data, he says, and influence, so insensitive, said the scenes, and give you a solution to achieve a level of four different endings. The photos are scattered throughout these areas. Some women describe the moments of the past, while others are for single item interesting gameplay Trauma: mouse gestures. Scroll the mouse down, can be reduced. Flick to the right, move the right node. You will learn the importance of gestures to interact with the point of view. One of them is able to lift heavy objects, another to clear underbrush off the road. There are four of these acts, and each level brings one of them.
This is really a lot of description of what seems to be almost nothing worth talking about. Each vignette is one of the most important will be the final (in place), a gesture particular attention to the level it has. It takes about five minutes Click around, find a solution, and to do that, that is, for the first time through, it will take about 20 minutes of trauma. Each vignette has three alternate endings, however, that they are exposed, making gestures to learn the rest. Find any photo to see all the extra end can take another 20 or 25 minutes, so you can see the trauma as a whole less than an hour earlier than expected. And you can not find a challenge. Photos and dubbing to tell you what to do and where. Trauma does not require any thought.
While taking the form of a traditional adventure trauma point and click is clearly not intended to be a "game" that we normally think of them, but rather a work of interactive fiction. There is a public space for the entertainment of this kind, and although it is valid. The shape, Linger in Shadows, and other experiments have experienced the power of the medium to involve stakeholders in the atypical form. Trauma is lost in dreams of her heroine and memories. Do not test your skills in solving problems, want to challenge your emotions. And fails. This woman is a shadow. You know nothing about it originally, and let them know a little more than a trauma. Dubbing is emotionally distant. She is an actor reading a script, not a victim struggling to survive. No victory in view to overcome adversity, because there is a connection between you and her. Trauma themes are universal.
No comments:
Post a Comment